module UndeadSurvivor { imports { Base } item AmazonaHipBag { DisplayCategory = Bag, WeightReduction = 80, Weight = 0.6, Type = Container, Capacity = 6, DisplayName = Amazona Hip Bag, Icon = AmazonaHipBag, OpenSound = OpenBag, CloseSound = CloseBag, PutInSound = PutItemInBag, BodyLocation = TorsoExtra, ClothingItem = AmazonaHipBag, CanBeEquipped = FannyPackBack, RunSpeedModifier = 0.95, WorldStaticModel = AmazonaHipBag_ground, Tooltip = Tooltip_AmazonaHipBag, } item AmazonaCloakUP { DisplayCategory = Clothing, Type = Clothing, DisplayName = Amazona Cloak, ClothingItem = AmazonaCloakUP, BodyLocation = JacketHat, Icon = AmazonaCloak, Weight = 0.3, BloodLocation = Neck;UpperBody;UpperArms;LowerArms;Head, ScratchDefense = 60, BiteDefense = 40, Insulation = 0.5, WindResistance = 0.7, WaterResistance = 0.5, CombatSpeedModifier = 0.9, FabricType = Leather, ClothingItemExtra = UndeadSurvivor.AmazonaCloakDOWN, ClothingItemExtraOption = DownHoodie, WorldStaticModel = AmazonaCloak_ground, } item AmazonaCloakDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Amazona Cloak, ClothingItem = AmazonaCloakDOWN, BodyLocation = Jacket, Icon = AmazonaCloak, Weight = 0.3, BloodLocation = Neck;UpperBody;UpperArms;LowerArms, ScratchDefense = 60, BiteDefense = 40, Insulation = 0.7, WindResistance = 0.7, WaterResistance = 0.5, CombatSpeedModifier = 0.9, FabricType = Leather, ClothingItemExtra = UndeadSurvivor.AmazonaCloakUP, ClothingItemExtraOption = UpHoodie, WorldStaticModel = AmazonaCloak_ground, } item AmazonaBoots { Weight = 0.75, DisplayCategory = Clothing, Type = Clothing, DisplayName = Amazona Boots, ClothingItem = AmazonaBoots, BodyLocation = Shoes, BloodLocation = Shoes, Icon = AmazonaBoots, StompPower = 2, ConditionLowerChanceOneIn = 20, ConditionMax = 30, RemoveOnBroken = false, ScratchDefense = 100, BiteDefense = 100, Insulation = 0.7, WindResistance = 0.7, WaterResistance = 0.7, WorldStaticModel = AmazonaBoots_ground, } item AmazonaDress { DisplayCategory = Clothing, Type = Clothing, DisplayName = Amazona Dress, ClothingItem = AmazonaDress, BodyLocation = Dress, BloodLocation = Trousers;ShirtNoSleeves, Icon = AmazonaDress, BiteDefense = 10, ScratchDefense = 20, RunSpeedModifier = 0.90, Insulation = 0.4, WindResistance = 0.3, Weight = 0.4, FabricType = Cotton, WorldStaticModel = AmazonaDress_ground, } item AmazonaDressTrimmed01 { DisplayCategory = Clothing, Type = Clothing, DisplayName = Amazona Dress but trimmed, ClothingItem = AmazonaDressTrimmed01, BodyLocation = Dress, BloodLocation = ShortsShort;ShirtNoSleeves, Icon = AmazonaDressTrimmed01, BiteDefense = 10, ScratchDefense = 20, RunSpeedModifier = 0.95, Insulation = 0.3, WindResistance = 0.2, Weight = 0.3, FabricType = Cotton, WorldStaticModel = AmazonaDress_ground, } item AmazonaDressTrimmed02 { DisplayCategory = Clothing, Type = Clothing, DisplayName = Amazona Dress as shirt, ClothingItem = AmazonaDressTrimmed02, BodyLocation = Shirt, BloodLocation = ShirtNoSleeves, Icon = AmazonaDressTrimmed02, BiteDefense = 10, ScratchDefense = 20, Insulation = 0.2, WindResistance = 0.1, Weight = 0.25, FabricType = Cotton, WorldStaticModel = AmazonaDress_ground, } item AmazonaDressTrimmed03 { DisplayCategory = Clothing, Type = Clothing, DisplayName = Amazona Dress as tanktop, ClothingItem = AmazonaDressTrimmed03, BodyLocation = TankTop, BloodLocation = ShirtNoSleeves, Icon = AmazonaDressTrimmed03, BiteDefense = 8, ScratchDefense = 18, Insulation = 0.1, Weight = 0.20, FabricType = Cotton, WorldStaticModel = AmazonaDress_ground, } item AmazonaDressTrimmed04 { DisplayCategory = Clothing, Type = Clothing, DisplayName = Amazona Dress as short tanktop, ClothingItem = AmazonaDressTrimmed04, BodyLocation = TankTop, BloodLocation = ShirtNoSleeves, Icon = AmazonaDressTrimmed04, BiteDefense = 5, ScratchDefense = 15, Weight = 0.15, FabricType = Cotton, WorldStaticModel = AmazonaDressTrimmed04_Ground, } item AmazonaDressTrimmed05 { DisplayCategory = Clothing, Type = Clothing, DisplayName = Amazona Dress as bikini, ClothingItem = AmazonaDressTrimmed05, BodyLocation = TankTop, BloodLocation = UpperBody, Icon = AmazonaDressTrimmed05, BiteDefense = 5, ScratchDefense = 15, Weight = 0.10, FabricType = Cotton, WorldStaticModel = AmazonaDressTrimmed04_Ground, } item AmazonaDressTrimmed06 { DisplayCategory = Clothing, Type = Clothing, DisplayName = Amazona Dress but too short, ClothingItem = AmazonaDressTrimmed06, BodyLocation = TankTop, BloodLocation = UpperBody, Icon = AmazonaDressTrimmed06, Weight = 0.05, FabricType = Cotton, WorldStaticModel = AmazonaDressTrimmed06_Ground, } item HeadhunterGasmask { DisplayCategory = Accessory, Type = Clothing, DisplayName = Headhunter Gasmask, ClothingItem = HeadhunterGasmask, BodyLocation = MaskEyes, Icon = HeadhunterGasmask, BloodLocation = Head, BiteDefense = 15, ScratchDefense = 25, ChanceToFall = 0, Insulation = 0.75, WindResistance = 0.60, WaterResistance = 1.0, WorldStaticModel = HeadhunterGasmask_Ground, Tags=GasMask, } item HeadhunterMantle { DisplayCategory = Clothing, Type = Clothing, DisplayName = Headhunter Mantle, ClothingItem = HeadhunterMantle, BodyLocation = JacketHat, IconsForTexture = HeadhunterMantle, BloodLocation = LongJacket;Head, RunSpeedModifier = 0.95, CombatSpeedModifier = 0.95, BiteDefense = 20, ScratchDefense = 30, Insulation = 0.3, WindResistance = 0.9, FabricType = Leather, WaterResistance = 0.9, Weight = 1, ClothingItemExtra = UndeadSurvivor.HeadhunterMantleDOWN, ClothingItemExtraOption = DownHoodie, WorldStaticModel = HeadhunterMantle_ground, } item HeadhunterMantleDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Headhunter Mantle Down, ClothingItem = HeadhunterMantleDOWN, BodyLocation = Jacket, IconsForTexture = HeadhunterMantle, BloodLocation = LongJacket, RunSpeedModifier = 0.95, CombatSpeedModifier = 0.95, BiteDefense = 20, ScratchDefense = 30, Insulation = 0.3, WindResistance = 0.9, FabricType = Leather, WaterResistance = 0.9, Weight = 1, ClothingItemExtra = UndeadSurvivor.HeadhunterMantle, ClothingItemExtraOption = UpHoodie, WorldStaticModel = HeadhunterMantle_ground, } item HeadhunterBackpack { DisplayCategory = Bag, Type = Container, DisplayName = Headhunter Backpack, ClothingItem = HeadhunterBackpack, CanBeEquipped = Back, WeightReduction = 85, Weight = 1.2, Capacity = 21, Icon = HeadhunterBackpack, OpenSound = OpenBag, CloseSound = CloseBag, PutInSound = PutItemInBag, BloodLocation = Bag, CanHaveHoles = false, WorldStaticModel = HeadhunterBackpack_ground, AttachmentReplacement = Bag, ReplaceInSecondHand = HeadhunterBackpack_LHand holdingbagleft, ReplaceInPrimaryHand = HeadhunterBackpack_RHand holdingbagright, } item DeadlyHeadhunterGasmask { DisplayCategory = Accessory, Type = Clothing, DisplayName = Deadly Headhunter Gasmask, ClothingItem = DeadlyHeadhunterGasmask, BodyLocation = MaskEyes, Icon = DeadlyHeadhunterGasmask, BloodLocation = Head, BiteDefense = 15, ScratchDefense = 25, ChanceToFall = 0, Insulation = 0.75, WindResistance = 0.60, WaterResistance = 1.0, WorldStaticModel = DeadlyHeadhunterGasmask_Ground, Tags = GasMask, } item DeadlyHeadhunterMantle { DisplayCategory = Clothing, Type = Clothing, DisplayName = Deadly Headhunter Mantle, ClothingItem = DeadlyHeadhunterMantle, BodyLocation = JacketHat, IconsForTexture = DeadlyHeadhunterMantle, BloodLocation = LongJacket;Head, RunSpeedModifier = 0.95, CombatSpeedModifier = 0.95, BiteDefense = 20, ScratchDefense = 30, Insulation = 0.3, WindResistance = 0.9, FabricType = Leather, WaterResistance = 0.9, Weight = 1, ClothingItemExtra = UndeadSurvivor.DeadlyHeadhunterMantleDOWN, ClothingItemExtraOption = DownHoodie, WorldStaticModel = DeadlyHeadhunterMantle_Ground, } item DeadlyHeadhunterMantleDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Deadly Headhunter Mantle Down, ClothingItem = DeadlyHeadhunterMantleDOWN, BodyLocation = Jacket, IconsForTexture = DeadlyHeadhunterMantle, BloodLocation = LongJacket, RunSpeedModifier = 0.95, CombatSpeedModifier = 0.95, BiteDefense = 20, ScratchDefense = 30, Insulation = 0.3, WindResistance = 0.9, FabricType = Leather, WaterResistance = 0.9, Weight = 1, ClothingItemExtra = UndeadSurvivor.DeadlyHeadhunterMantle, ClothingItemExtraOption = UpHoodie, WorldStaticModel = DeadlyHeadhunterMantle_ground, } item DeadlyHeadhunterBackpack { DisplayCategory = Bag, Type = Container, DisplayName = Deadly Headhunter Backpack, ClothingItem = DeadlyHeadhunterBackpack, CanBeEquipped = Back, WeightReduction = 85, Weight = 1.2, Capacity = 21, Icon = DeadlyHeadhunterBackpack, OpenSound = OpenBag, CloseSound = CloseBag, PutInSound = PutItemInBag, BloodLocation = Bag, CanHaveHoles = false, WorldStaticModel = DeadlyHeadhunterBackpack_ground, AttachmentReplacement = Bag, ReplaceInSecondHand = DeadlyHeadhunterBackpack_LHand holdingbagleft, ReplaceInPrimaryHand = DeadlyHeadhunterBackpack_RHand holdingbagright, } item PrepperMask { DisplayCategory = Accessory, Type = Clothing, DisplayName = Prepper Gasmask, ClothingItem = PrepperMask, BodyLocation = MaskEyes, Icon = PrepperMask, BloodLocation = Head, BiteDefense = 10, ScratchDefense = 20, ChanceToFall = 0, Insulation = 0.75, WindResistance = 0.60, WaterResistance = 1.0, WorldStaticModel = PrepperMask_Ground, Tags = GasMask, } item PrepperHelmet { DisplayCategory = Accessory, Type = Clothing, DisplayName = Prepper Helmet, ClothingItem = PrepperHelmet, BodyLocation = Hat, Icon = PrepperHelmet, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 1, Insulation = 0.25, WaterResistance = 0.2, WorldStaticModel = PrepperHelmet_Ground, } item PrepperVest { DisplayCategory = Clothing, Type = Clothing, DisplayName = Prepper Vest, ClothingItem = PrepperVest, BodyLocation = TorsoExtra, Icon = PrepperVest, CanHaveHoles = false, BloodLocation = Trousers;Jumper, Weight = 0.7, WorldStaticModel = PrepperVest_Ground, AttachmentsProvided = PrepperVestKnife;PrepperVestFlashlight;PrepperGunMagazine1;PrepperGunMagazine2;PrepperGunMagazine3;PrepperGunMagazine4, } item PrepperVestPacked { WeightReduction = 95, Weight = 1, Capacity = 12, OpenSound = OpenBag, CloseSound = CloseBag, PutInSound = PutItemInBag, CanBeEquipped = Back, DisplayCategory = Clothing, Type = Container, DisplayName = Prepper Vest with bags, ClothingItem = PrepperVestPacked, BodyLocation = TorsoExtra, Icon = PrepperVestPacked, CanHaveHoles = false, BloodLocation = Trousers;Jumper, AttachmentReplacement = Bag, WorldStaticModel = PrepperVestPacked_Ground, AttachmentsProvided = PrepperVestKnife;PrepperVestFlashlight;PrepperGunMagazine1;PrepperGunMagazine2;PrepperGunMagazine3;PrepperGunMagazine4, ReplaceInSecondHand = PrepperVestPacked_LHand holdingbagleft, ReplaceInPrimaryHand = PrepperVestPacked_RHand holdingbagright, } item PrepperBags { DisplayCategory = Container, WeightReduction = 30, Weight = 0.3, Type = Container, Capacity = 12, DisplayName = Mountable Prepper Bags, Icon = PrepperBags, ReplaceInSecondHand = PrepperBags_LHand holdingbagleft, ReplaceInPrimaryHand = PrepperBags_RHand holdingbagright, WorldStaticModel = PrepperBags_Ground, } item PrepperJacket { DisplayCategory = Clothing, Type = Clothing, DisplayName = Prepper Jacket, ClothingItem = PrepperJacket, BodyLocation = Jacket, Icon = PrepperJacket, BloodLocation = Jacket, BiteDefense = 25, ScratchDefense = 45, Insulation = 0.30, WindResistance = 0.30, FabricType = Cotton, WaterResistance = 0.60, Weight = 1, WorldStaticModel = PrepperJacket_Ground, } item PrepperTrousers { DisplayCategory = Clothing, Type = Clothing, DisplayName = Prepper Trousers, ClothingItem = PrepperTrousers, BodyLocation = Pants, Icon = PrepperTrousers, BloodLocation = Trousers, BiteDefense = 15, ScratchDefense = 25, Insulation = 0.3, WindResistance = 0.3, WaterResistance = 0.60, FabricType = Cotton, AttachmentsProvided = PrepperHolster, WorldStaticModel = PrepperTrousers_Ground, ClothingItemExtra = UndeadSurvivor.PrepperTrousersTucked, ClothingItemExtraOption = TuckIn, } item PrepperTrousersTucked { DisplayCategory = Clothing, Type = Clothing, DisplayName = Prepper Trousers Tucked, ClothingItem = PrepperTrousersTUCKED, BodyLocation = Pants, Icon = PrepperTrousers, BloodLocation = Trousers, BiteDefense = 15, ScratchDefense = 25, Insulation = 0.3, WindResistance = 0.3, WaterResistance = 0.60, FabricType = Cotton, AttachmentsProvided = PrepperHolster, WorldStaticModel = PrepperTrousers_Ground, ClothingItemExtra = UndeadSurvivor.PrepperTrousers, ClothingItemExtraOption = TuckOut, } item StalkerCloak { DisplayCategory = Clothing, Type = Clothing, DisplayName = Stalker Cloak, ClothingItem = StalkerCloak, BodyLocation = Hat, Icon = StalkerCloak, Weight = 0.3, BloodLocation = Neck;Head, ScratchDefense = 35, BiteDefense = 20, Insulation = 0.3, WindResistance = 0.5, WaterResistance = 1.0, FabricType = Leather, ClothingItemExtra = UndeadSurvivor.StalkerCloakDOWN, ClothingItemExtraOption = DownHoodie, WorldStaticModel = StalkerCloak_ground, } item StalkerCloakDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Stalker Cloak, ClothingItem = StalkerCloakDOWN, BodyLocation = Hat, Icon = StalkerCloak, Weight = 0.3, BloodLocation = Neck;Head, ScratchDefense = 35, BiteDefense = 20, Insulation = 0.2, WindResistance = 0.2, WaterResistance = 0.5, FabricType = Leather, ClothingItemExtra = UndeadSurvivor.StalkerCloak, ClothingItemExtraOption = UpHoodie, WorldStaticModel = StalkerCloak_ground, } item StalkerMask { DisplayCategory = Accessory, Type = Clothing, DisplayName = Stalker Gasmask, ClothingItem = StalkerMask, BodyLocation = MaskEyes, Icon = StalkerMask, CanHaveHoles = false, BiteDefense = 10, ScratchDefense = 20, ChanceToFall = 0, BloodLocation = Head, Insulation = 0.75, WindResistance = 0.60, WaterResistance = 1.0, WorldStaticModel = StalkerMask_ground, Tags = GasMask, } item StalkerJacket { DisplayCategory = Clothing, Type = Clothing, DisplayName = Stalker Jacket, ClothingItem = StalkerJacket, BodyLocation = Jacket, IconsForTexture = StalkerJacket, BloodLocation = Jacket, BiteDefense = 40, ScratchDefense = 60, NeckProtectionModifier = 0.8, Insulation = 0.2, WindResistance = 0.2, FabricType = Leather, WaterResistance = 0.25, Weight = 1, WorldStaticModel = StalkerJacket_ground, } item StalkerTrousers { DisplayCategory = Clothing, Type = Clothing, DisplayName = Stalker Trousers, ClothingItem = StalkerTrousers, BodyLocation = Pants, Icon = StalkerTrousers, BloodLocation = Trousers, ScratchDefense = 35, BiteDefense = 25, Insulation = 0.3, WindResistance = 0.30, FabricType = Leather, WorldStaticModel = StalkerTrousers_ground, ClothingItemExtra = UndeadSurvivor.StalkerTrousersTucked, ClothingItemExtraOption = TuckIn, } item StalkerTrousersTucked { DisplayCategory = Clothing, Type = Clothing, DisplayName = Stalker Trousers (Tucked), ClothingItem = StalkerTrousersTucked, BodyLocation = Pants, Icon = StalkerTrousers, BloodLocation = Trousers, ScratchDefense = 35, BiteDefense = 25, Insulation = 0.3, WindResistance = 0.30, FabricType = Leather, WorldStaticModel = StalkerTrousers_ground, ClothingItemExtra = UndeadSurvivor.StalkerTrousers, ClothingItemExtraOption = TuckOut, } item StalkerBoots { Weight = 0.5, DisplayCategory = Clothing, Type = Clothing, DisplayName = Stalker Boots, ClothingItem = StalkerBoots, BodyLocation = Shoes, BloodLocation = Shoes, Icon = StalkerBoots, StompPower = 2, ConditionLowerChanceOneIn = 20, ConditionMax = 30, RemoveOnBroken = false, ScratchDefense = 100, BiteDefense = 100, Insulation = 0.5, WindResistance = 0.5, WaterResistance = 0.5, WorldStaticModel = StalkerBoots_ground, } item StalkerGloves { DisplayCategory = Accessory, Type = Clothing, DisplayName = Stalker Gloves, ClothingItem = StalkerGloves, BodyLocation = Hands, Icon = StalkerGloves, BloodLocation = Hands, ScratchDefense = 35, BiteDefense = 20, Weight = 0.1, Insulation = 0.25, WindResistance = 0.25, FabricType = Leather, WorldStaticModel = StalkerGloves_ground, } item NomadParka { DisplayCategory = Clothing, Type = Clothing, DisplayName = Nomad Parka, ClothingItem = NomadParka, BodyLocation = JacketHat, IconsForTexture = NomadParka, BloodLocation = LongJacket;Head, RunSpeedModifier = 0.90, CombatSpeedModifier = 0.90, BiteDefense = 25, ScratchDefense = 35, Insulation = 0.9, WindResistance = 0.9, FabricType = Cotton, WaterResistance = 0.6, Weight = 2, ClothingItemExtra = UndeadSurvivor.NomadParkaDOWN, ClothingItemExtraOption = DownHoodie, WorldStaticModel = NomadParka_ground, } item NomadParkaDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Nomad Parka, ClothingItem = NomadParkaDOWN, BodyLocation = Jacket, IconsForTexture = NomadParka, BloodLocation = LongJacket, RunSpeedModifier = 0.90, CombatSpeedModifier = 0.90, BiteDefense = 25, ScratchDefense = 35, Insulation = 0.8, WindResistance = 0.7, FabricType = Cotton, WaterResistance = 0.4, Weight = 2, ClothingItemExtra = UndeadSurvivor.NomadParka, ClothingItemExtraOption = UpHoodie, WorldStaticModel = NomadParka_ground, } item OminousNomadParka { DisplayCategory = Clothing, Type = Clothing, DisplayName = Ominous Nomad Parka, ClothingItem = OminousNomadParka, BodyLocation = JacketHat, IconsForTexture = OminousNomadParka, BloodLocation = LongJacket;Head, RunSpeedModifier = 0.90, CombatSpeedModifier = 0.90, BiteDefense = 25, ScratchDefense = 35, Insulation = 0.9, WindResistance = 0.9, FabricType = Cotton, WaterResistance = 0.6, Weight = 2, ClothingItemExtra = UndeadSurvivor.OminousNomadParkaDOWN, ClothingItemExtraOption = DownHoodie, WorldStaticModel = OminousNomadParka_ground, } item OminousNomadParkaDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Ominous Nomad Parka, ClothingItem = OminousNomadParkaDOWN, BodyLocation = Jacket, IconsForTexture = OminousNomadParka, BloodLocation = LongJacket, RunSpeedModifier = 0.90, CombatSpeedModifier = 0.90, BiteDefense = 25, ScratchDefense = 35, Insulation = 0.8, WindResistance = 0.7, FabricType = Cotton, WaterResistance = 0.4, Weight = 2, ClothingItemExtra = UndeadSurvivor.OminousNomadParka, ClothingItemExtraOption = UpHoodie, WorldStaticModel = OminousNomadParka_ground, } item NomadBackpack { DisplayCategory = Bag, Type = Container, DisplayName = Nomad Backpack, ClothingItem = NomadBackpack, CanBeEquipped = Back, WeightReduction = 89, Weight = 5, Capacity = 34, Icon = NomadBackpack, OpenSound = OpenBag, CloseSound = CloseBag, PutInSound = PutItemInBag, BloodLocation = Bag, RunSpeedModifier = 0.80, CanHaveHoles = false, WorldStaticModel = NomadBackpack_ground, AttachmentReplacement = Bag, ReplaceInSecondHand = NomadBackpack_LHand holdingbagleft, ReplaceInPrimaryHand = NomadBackpack_RHand holdingbagright, } item NomadMask { DisplayCategory = Accessory, Type = Clothing, DisplayName = Nomad Mask, ClothingItem = NomadMask, BodyLocation = Scarf, Icon = NomadMask, Weight = 0.2, BloodLocation = Neck;Head, ScratchDefense = 25, BiteDefense = 15, Insulation = 0.7, WindResistance = 0.7, FabricType = Cotton, WorldStaticModel = NomadMask_ground, } item OminousNomadMask { DisplayCategory = Accessory, Type = Clothing, DisplayName = Ominous Nomad Mask, ClothingItem = OminousNomadMask, BodyLocation = Scarf, Icon = OminousNomadMask, Weight = 0.2, BloodLocation = Neck;Head, ScratchDefense = 25, BiteDefense = 15, Insulation = 0.7, WindResistance = 0.7, FabricType = Cotton, WorldStaticModel = OminousNomadMask_ground, } item NomadBoots { DisplayCategory = Clothing, Type = Clothing, DisplayName = Nomad Boots, ClothingItem = NomadBoots, BodyLocation = Shoes, BloodLocation = Shoes, Icon = NomadBoots, StompPower = 2.5, ConditionLowerChanceOneIn = 20, ConditionMax = 30, RunSpeedModifier = 0.9, RemoveOnBroken = false, ScratchDefense = 100, BiteDefense = 100, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, Weight = 0.7, WorldStaticModel = NomadBoots_ground, } item NomadTrousers { DisplayCategory = Clothing, Type = Clothing, DisplayName = Nomad Trousers, ClothingItem = NomadTrousers, BodyLocation = Pants, Icon = NomadTrousers, BloodLocation = Trousers, ScratchDefense = 30, BiteDefense = 15, Insulation = 0.7, WindResistance = 0.7, WaterResistance = 0.7, RunSpeedModifier = 0.95, FabricType = Leather, WorldStaticModel = NomadTrousers_ground, ClothingItemExtra = UndeadSurvivor.NomadTrousersTucked, ClothingItemExtraOption = TuckIn, } item NomadTrousersTucked { DisplayCategory = Clothing, Type = Clothing, DisplayName = Nomad Trousers, ClothingItem = NomadTrousersTUCKED, BodyLocation = Pants, Icon = NomadTrousers, BloodLocation = Trousers, ScratchDefense = 30, BiteDefense = 15, Insulation = 0.7, WindResistance = 0.7, WaterResistance = 0.7, RunSpeedModifier = 0.95, FabricType = Leather, WorldStaticModel = NomadTrousers_ground, ClothingItemExtra = UndeadSurvivor.NomadTrousers, ClothingItemExtraOption = TuckOut, } }