module Base { model FemaleBody { mesh = Skinned/FemaleBody, attachment Nail_gun { offset = 0.0318 -0.0606 -0.1026, rotate = -90.0000 0.0000 90.0000, bone = Bip01_Pelvis, } mesh = Skinned/FemaleBody, attachment Drill_tool { offset = 0.0318 -0.0606 -0.1026, rotate = 150.0000 90.0000 0.0000, bone = Bip01_Pelvis, } mesh = Skinned/FemaleBody, attachment Belt_WalkieFL { offset = 0.0000 0.0550 0.0650, rotate = -110.0000 0.0000 -90.0000, bone = Bip01_Pelvis, } } model MaleBody { mesh = Skinned/MaleBody, attachment Nail_gun { offset = 0.0318 -0.0606 -0.1026, rotate = -90.0000 0.0000 90.0000, bone = Bip01_Pelvis, } mesh = Skinned/MaleBody, attachment Drill_tool { offset = 0.0318 -0.0606 -0.1026, rotate = 150.0000 90.0000 0.0000, bone = Bip01_Pelvis, } mesh = Skinned/MaleBody, attachment Belt_WalkieFL { offset = 0.0000 0.0550 0.0650, rotate = -110.0000 0.0000 -90.0000, bone = Bip01_Pelvis, } } }