module Base { model CordlessDrill { mesh = WorldItems/other/CordlessDrill, texture = other/CordlessDrillTexture, scale = 0.012, attachment world { offset = 0.0000 0.1500 0.1500, rotate = 0.0000 0.0000 0.0000, } } model HandGun04 { mesh = weapons/firearm/HandGun04, attachment world { offset = 0.0000 0.1500 0.1500, rotate = 0.0000 0.0000 0.0000, } } }