module Base { model PU_FL_Window_VanAmbulance_Light { mesh = vehicles/VanArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_VanAmbulance_Light { mesh = vehicles/VanArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_ML_Window_VanAmbulance_Light { mesh = vehicles/VanArmor|windowmiddlelightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_MR_Window_VanAmbulance_Light { mesh = vehicles/VanArmor|windowmiddlelightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_VanAmbulance_Light { mesh = vehicles/VanArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_VanAmbulance_Light { mesh = vehicles/VanArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FL_Window_VanAmbulance_Heavy { mesh = vehicles/VanArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_VanAmbulance_Heavy { mesh = vehicles/VanArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_ML_Window_VanAmbulance_Heavy { mesh = vehicles/VanArmor|windowmiddleheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_MR_Window_VanAmbulance_Heavy { mesh = vehicles/VanArmor|windowmiddleheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_VanAmbulance_Heavy { mesh = vehicles/VanArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_VanAmbulance_Heavy { mesh = vehicles/VanArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Bullbar_VanAmbulance { mesh = vehicles/VanArmor|pushbar_1, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Chains_FL_VanAmbulance { mesh = vehicles/VanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_VanAmbulance { mesh = vehicles/VanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_VanAmbulance { mesh = vehicles/VanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_VanAmbulance { mesh = vehicles/VanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_VanAmbulance_Light { mesh = vehicles/VanArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Trunk_VanAmbulance_Light { mesh = vehicles/VanArmor|trunklightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_VanAmbulance_Light { mesh = vehicles/VanArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_VanAmbulance_Light { mesh = vehicles/VanArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Door_ML_VanAmbulance_Light { mesh = vehicles/VanArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_MR_VanAmbulance_Light { mesh = vehicles/VanArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Hood_VanAmbulance_Heavy { mesh = vehicles/VanArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Trunk_VanAmbulance_Heavy { mesh = vehicles/VanArmor|trunkheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_VanAmbulance_Heavy { mesh = vehicles/VanArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_VanAmbulance_Heavy { mesh = vehicles/VanArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Door_ML_VanAmbulance_Heavy { mesh = vehicles/VanArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_MR_VanAmbulance_Heavy { mesh = vehicles/VanArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } template vehicle PU_Armor_VanAmbulance { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_VanAmbulance_Light, } model Heavy { file = PU_FL_Window_VanAmbulance_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_VanAmbulance_Light, } model Heavy { file = PU_FR_Window_VanAmbulance_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_VanAmbulance_Light, } model Heavy { file = PU_F_Window_VanAmbulance_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_VanAmbulance_Light, } model Heavy { file = PU_R_Window_VanAmbulance_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorsRear, part ATA2ProtectionDoorsRear { model Light { file = PU_Trunk_VanAmbulance_Light, } model Heavy { file = PU_Trunk_VanAmbulance_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_VanAmbulance_Light, } model Heavy { file = PU_Door_FL_VanAmbulance_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_VanAmbulance_Light, } model Heavy { file = PU_Door_FR_VanAmbulance_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_VanAmbulance_Light, } model Heavy { file = PU_Hood_VanAmbulance_Heavy, } } template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Default { file = PU_Bullbar_VanAmbulance, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_VanAmbulance, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_VanAmbulance, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_VanAmbulance, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_VanAmbulance, } } } }