module Base { fixing Fix MP5 { Require : MP5, Fixer : MP5; Aiming=5, } fixing Fix MP5WFolding { Require : MP5, Fixer : MP5Unfolded; Aiming=5, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix MP5Unfolded { Require : MP5Unfolded, Fixer : MP5; Aiming=5, } fixing Fix MP5UnfoldedWFolding { Require : MP5Unfolded, Fixer : MP5Unfolded; Aiming=5, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix MP5SD { Require : MP5SD, Fixer : MP5; Aiming=5, } fixing Fix MP5SDWFolding { Require : MP5SD, Fixer : MP5Unfolded; Aiming=5, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix MAC10Folded { Require : MAC10Folded, Fixer : MAC10Folded; Aiming=4, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix CAR15 { Require : CAR15, Fixer : CAR15; Aiming=5, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix CAR15D { Require : CAR15D, Fixer : CAR15; Aiming=5, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix AK47 { Require : AK47, Fixer : AK47; Aiming=5, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix AK47WFolding { Require : AK47, Fixer : AK47Unfolded; Aiming=5, } fixing Fix AK47Unfolded { Require : AK47Unfolded, Fixer : AK47; Aiming=5, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix AK47UnfoldedWFolding { Require : AK47Unfolded, Fixer : AK47Unfolded; Aiming=5, } fixing Fix LeverRifle { Require : LeverRifle, Fixer : LeverRifle; Aiming=3, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix Mini14 { Require : Mini14, Fixer : Mini14; Aiming=4, Fixer : CleaningKit=1; Aiming=3, Fixer : FireKlean; Aiming=1, } fixing Fix Mini14WFolding { Require : Mini14, Fixer : Mini14Unfolded; Aiming=4, } fixing Fix Mini14Unfolded { Require : Mini14Unfolded, Fixer : Mini14; Aiming=4, } fixing Fix Mini14UnfoldedWFolding { Require : Mini14Unfolded, Fixer : Mini14Unfolded; Aiming=4, Fixer : CleaningKit=1; Aiming=3, Fixer : FireKlean; Aiming=1, } fixing Fix FAL { Require : FAL, Fixer : FAL; Aiming=5, Fixer : CleaningKit=1; Aiming=3, Fixer : FireKlean; Aiming=1, } fixing Fix FALClassic { Require : FALClassic, Fixer : FAL; Aiming=5, Fixer : CleaningKit=1; Aiming=3, Fixer : FireKlean; Aiming=1, } fixing Fix 1022 { Require : 1022, Fixer : 1022; Aiming=3, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix TEC9 { Require : Tec9, Fixer : Tec9; Aiming=2, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix Glock { Require : Glock, Fixer : Glock; Aiming=3, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix Glock18 { Require : Glock18, Fixer : Glock; Aiming=4, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix P229 { Require : P229, Fixer : P229; Aiming=3, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix MK23SOCOM { Require : MK23SOCOM, Fixer : MK23SOCOM; Aiming=5, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix CZ75 { Require : CZ75, Fixer : CZ75; Aiming=3, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix MK2 { Require : MK2, Fixer : MK2; Aiming=2, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix MK2SD { Require : MK2SD, Fixer : MK2; Aiming=4, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix SKS { Require : SKS, Fixer : SKS; Aiming=3, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix SKSSpiker { Require : SKSSpiker, Fixer : SKS; Aiming=3, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix SKSSpikerBayonet { Require : SKSSpikerBayonet, Fixer : SmallSheetMetal; MetalWelding=4, } fixing Fix Spas12 { Require : Spas12, Fixer : Spas12; Aiming=5, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix Pistol { Require : Pistol, Fixer : Pistol; Aiming=3, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix Pistol2 { Require : Pistol2, Fixer : Pistol2; Aiming=3, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix Pistol3 { Require : Pistol3, Fixer : Pistol3; Aiming=3, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix Revolver { Require : Revolver, Fixer : Revolver; Aiming=3, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix Revolver_Long { Require : Revolver_Long, Fixer : Revolver_Long; Aiming=3, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix Revolver_Short { Require : Revolver_Short, Fixer : Revolver_Short; Aiming=3, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix