module UndeadSurvivor
{	
	imports {
		Base
		}

    item DruidBow(WIP)
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.23,
        WeaponSprite	=	DruidBow,
        MinAngle	=	0.7,
        Type	=	Weapon,
		SwingSound = MacheteSwing,
        HitFloorSound	=	MacheteHit,
		ImpactSound	=	MacheteHit,
        DoorHitSound = MacheteHit,
		HitSound	=	MacheteHit,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	1.6,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	22,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Bat,
        DisplayName	=	Druid Bow(WIP),
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	DruidBow,
        TreeDamage  =   10,
        CriticalChance	=	30,
        CritDmgMultiplier = 5,
        MinDamage	=	2,
        MaxDamage	=	3,
        BaseSpeed = 1.1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = CutPlant;SharpKnife,
        DoorHitSound = MacheteHit,
		HitSound = MacheteHit,
		HitFloorSound = MacheteHit,
        BreakSound  =   MacheteBreak,
		SwingSound = MacheteSwing,
     }

	item AmazonaSpear
    {
        DisplayCategory = WeaponCrafted,
        MaxRange	=	1.48,
        WeaponSprite	=	AmazonaSpear,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	8,
        Weight	=	2.2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	25,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Spear,
        DisplayName	=	Amazona Spear,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	AmazonaSpear,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1.2,
        MaxDamage	=	1.7,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   SpearHuntingKnifeBreak,
        HitFloorSound	=	SpearHuntingKnifeHit,
        ImpactSound	=	SpearHuntingKnifeHit,
        DoorHitSound = SpearHuntingKnifeHit,
        HitSound	=	SpearHuntingKnifeHit,
        SwingSound	=	SpearHuntingKnifeSwing,
        SoundMap = SpearStab SpearHuntingKnifeStab,
        AttachmentType = Shovel,
        Tags = FishingSpear,
    }
	
	item PrepperKnifeKnock
	{
		DisplayCategory = Weapon,
		MaxRange					=	0.80,
		WeaponSprite				=	PrepperKnife,
		MinAngle					=	0.65,
		Type						=	Weapon,
		MinimumSwingTime			=	2,
		KnockBackOnNoDeath			=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories					=	SmallBlunt,
		ConditionLowerChanceOneIn	=	10,
		Weight						=	0.3,
		SplatNumber					=	4,
		PushBackMod					=	0.3,
		SubCategory					=	Swinging,
		AimingMod					=	0.8,
		ConditionMax				=	23,
		MaxHitCount					=	1,
		IsAimedHandWeapon			=	TRUE,
		DoorDamage					=	1,
		SwingAnim					=	Bat,
		DisplayName					=	Prepper Knife Knock,
		MinRange					=	0.61,
		SwingTime					=	2,
		KnockdownMod				=	0,
		SplatBloodOnNoDeath			=	TRUE,
		Icon	=	PrepperKnife,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        EnduranceMod = 0.5,
        MetalValue = 30,
        CriticalChance	=	10,
        CritDmgMultiplier = 3,
        MinDamage	=	0.3,
        MaxDamage	=	0.6,
	 	WeaponLength = 0.15,
        DamageCategory = Slash,
        DamageMakeHole = FALSE,
		BreakSound  =   BreakMetalItem,
        HitFloorSound = WoodenMalletHit,
        DoorHitSound = WoodenMalletHit,
		HitSound = WoodenMalletHit,
		SwingSound = WoodenMalletSwing,
		AttachmentType = Screwdriver,
        Tags = CutPlant;SharpKnife,
		BaseSpeed = 1.0,
	}
	
