module Base { model HeadhunterRifle { mesh = weapons/HeadhunterRifle, texure = weapons/HeadhunterRifle, attachment muzzle { offset = -0.0020 -0.0320 0.6670, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = 0.0000 0.1800 0.0000, rotate = 180.0000 0.0000 180.0000, } attachment bayonnet { offset = -0.0010 -0.0010 0.5420, rotate = 91.0000 -1.0000 0.0000, } attachment sling { offset = 0.0000 0.2950 -0.0050, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 -0.0610 0.0030, rotate = 90.0000 0.0000 -1.0000, } attachment reddot { offset = 0.0000 -0.0450 0.1590, rotate = 90.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.0080 0.5080, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = -0.0020 -0.0370 0.1830, rotate = 90.0000 0.0000 0.0000, } attachment stock { offset = 0.0000 0.0000 -0.0000, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4920 -0.0340, rotate = 0.0000 0.0000 0.0000, } attachment recoilpad { offset = 0.0000 0.0230 -0.1470, rotate = 90.0000 0.0000 0.0000, } attachment bipod { offset = 0.0000 0.3170 -0.0150, rotate = -0.0000 0.0000 -0.0000, } } model DeadlyHeadhunterRifle { mesh = weapons/DeadlyHeadhunterRifle, texure = weapons/DeadlyHeadhunterRifle, attachment muzzle { offset = -0.0020 -0.0320 0.6670, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = 0.0000 0.1800 0.0000, rotate = 180.0000 0.0000 180.0000, } attachment bayonnet { offset = -0.0010 -0.0010 0.5420, rotate = 91.0000 -1.0000 0.0000, } attachment sling { offset = 0.0000 0.2950 -0.0050, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 -0.0610 0.0030, rotate = 90.0000 0.0000 -1.0000, } attachment reddot { offset = 0.0000 -0.0450 0.1590, rotate = 90.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.0080 0.5080, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = -0.0020 -0.0370 0.1830, rotate = 90.0000 0.0000 0.0000, } attachment stock { offset = 0.0000 0.0000 -0.0000, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4920 -0.0340, rotate = 0.0000 0.0000 0.0000, } attachment recoilpad { offset = 0.0000 0.0230 -0.1470, rotate = 90.0000 0.0000 0.0000, } attachment bipod { offset = 0.0000 0.3170 -0.0150, rotate = -0.0000 0.0000 -0.0000, } } model PrepperKnife { mesh = weapons/PrepperKnife, attachment world { offset = 0.0000 0.0000 -0.1300, rotate = 0.0000 90.0000 0.0000, } } model PrepperFlashlight { mesh = Stuff/PrepperFlashlight, attachment world { offset = 0.0000 0.0000 -0.1300, rotate = 0.0000 90.0000 0.0000, } } model PrepperHelmet_Ground { mesh = WorldItems/PrepperHelmet_ground, texture = Clothes/PrepperHelmet, scale = 1, } model PrepperMask_Ground { mesh = WorldItems/PrepperMask_ground, texture = Clothes/PrepperMask, scale = 1, } model PrepperJacket_Ground { mesh = WorldItems/PrepperJacket_ground, texture = Clothes/PrepperJacket, scale = 1, } model PrepperVest_Ground { mesh = WorldItems/PrepperVest_ground, texture = Clothes/PrepperVest, scale = 1, } model PrepperVestPacked_Ground { mesh = WorldItems/PrepperVestPacked_ground, texture = Clothes/PrepperVest, scale = 1, } model PrepperBags_Ground { mesh = WorldItems/PrepperBags_Ground, texture = Clothes/PrepperVest, scale = 1, } model PrepperTrousers_Ground { mesh = WorldItems/PrepperTrousers_ground, texture = Clothes/PrepperTrousers, scale = 1, } model StalkerBoots_Ground { mesh = WorldItems/StalkerBoots_ground, texture = Clothes/StalkerBoots, scale = 1, } model StalkerCloak_Ground { mesh = WorldItems/StalkerCloak_ground, texture = Clothes/StalkerCloak, scale = 1, } model StalkerGloves_Ground { mesh = WorldItems/StalkerGloves_ground, texture = Clothes/StalkerGloves, scale = 1, } model StalkerJacket_Ground { mesh = WorldItems/StalkerJacket_ground, texture = Clothes/StalkerJacket, scale = 1, } model StalkerMask_Ground { mesh = WorldItems/StalkerMask_ground, texture = Clothes/StalkerMask, scale = 1, } model StalkerTrousers_Ground { mesh = WorldItems/StalkerTrousers_ground, texture = Clothes/StalkerTrousers, scale = 1, } model StalkerKnife { mesh = Weapons/StalkerKnife, attachment world { offset = 0.0000 0.0000 -0.1300, rotate = 0.0000 90.0000 0.0000, } } model DruidBow { mesh = Weapons/DruidBow, attachment world { offset = 0.0000 0.0000 -0.1300, rotate = 0.0000 90.0000 0.0000, } } model AmazonaSpear { mesh = Weapons/AmazonaSpear, attachment world { offset = 0.0000 0.0000 -0.1300, rotate = 0.0000 0.0000 0.0000, } } model NomadBoots_Ground { mesh = WorldItems/NomadBoots_ground, texture = Clothes/NomadBoots, scale = 1, } model NomadBackpack_Ground { mesh = WorldItems/NomadBackpack_ground, texture = Clothes/NomadBackpack, scale = 1, } model NomadParka_Ground { mesh = WorldItems/NomadParka_ground, texture = Clothes/NomadParka, scale = 1, } model NomadMask_Ground { mesh = WorldItems/NomadMask_ground, texture = Clothes/NomadMask, scale = 1, } model NomadTrousers_Ground { mesh = WorldItems/NomadTrousers_ground, texture = Clothes/NomadTrousers, scale = 1, } model OminousNomadParka_Ground { mesh = WorldItems/NomadParka_ground, texture = Clothes/OminousNomadParka, scale = 1, } model OminousNomadMask_Ground { mesh = WorldItems/NomadMask_ground, texture = Clothes/OminousNomadMask, scale = 1, } model Bounty01_ground { mesh = WorldItems/Bounty_ground, texture = WorldItems/Bounty01, scale = 1, } model Bounty02_ground { mesh = WorldItems/Bounty_ground, texture = WorldItems/Bounty02, scale = 1, } model Bounty03_ground { mesh = WorldItems/Bounty_ground, texture = WorldItems/Bounty03, scale = 1, } model Bounty04_ground { mesh = WorldItems/Bounty_ground, texture = WorldItems/Bounty04, scale = 1, } model Bounty05_ground { mesh = WorldItems/Bounty_ground, texture = WorldItems/Bounty05, scale = 1, } model Bounty06_ground { mesh = WorldItems/Bounty_ground, texture = WorldItems/Bounty06, scale = 1, } model Bounty07_ground { mesh = WorldItems/Bounty_ground, texture = WorldItems/Bounty07, scale = 1, } model Bounty08_ground { mesh = WorldItems/Bounty_ground, texture = WorldItems/Bounty08, scale = 1, } model Bounty09_ground { mesh = WorldItems/Bounty_ground, texture = WorldItems/Bounty09, scale = 1, } model Bounty10_ground { mesh = WorldItems/Bounty_ground, texture = WorldItems/Bounty10, scale = 1, } model HeadhunterGasmask_Ground { mesh = WorldItems/HeadhunterGasmask_ground, texture = Clothes/HeadhunterGasmask, scale = 1, } model HeadhunterBackpack_Ground { mesh = WorldItems/HeadhunterBackpack_ground, texture = Clothes/HeadhunterBackpack, scale = 1, } model HeadhunterMantle_Ground { mesh = WorldItems/HeadhunterMantle_ground, texture = Clothes/HeadhunterMantle, scale = 1, } model DeadlyHeadhunterGasmask_Ground { mesh = WorldItems/HeadhunterGasmask_ground, texture = Clothes/DeadlyHeadhunterGasmask, scale = 1, } model DeadlyHeadhunterBackpack_Ground { mesh = WorldItems/HeadhunterBackpack_ground, texture = Clothes/DeadlyHeadhunterBackpack, scale = 1, } model DeadlyHeadhunterMantle_Ground { mesh = WorldItems/HeadhunterMantle_ground, texture = Clothes/DeadlyHeadhunterMantle, scale = 1, } model HeadhunterScope { mesh = weapons/parts/HeadhunterScope, texture = weapons/HeadhunterRifle, } model HeadhunterScope_ground { mesh = WorldItems/HeadhunterScope_ground, texture = weapons/HeadhunterRifle, } model AmazonaBoots_ground { mesh = WorldItems/AmazonaBoots_ground, texture = Clothes/AmazonaBoots, } model AmazonaCloak_ground { mesh = WorldItems/AmazonaCloak_ground, texture = Clothes/AmazonaCloak, } model AmazonaDress_ground { mesh = WorldItems/AmazonaDress_ground, texture = Clothes/AmazonaDress, } model AmazonaDressTrimmed04_ground { mesh = WorldItems/AmazonaDressTrimmed04_ground, texture = Clothes/AmazonaDress, } model AmazonaDressTrimmed06_ground { mesh = WorldItems/AmazonaDressTrimmed06_ground, texture = Clothes/AmazonaDress, } model AmazonaFeather_ground { mesh = WorldItems/AmazonaFeather_ground, texture = Clothes/accessory/AmazonaFeather03, } model AmazonaHipBag_ground { mesh = WorldItems/AmazonaHipBag_ground, texture = Clothes/AmazonaHipBag, } }