module UndeadSurvivor { imports { Base } item PrepperFlashlight { DisplayCategory = LightSource, LightDistance = 20, Weight = 0.5, DisappearOnUse = FALSE, Type = Drainable, TorchCone = TRUE, UseDelta = 0.0009, LightStrength = 2, TorchDot = 0.66, DisplayName = Prepper Flashlight, ActivatedItem = TRUE, Icon = PrepperFlashlight, MetalValue = 10, cantBeConsolided = TRUE, StaticModel = PrepperFlashlight, AttachmentType = PrepperFlashlight, primaryAnimMask = holdingTorchRightVertical, secondaryAnimMask = holdingTorchLeftVertical, } item BountyPhoto01 { Weight=0.05, Type=Map, DisplayName=Bounty Photo 01, Map=Bounty01, Icon=Bounty01, StaticModel = Bounty01_ground, WorldStaticModel = Bounty01_ground, } item BountyPhoto02 { Weight=0.05, Type=Map, DisplayName=Bounty Photo 02, Map=Bounty02, Icon=Bounty02, WorldStaticModel = Bounty02_ground, } item BountyPhoto03 { Weight=0.05, Type=Map, DisplayName=Bounty Photo 03, Map=Bounty03, Icon=Bounty03, WorldStaticModel = Bounty03_ground, } item BountyPhoto04 { Weight=0.05, Type=Map, DisplayName=Bounty Photo 04, Map=Bounty04, Icon=Bounty04, WorldStaticModel = Bounty04_ground, } item BountyPhoto05 { Weight=0.05, Type=Map, DisplayName=Bounty Photo 05, Map=Bounty05, Icon=Bounty05, WorldStaticModel = Bounty05_ground, } item BountyPhoto06 { Weight=0.05, Type=Map, DisplayName=Bounty Photo 06, Map=Bounty06, Icon=Bounty06, WorldStaticModel = Bounty06_ground, } item BountyPhoto07 { Weight=0.05, Type=Map, DisplayName=Bounty Photo 07, Map=Bounty07, Icon=Bounty07, WorldStaticModel = Bounty07_ground, } item BountyPhoto08 { Weight=0.05, Type=Map, DisplayName=Bounty Photo 08, Map=Bounty08, Icon=Bounty08, WorldStaticModel = Bounty08_ground, } item BountyPhoto09 { Weight=0.05, Type=Map, DisplayName=Bounty Photo 09, Map=Bounty09, Icon=Bounty09, WorldStaticModel = Bounty09_ground, } item BountyPhoto10 { Weight=0.05, Type=Map, DisplayName=Bounty Photo 10, Map=Bounty10, Icon=Bounty10, WorldStaticModel = Bounty10_ground, } }