Shotgun { Require : Shotgun, Fixer : Shotgun; Aiming=2, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix ShotgunWSawed { Require : Shotgun, Fixer : ShotgunSawnoff; Aiming=2, } fixing Fix ShotgunWSawedNS { Require : Shotgun, Fixer : ShotgunSawnoffNoStock; Aiming=2, } fixing Fix Shotgun2 { Require : Shotgun2, Fixer : Shotgun2; Aiming=2, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix ShotgunSemi { Require : ShotgunSemi, Fixer : ShotgunSemi; Aiming=4, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix ShotgunSemi2 { Require : ShotgunSemi2, Fixer : ShotgunSemi2; Aiming=4, } fixing Fix ShotgunSemi2W4RD { Require : ShotgunSemi2, Fixer : ShotgunSemi; Aiming=4, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=1, } fixing Fix ShotgunSilent { Require : ShotgunSilent, Fixer : ShotgunSemi2; Aiming=4, } fixing Fix ShotgunSilentW4RD { Require : ShotgunSilent, Fixer : ShotgunSemi; Aiming=4, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=2, } fixing Fix DoubleBarrelShotgun { Require : DoubleBarrelShotgun, Fixer : DoubleBarrelShotgun; Aiming=2, } fixing Fix DoubleBarrelShotgunWSawed { Require : DoubleBarrelShotgun, Fixer : DoubleBarrelShotgunSawnoff; Aiming=2, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=2, } fixing Fix DoubleBarrelShotgunWSawedNS { Require : DoubleBarrelShotgun, Fixer : DoubleBarrelShotgunSawnoffNoStock; Aiming=2, } fixing Fix ShotgunSawnoff { Require : ShotgunSawnoff, Fixer : Shotgun; Aiming=2, } fixing Fix ShotgunSawnoffWSawed { Require : ShotgunSawnoff, Fixer : ShotgunSawnoff; Aiming=2, } fixing Fix ShotgunSawnoffWSawedNS { Require : ShotgunSawnoff, Fixer : ShotgunSawnoffNoStock; Aiming=2, } fixing Fix DoubleBarrelShotgunSawnoff { Require : DoubleBarrelShotgunSawnoff, Fixer : DoubleBarrelShotgun; Aiming=2, } fixing Fix DoubleBarrelShotgunSawnoffWSawed { Require : DoubleBarrelShotgunSawnoff, Fixer : DoubleBarrelShotgunSawnoff; Aiming=2, } fixing Fix DoubleBarrelShotgunSawnoffWSawedNS { Require : DoubleBarrelShotgunSawnoff, Fixer : DoubleBarrelShotgunSawnoffNoStock; Aiming=2, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=2, } fixing Fix ShotgunSawnoffNoStock { Require : ShotgunSawnoffNoStock, Fixer : Shotgun; Aiming=2, } fixing Fix ShotgunSawnoffNoStockWSawed { Require : ShotgunSawnoffNoStock, Fixer : ShotgunSawnoff; Aiming=2, } fixing Fix ShotgunSawnoffNoStockWSawedNS { Require : ShotgunSawnoffNoStock, Fixer : ShotgunSawnoffNoStock; Aiming=2, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=2, } fixing Fix DoubleBarrelShotgunSawnoffNoStock { Require : DoubleBarrelShotgunSawnoffNoStock, Fixer : DoubleBarrelShotgun; Aiming=2, Fixer : CleaningKit=1; Aiming=2, Fixer : FireKlean; Aiming=2, } fixing Fix DoubleBarrelShotgunSawnoffNoStockWSawed { Require : DoubleBarrelShotgunSawnoffNoStock, Fixer : DoubleBarrelShotgunSawnoff; Aiming=2, } fixing Fix DoubleBarrelShotgunSawnoffNoStockWSawedNS- { Require : DoubleBarrelShotgunSawnoffNoStock, Fixer : DoubleBarrelShotgunSawnoffNoStock; Aiming=2, } fixing Fix Hunting Rifle { Require : HuntingRifle, Fixer : HuntingRifle; Aiming=4, Fixer : CleaningKit=1; Aiming=3, Fixer : FireKlean; Aiming=2, } fixing Fix Varmint Rifle { Require : VarmintRifle, Fixer : VarmintRifle; Aiming=4, Fixer : CleaningKit=1; Aiming=3, Fixer : FireKlean; Aiming=2, } fixing Fix Sniper Rifle { Require : SniperRifle, Fixer : SniperRifle; Aiming=4, Fixer : CleaningKit=1; Aiming=3, Fixer : FireKlean; Aiming=2, } fixing Fix Assault Rifle { Require : AssaultRifle, Fixer : AssaultRifle; Aiming=5, Fixer : CleaningKit=1; Aiming=4, Fixer : FireKlean; Aiming=2, } fixing Fix AssaultRifleM1 { Require : AssaultRifleM1, Fixer : AssaultRifle2; Aiming=5, Fixer : CleaningKit=1; Aiming=4, Fixer : FireKlean; Aiming=2, } fixing Fix AssaultRifle2 { Require : AssaultRifle2, Fixer : AssaultRifle2; Aiming=5, Fixer : CleaningKit=1; Aiming=4, Fixer : FireKlean; Aiming=2, } fixing Fix M9 Bayonet { Require : M16Bayonet, Fixer : DuctTape, Fixer : Glue, Fixer : Scotchtape=2, } fixing Fix Spear With Bayonet { Require : SpearBayonet, Fixer : Woodglue=2; Woodwork=2, Fixer : DuctTape=2, Fixer : Glue=2, Fixer : Scotchtape=4, } }