module UndeadSurvivor { imports { Base } item DruidBow(WIP) { DisplayCategory = Weapon, MaxRange = 1.23, WeaponSprite = DruidBow, MinAngle = 0.7, Type = Weapon, SwingSound = MacheteSwing, HitFloorSound = MacheteHit, ImpactSound = MacheteHit, DoorHitSound = MacheteHit, HitSound = MacheteHit, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = LongBlade, ConditionLowerChanceOneIn = 20, Weight = 1.6, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 22, MaxHitCount = 2, DoorDamage = 7, SwingAnim = Bat, DisplayName = Druid Bow(WIP), MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = DruidBow, TreeDamage = 10, CriticalChance = 30, CritDmgMultiplier = 5, MinDamage = 2, MaxDamage = 3, BaseSpeed = 1.1, WeaponLength = 0.3, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigBlade, Tags = CutPlant;SharpKnife, DoorHitSound = MacheteHit, HitSound = MacheteHit, HitFloorSound = MacheteHit, BreakSound = MacheteBreak, SwingSound = MacheteSwing, } item AmazonaSpear { DisplayCategory = WeaponCrafted, MaxRange = 1.48, WeaponSprite = AmazonaSpear, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Spear, ConditionLowerChanceOneIn = 8, Weight = 2.2, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Spear, ConditionMax = 25, MaxHitCount = 2, DoorDamage = 7, SwingAnim = Spear, DisplayName = Amazona Spear, MinRange = 0.98, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = AmazonaSpear, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 30, CritDmgMultiplier = 10, MinDamage = 1.2, MaxDamage = 1.7, DamageCategory = Slash, DamageMakeHole = TRUE, BreakSound = SpearHuntingKnifeBreak, HitFloorSound = SpearHuntingKnifeHit, ImpactSound = SpearHuntingKnifeHit, DoorHitSound = SpearHuntingKnifeHit, HitSound = SpearHuntingKnifeHit, SwingSound = SpearHuntingKnifeSwing, SoundMap = SpearStab SpearHuntingKnifeStab, AttachmentType = Shovel, Tags = FishingSpear, } item PrepperKnifeKnock { DisplayCategory = Weapon, MaxRange = 0.80, WeaponSprite = PrepperKnife, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlunt, ConditionLowerChanceOneIn = 10, Weight = 0.3, SplatNumber = 4, PushBackMod = 0.3, SubCategory = Swinging, AimingMod = 0.8, ConditionMax = 23, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Bat, DisplayName = Prepper Knife Knock, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = PrepperKnife, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 2, EnduranceMod = 0.5, MetalValue = 30, CriticalChance = 10, CritDmgMultiplier = 3, MinDamage = 0.3, MaxDamage = 0.6, WeaponLength = 0.15, DamageCategory = Slash, DamageMakeHole = FALSE, BreakSound = BreakMetalItem, HitFloorSound = WoodenMalletHit, DoorHitSound = WoodenMalletHit, HitSound = WoodenMalletHit, SwingSound = WoodenMalletSwing, AttachmentType = Screwdriver, Tags = CutPlant;SharpKnife, BaseSpeed = 1.0, } item PrepperKnifeSwing { DisplayCategory = Weapon, MaxRange = 0.80, WeaponSprite = PrepperKnife, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 20, Weight = 0.3, SplatNumber = 4, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 23, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Bat, DisplayName = Prepper Knife Swing, MinRange = 0.61, CloseKillMove = Jaw_Stab, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = PrepperKnife, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 2, EnduranceMod = 0.5, BreakSound = BreakMetalItem, MetalValue = 30, CriticalChance = 35, CritDmgMultiplier = 3, MinDamage = 0.5, MaxDamage = 1.0, WeaponLength = 0.15, DamageCategory = Slash, DamageMakeHole = TRUE, HitFloorSound = HuntingKnifeHit, ImpactSound = HuntingKnifeHit, DoorHitSound = HuntingKnifeHit, HitSound = HuntingKnifeHit, SwingSound = HuntingKnifeSwing, AttachmentType = Screwdriver, Tags = CutPlant;SharpKnife, BaseSpeed = 1.4, } item PrepperKnifeStab { DisplayCategory = Weapon, MaxRange = 0.85, WeaponSprite = PrepperKnife, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 20, Weight = 0.3, SplatNumber = 4, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 23, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Prepper Knife Stab, MinRange = 0.61, CloseKillMove = Jaw_Stab, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = PrepperKnife, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 2, EnduranceMod = 0.5, BreakSound = BreakMetalItem, MetalValue = 30, CriticalChance = 60, CritDmgMultiplier = 3, MinDamage = 0.7, MaxDamage = 1.2, WeaponLength = 0.15, DamageCategory = Slash, DamageMakeHole = TRUE, HitFloorSound = HuntingKnifeHit, ImpactSound = HuntingKnifeHit, DoorHitSound = HuntingKnifeHit, HitSound = HuntingKnifeHit, SwingSound = HuntingKnifeSwing, AttachmentType = Screwdriver, Tags = CutPlant;SharpKnife, BaseSpeed = 1.1, TwoHandWeapon = FALSE, } item StalkerKnife { DisplayCategory = Weapon, MaxRange = 1.23, WeaponSprite = StalkerKnife, MinAngle = 0.7, Type = Weapon, SwingSound = MacheteSwing, HitFloorSound = MacheteHit, ImpactSound = MacheteHit, DoorHitSound = MacheteHit, HitSound = MacheteHit, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = LongBlade, ConditionLowerChanceOneIn = 20, Weight = 1.6, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 22, MaxHitCount = 2, DoorDamage = 7, SwingAnim = Bat, DisplayName = Stalker Knife, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = StalkerKnife, TreeDamage = 10, CriticalChance = 30, CritDmgMultiplier = 5, MinDamage = 2, MaxDamage = 3, BaseSpeed = 1.1, WeaponLength = 0.3, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigBlade, Tags = CutPlant;SharpKnife, DoorHitSound = MacheteHit, HitSound = MacheteHit, HitFloorSound = MacheteHit, BreakSound = MacheteBreak, SwingSound = MacheteSwing, } }