module TW { imports { Base, } recipe Disassamble Metal Armor { [Recipe.GetItemTypes.MetalArmor], keep MetalWorkbench, NoBrokenItems : False, AllowDestroyedItem : true, Result : ScrapMetal, Sound : GunDissasembly, Time : 200, Category : Scrapping, SkillRequired : MetalWelding=2, OnGiveXP : Give2MWXP, AnimNode : Disassemble, CanBeDoneFromFloor : TRUE, Prop1 : Screwdriver, Prop2 : Source=1, NeedToBeLearn : true, } recipe Disassamble Gun { [Recipe.GetItemTypes.Gun]/VarmintRifle/HuntingRifle/Shotgun/DoubleBarrelShotgun/ShotgunSawnoff/Pistol/Pistol2/Pistol3/Revolver/Revolver_Long/Revolver_Short/AssaultRifle/AssaultRifle2, keep MetalWorkbench, NoBrokenItems : False, AllowDestroyedItem : true, Result : GunParts, Sound : GunDissasembly, Time : 200, Category : Scrapping, SkillRequired : MetalWelding=4, OnCreate : DeconstructGun_OnCreate, OnGiveXP : Give10MWXP, AnimNode : Disassemble, CanBeDoneFromFloor : TRUE, Prop1 : Screwdriver, Prop2 : Source=1, NeedToBeLearn : true, } recipe Disassemble Gun Magazine { [Recipe.GetItemTypes.GunMagazine]/M14Clip/556Clip/308Clip/223Clip/44Clip/45Clip/9mmClip, keep MetalWorkbench, NoBrokenItems : False, AllowDestroyedItem : true, Result : Spring, Time : 200.0, Sound : ScrapStuff, OnGiveXP : Give10MWXP, Category : Scrapping, SkillRequired : MetalWelding=3, OnCreate : DeconstructGunMag_OnCreate, AnimNode : Disassemble, Prop1 : Screwdriver, Prop2 : Source=1, CanBeDoneFromFloor : TRUE, NeedToBeLearn: true, } recipe Disassemble Motor { Motor, keep MetalWorkbench, NoBrokenItems : False, AllowDestroyedItem : true, Result : MetalParts=5, Time : 200.0, Sound : ScrapStuff, OnGiveXP : Give10MWXP, Category : Scrapping, OnCreate : DeconstructMotor_OnCreate, AnimNode : Disassemble, SkillRequired : Mechanics=3, Prop1 : Screwdriver, Prop2 : Source=1, CanBeDoneFromFloor : TRUE, NeedToBeLearn: true, } }