module Base { model PU_FL_Window_VanSeats_Light { mesh = vehicles/VanSeatsArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_VanSeats_Light { mesh = vehicles/VanSeatsArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_ML_Window_VanSeats_Light { mesh = vehicles/VanSeatsArmor|windowmiddlelightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_MR_Window_VanSeats_Light { mesh = vehicles/VanSeatsArmor|windowmiddlelightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_VanSeats_Light { mesh = vehicles/VanSeatsArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_VanSeats_Light { mesh = vehicles/VanSeatsArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FL_Window_VanSeats_Heavy { mesh = vehicles/VanSeatsArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_VanSeats_Heavy { mesh = vehicles/VanSeatsArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_ML_Window_VanSeats_Heavy { mesh = vehicles/VanSeatsArmor|windowmiddleheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_MR_Window_VanSeats_Heavy { mesh = vehicles/VanSeatsArmor|windowmiddleheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_VanSeats_Heavy { mesh = vehicles/VanSeatsArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_VanSeats_Heavy { mesh = vehicles/VanSeatsArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Bullbar_VanSeats { mesh = vehicles/VanSeatsArmor|pushbar_1, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Chains_FL_VanSeats { mesh = vehicles/VanSeatsArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_VanSeats { mesh = vehicles/VanSeatsArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_VanSeats { mesh = vehicles/VanSeatsArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_VanSeats { mesh = vehicles/VanSeatsArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_VanSeats_Light { mesh = vehicles/VanSeatsArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Trunk_VanSeats_Light { mesh = vehicles/VanSeatsArmor|trunklightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_VanSeats_Light { mesh = vehicles/VanSeatsArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_VanSeats_Light { mesh = vehicles/VanSeatsArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Door_ML_VanSeats_Light { mesh = vehicles/VanSeatsArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_MR_VanSeats_Light { mesh = vehicles/VanSeatsArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Hood_VanSeats_Heavy { mesh = vehicles/VanSeatsArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Trunk_VanSeats_Heavy { mesh = vehicles/VanSeatsArmor|trunkheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_VanSeats_Heavy { mesh = vehicles/VanSeatsArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_VanSeats_Heavy { mesh = vehicles/VanSeatsArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Door_ML_VanSeats_Heavy { mesh = vehicles/VanSeatsArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_MR_VanSeats_Heavy { mesh = vehicles/VanSeatsArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Rack_VanSeats { mesh = vehicles/VanSeatsArmor|roofrack, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } template vehicle PU_Armor_VanSeats { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_VanSeats_Light, } model Heavy { file = PU_FL_Window_VanSeats_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_VanSeats_Light, } model Heavy { file = PU_FR_Window_VanSeats_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowMiddleLeft, part ATA2ProtectionWindowMiddleLeft { model Light { file = PU_ML_Window_VanSeats_Light, } model Heavy { file = PU_ML_Window_VanSeats_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowMiddleRight, part ATA2ProtectionWindowMiddleRight { model Light { file = PU_MR_Window_VanSeats_Light, } model Heavy { file = PU_MR_Window_VanSeats_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_VanSeats_Light, } model Heavy { file = PU_F_Window_VanSeats_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_VanSeats_Light, } model Heavy { file = PU_R_Window_VanSeats_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorsRear, part ATA2ProtectionDoorsRear { model Light { file = PU_Trunk_VanSeats_Light, } model Heavy { file = PU_Trunk_VanSeats_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_VanSeats_Light, } model Heavy { file = PU_Door_FL_VanSeats_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_VanSeats_Light, } model Heavy { file = PU_Door_FR_VanSeats_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorMiddleLeft, part ATA2ProtectionDoorMiddleLeft { model Light { file = PU_Door_ML_VanSeats_Light, } model Heavy { file = PU_Door_ML_VanSeats_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorMiddleRight, part ATA2ProtectionDoorMiddleRight { model Light { file = PU_Door_MR_VanSeats_Light, } model Heavy { file = PU_Door_MR_VanSeats_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_VanSeats_Light, } model Heavy { file = PU_Hood_VanSeats_Heavy, } } template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Default { file = PU_Bullbar_VanSeats, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_VanSeats, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_VanSeats, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_VanSeats, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_VanSeats, } } template = ATA2InteractiveTrunk/part/ATA2InteractiveTrunkRoofRack, part ATA2InteractiveTrunkRoofRack { model Default { file = PU_Rack_VanSeats, } } } }