VERSION = 1, option UniversalGunRepair.NormalCleaningEfficacy { type = integer, min = 1, max = 500, default = 1, page = UniversalGunRepair, translation = NormalCleaningEfficacy, } option UniversalGunRepair.MinimumCleanThreshold { type = integer, min = 0, max = 500, default = 5, page = UniversalGunRepair, translation = MinimumCleanThreshold, } option UniversalGunRepair.MinimumRepairThreshold { type = integer, min = 0, max = 500, default = 0, page = UniversalGunRepair, translation = MinimumRepairThreshold, } option UniversalGunRepair.MinimumFirearmSkill { type = integer, min = 0, max = 10, default = 6, page = UniversalGunRepair, translation = MinimumFirearmSkill, } option UniversalGunRepair.MaintenanceKitRarity { type = enum, numValues = 5, default = 3, page = UniversalGunRepair, translation = MaintenanceKitRarity, } option UniversalGunRepair.GunsmithingToolsRarity { type = enum, numValues = 5, default = 3, page = UniversalGunRepair, translation = GunsmithingToolsRarity, } option UniversalGunRepair.SolventRarity { type = enum, numValues = 5, default = 3, page = UniversalGunRepair, translation = SolventRarity, } option UniversalGunRepair.LubricantRarity { type = enum, numValues = 5, default = 3, page = UniversalGunRepair, translation = LubricantRarity, }