		item PrepperKnifeSwing
	{
		DisplayCategory = Weapon,
		MaxRange					=	0.80,
		WeaponSprite				=	PrepperKnife,
		MinAngle					=	0.65,
		Type						=	Weapon,
		MinimumSwingTime			=	2,
		KnockBackOnNoDeath			=	FALSE,
		SwingAmountBeforeImpact		=	0.02,
		Categories					=	SmallBlade,
		ConditionLowerChanceOneIn	=	20,
		Weight						=	0.3,
		SplatNumber					=	4,
		PushBackMod					=	0.3,
		SubCategory					=	Stab,
		AimingMod					=	0.8,
		ConditionMax				=	23,
		MaxHitCount					=	1,
		IsAimedHandWeapon			=	TRUE,
		DoorDamage					=	1,
		SwingAnim					=	Bat,
		DisplayName					=	Prepper Knife Swing,
		MinRange					=	0.61,
		CloseKillMove 				= Jaw_Stab,
		SwingTime					=	2,
		KnockdownMod				=	0,
		SplatBloodOnNoDeath			=	TRUE,
		Icon	=	PrepperKnife,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        EnduranceMod = 0.5,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        CriticalChance	=	35,
        CritDmgMultiplier = 3,
        MinDamage	=	0.5,
        MaxDamage	=	1.0,
	 	WeaponLength = 0.15,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	HuntingKnifeHit,
        ImpactSound	=	HuntingKnifeHit,
        DoorHitSound = HuntingKnifeHit,
		HitSound	=	HuntingKnifeHit,
		SwingSound = HuntingKnifeSwing,
		AttachmentType = Screwdriver,
        Tags = CutPlant;SharpKnife,
		BaseSpeed = 1.4,
	}

		item PrepperKnifeStab
	{
		DisplayCategory = Weapon,
		MaxRange					=	0.85,
		WeaponSprite				=	PrepperKnife,
		MinAngle					=	0.65,
		Type						=	Weapon,
		MinimumSwingTime			=	2,
		KnockBackOnNoDeath			=	FALSE,
		SwingAmountBeforeImpact		=	0.02,
		Categories					=	SmallBlade,
		ConditionLowerChanceOneIn	=	20,
		Weight						=	0.3,
		SplatNumber					=	4,
		PushBackMod					=	0.3,
		SubCategory					=	Stab,
		AimingMod					=	0.8,
		ConditionMax				=	23,
		MaxHitCount					=	1,
		IsAimedHandWeapon			=	TRUE,
		DoorDamage					=	1,
		SwingAnim					=	Stab,
		DisplayName					=	Prepper Knife Stab,
		MinRange					=	0.61,
		CloseKillMove 				= Jaw_Stab,
		SwingTime					=	2,
		KnockdownMod				=	0,
		SplatBloodOnNoDeath			=	TRUE,
		Icon	=	PrepperKnife,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        EnduranceMod = 0.5,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        CriticalChance	=	60,
        CritDmgMultiplier = 3,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
	 	WeaponLength = 0.15,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	HuntingKnifeHit,
        ImpactSound	=	HuntingKnifeHit,
        DoorHitSound = HuntingKnifeHit,
		HitSound	=	HuntingKnifeHit,
		SwingSound = HuntingKnifeSwing,
		AttachmentType = Screwdriver,
        Tags = CutPlant;SharpKnife,
		BaseSpeed = 1.1,
		TwoHandWeapon = FALSE,
	}

	item StalkerKnife
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.23,
        WeaponSprite	=	StalkerKnife,
        MinAngle	=	0.7,
        Type	=	Weapon,
		SwingSound = MacheteSwing,
        HitFloorSound	=	MacheteHit,
		ImpactSound	=	MacheteHit,
        DoorHitSound = MacheteHit,
		HitSound	=	MacheteHit,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	1.6,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	22,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Bat,
        DisplayName	=	Stalker Knife,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	StalkerKnife,
        TreeDamage  =   10,
        CriticalChance	=	30,
        CritDmgMultiplier = 5,
        MinDamage	=	2,
        MaxDamage	=	3,
        BaseSpeed = 1.1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = CutPlant;SharpKnife,
        DoorHitSound = MacheteHit,
		HitSound = MacheteHit,
		HitFloorSound = MacheteHit,
        BreakSound  =   MacheteBreak,
		SwingSound = MacheteSwing,
     }
 }