module Base { item HeadhunterScope { Type = WeaponPart, DisplayName = x4-x12 Headhunter Scope, DisplayCategory = WeaponPart, Icon = HeadhunterScope, Weight = 1.2, WeightModifier = 1, MaxRangeModifier = 22, MinRangeModifier = 8, MountOn = HeadhunterRifle; DeadlyHeadhunterRifle; HuntingRifle; VarmintRifle, PartType = Scope, Tooltip = Tooltip_Scope, MetalValue = 22, WorldStaticModel = HeadhunterScope_ground, } item HeadhunterRifle { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 13, WeaponSprite = HeadhunterRifle, SoundVolume = 200, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 4.5, SplatNumber = 3, PushBackMod = 0.3, MaxDamage = 3, SubCategory = Firearm, ConditionMax = 12, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 50, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = Headhunter Rifle, MinRange = 1, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MSR788BringToBear, SwingSound = MSR788Shoot, HitSound = BulletHitBody, ClickSound = MSR788Jam, SoundRadius = 120, MinDamage = 1, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HeadhunterRifle, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 35, CritDmgMultiplier = 10, AimingPerkCritModifier = 15, HitChance = 35, AimingPerkHitChanceModifier = 17, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 90, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 25, AimingTime = 30, RequiresEquippedBothHands = TRUE, BreakSound = MSR788Break, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = 308Box, MaxAmmo = 20, EquipSound = MSR788Equip, UnequipSound = MSR788UnEquip, InsertAmmoSound = MSR788InsertAmmo, EjectAmmoSound = MSR788EjectAmmo, InsertAmmoStartSound = MSR788InsertAmmoStart, InsertAmmoStopSound = MSR788InsertAmmoStop, EjectAmmoStartSound = MSR788EjectAmmoStart, EjectAmmoStopSound = MSR788EjectAmmoStop, ShellFallSound = MSR788CartridgeFall, RackSound = MSR788Rack, AmmoType = Base.308Bullets, WeaponReloadType = boltaction, ModelWeaponPart = HeadhunterScope Base.HeadhunterScope scope scope, ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = x4Scope x4Scope scope scope, ModelWeaponPart = x8Scope x8Scope scope scope, ModelWeaponPart = IronSight IronSight scope2 scope2, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = Base.x4-x12Scope Base.12xScope scope scope, ModelWeaponPart = AmmoStraps Base.Rifle_Ammostrap sling sling, ModelWeaponPart = Sling Base.Sling sling sling, ModelWeaponPart = Sling_Leather Base.Sling_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Sling_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Sling_Camo sling sling, ModelWeaponPart = Base.308Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, ModelWeaponPart = Base.Rifle_Bipod Base.Bipod bipod bipod, RackAfterShoot = TRUE, MagazineType = Base.M14Clip, JamGunChance = 5, AttachmentType = Rifle, StopPower = 30, Tags = Gun, } item DeadlyHeadhunterRifle { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 15, WeaponSprite = DeadlyHeadhunterRifle, SoundVolume = 200, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 3.8, SplatNumber = 3, PushBackMod = 0.3, MaxDamage = 3, SubCategory = Firearm, ConditionMax = 12, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 50, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = Deadly Headhunter Rifle, MinRange = 2.0, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MSR788BringToBear, SwingSound = MSR788Shoot, HitSound = BulletHitBody, ClickSound = MSR788Jam, SoundRadius = 120, MinDamage = 1, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = DeadlyHeadhunterRifle, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 35, CritDmgMultiplier = 10, AimingPerkCritModifier = 15, HitChance = 35, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 85, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 25, AimingTime = 30, RequiresEquippedBothHands = TRUE, BreakSound = MSR788Break, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = 308Box, MaxAmmo = 20, EquipSound = MSR788Equip, UnequipSound = MSR788UnEquip, InsertAmmoSound = MSR788InsertAmmo, EjectAmmoSound = MSR788EjectAmmo, InsertAmmoStartSound = MSR788InsertAmmoStart, InsertAmmoStopSound = MSR788InsertAmmoStop, EjectAmmoStartSound = MSR788EjectAmmoStart, EjectAmmoStopSound = MSR788EjectAmmoStop, ShellFallSound = MSR788CartridgeFall, RackSound = MSR788Rack, AmmoType = Base.308Bullets, WeaponReloadType = boltaction, ModelWeaponPart = HeadhunterScope Base.HeadhunterScope scope scope, ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = x4Scope x4Scope scope scope, ModelWeaponPart = x8Scope x8Scope scope scope, ModelWeaponPart = IronSight IronSight scope2 scope2, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = GunLight GunLight gunlight gunlight, RackAfterShoot = TRUE, MagazineType = Base.M14Clip, JamGunChance = 5, AttachmentType = Rifle, StopPower = 30, Tags = Gun, } }