module Base { model FemaleBody { mesh = Skinned/FemaleBody, attachment bounty_letter { offset = 0.0910 -0.0490 0.0590, rotate = -31.0000 -17.0000 -69.0000, bone = Bip01_Head, } attachment Prepper_Vest_Mag1 { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, bone = Bip01_Spine, } attachment Prepper_Vest_Mag2 { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, bone = Bip01_Spine, } attachment Prepper_Vest_Mag3 { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, bone = Bip01_Spine, } attachment Prepper_Vest_Mag4 { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, bone = Bip01_Spine, } attachment Prepper_Vest_Knife { offset = 0.0670 0.0580 0.0760, rotate = -93.0000 -5.0000 85.0000, bone = Bip01_Spine1, } attachment Prepper_Vest_Flashlight { offset = 0.0030 -0.0530 0.0730, rotate = 25.0000 74.0000 64.0000, bone = Bip01_Spine1, } attachment Prepper_Trousers_Pistol { offset = 0.0190 0.0520 -0.0450, rotate = -180.0000 2.0000 -80.0000, bone = Bip01_R_Thigh, } } model MaleBody { mesh = Skinned/MaleBody, attachment knife_in_back { offset = 0.1080 0.0020 -0.1830, rotate = 180.0000 -71.0000 84.0000, bone = Bip01_Spine1, } attachment bounty_letter { offset = 0.1090 -0.0610 0.0430, rotate = -18.0000 -20.0000 -45.0000, bone = Bip01_Head, } attachment Prepper_Vest_Mag1 { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, bone = Bip01_Spine, } attachment Prepper_Vest_Mag2 { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, bone = Bip01_Spine, } attachment Prepper_Vest_Mag3 { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, bone = Bip01_Spine, } attachment Prepper_Vest_Mag4 { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, bone = Bip01_Spine, } attachment Prepper_Vest_Knife { offset = 0.1050 0.0560 0.0770, rotate = 90.0000 0.0000 90.0000, bone = Bip01_Spine1, } attachment Prepper_Vest_Flashlight { offset = 0.0260 -0.0550 0.0690, rotate = 70.0000 82.0000 22.0000, bone = Bip01_Spine1, } attachment Prepper_Trousers_Pistol { offset = 0.0290 0.0470 -0.0320, rotate = -180.0000 -7.0000 -76.0000, bone = Bip01_R_Thigh, } } }