module CBTS { imports { base } sound Hunt1 { category = CBTS, clip { file = media/sound/Legacy/Hunt1.ogg, volume = 0.1, distanceMax = 1500, } } sound Hunt2 { category = CBTS, clip { file = media/sound/Legacy/Hunt2.ogg, volume = 0.1, distanceMax = 1000, } } sound Hunt3 { category = CBTS, clip { file = media/sound/Legacy/Hunt3.ogg, volume = 0.1, distanceMax = 1000, } } sound Hunt4 { category = CBTS, clip { file = media/sound/Legacy/Hunt4.ogg, volume = 0.1, distanceMax = 1000, } } sound Rumble { category = CBTS, is3D = false, clip { file = media/sound/Rumble.ogg, volume = 0.1, } } sound Wind1 { category = CBTS, is3D = true, clip { file = media/sound/Wind1.ogg, --volume = 0.1, distanceMax = 10000, } } sound Wind2 { category = CBTS, is3D = true, clip { file = media/sound/Wind2.ogg, --volume = 0.1, distanceMax = 10000, } } sound Wind3 { category = CBTS, is3D = true, clip { file = media/sound/Wind3.ogg, --volume = 0.1, distanceMax = 10000, } } sound Wind4 { category = CBTS, is3D = true, clip { file = media/sound/Wind4.ogg, --volume = 0.1, distanceMax = 10000, } } sound Zombies1 { category = CBTS, is3D = true, clip { file = media/sound/Zombies1.ogg, --volume = 0.1, distanceMax = 10000, } } sound Zombies2 { category = CBTS, is3D = true, clip { file = media/sound/Zombies2.ogg, --volume = 0.1, distanceMax = 10000, } } sound Zombies3 { category = CBTS, is3D = true, clip { file = media/sound/Zombies3.ogg, --volume = 0.1, distanceMax = 10000, } } sound Zombies4 { category = CBTS, is3D = true, clip { file = media/sound/Zombies4.ogg, --volume = 0.1, distanceMax = 10000, } } }