module Base { imports { Base } model Bullets9mm { mesh = weapons/ammo/9-45Ammo, texture = weapons/ammo/38-9Ammo, scale = 0.33, } model Bullets22lr { mesh = weapons/ammo/38-44Ammo, texture = weapons/ammo/22Ammo, scale = 0.35, } model Bullets45 { mesh = weapons/ammo/9-45Ammo, texture = weapons/ammo/45Ammo, scale = 0.35, } model Bullets44 { mesh = weapons/ammo/38-44Ammo, texture = weapons/ammo/44Ammo, scale = 0.55, } model Bullets38 { mesh = weapons/ammo/38-44Ammo, texture = weapons/ammo/45Ammo, scale = 0.48, } model ShotgunShells { mesh = weapons/ammo/ShotgunShells, texture = weapons/ammo/ShotgunShells, scale = 0.6, } model 762Bullets { mesh = weapons/ammo/762-556-308-223Ammo, texture = weapons/ammo/762Ammo, scale = 0.71, } model 308Bullets { mesh = weapons/ammo/762-556-308-223Ammo, texture = weapons/ammo/308Ammo, scale = 0.7, } model 556Bullets { mesh = weapons/ammo/762-556-308-223Ammo, texture = weapons/ammo/556Ammo, scale = 0.7, } model 223Bullets { mesh = weapons/ammo/762-556-308-223Ammo, texture = weapons/ammo/223Ammo, scale = 0.6, } model 556Box { mesh = weapons/ammo/762-556-308-223AmmoBox, texture = weapons/ammo/556AmmoBox, scale = 0.7, } model 223Box { mesh = weapons/ammo/762-556-308-223AmmoBox, texture = weapons/ammo/223AmmoBox, scale = 0.7, } model 308Box { mesh = weapons/ammo/762-556-308-223AmmoBox, texture = weapons/ammo/308AmmoBox, scale = 0.7, } model 762Box { mesh = weapons/ammo/762-556-308-223AmmoBox, texture = weapons/ammo/762AmmoBox, scale = 0.7, } model Magazine_9mm { mesh = Weapons/ammo/Magazine_9mm, texture = WorldItems/Magazine_9mm, scale = 0.8, } model Magazine_45 { mesh = Weapons/ammo/Magazine_45, texture = WorldItems/Magazine_45, scale = 0.8, } model Magazine_44 { mesh = Weapons/ammo/Magazine_44, texture = WorldItems/Magazine_44, scale = 0.8, } model Magazine_M16 { mesh = Weapons/ammo/Magazine_M16, texture = Weapons/Firearm/AssaultRifle, scale = 10 } model Magazine_M14 { mesh = Weapons/ammo/Magazine_M14, texture = WorldItems/Magazine_M14, scale = 0.65, } model Magazine_FAL { mesh = Weapons/ammo/Magazine_FAL, texture = WorldItems/Magazine_FAL, } model Magazine_223 { mesh = Weapons/ammo/Magazine_CZ527, texture = Weapons/Firearm/cz527_texture, } model Magazine_Tec9 { mesh = Weapons/ammo/Magazine_Tec9, texture = Weapons/Firearm/tec9_texture, } model Magazine_MAC10 { mesh = Weapons/ammo/Magazine_MAC10, texture = Weapons/Firearm/mac10_texture, } model Magazine_MINI14 { mesh = Weapons/ammo/Magazine_MINI14, texture = Weapons/Firearm/mini14_solid_texture, } model Magazine_MP5 { mesh = Weapons/ammo/mp5_magazine, texture = Weapons/Firearm/mp5_texture, } model Magazine_1022 { mesh = Weapons/ammo/1022magazine, texture = Weapons/Firearm/1022_texture, } model Magazine_glock { mesh = Weapons/ammo/Magazine_9mm, texture = WorldItems/Magazine_9mm, scale = 0.8, } model CleaningKit { mesh = WorldItems/cleaningkit_model, texture = WorldItems/cleaningkit_texture, scale = 1.8, } model FireKlean { mesh = WorldItems/fireklean_model, texture = WorldItems/fireklean_texture, scale = 1.8, } model Magazine_308 { mesh = Weapons/ammo/Magazine_308, texture = WorldItems/Magazine_223_308, scale = 0.70, } model Magazine_AK47 { mesh = Weapons/ammo/Magazine_AK47, texture = Weapons/firearm/ak47_solid_texture, } model x2Scope { mesh = Weapons/parts/Rifle_2XScope, texture = Weapons/parts/Acog_Scope, } model M14x2Scope { mesh = Weapons/parts/M14_2XScope, texture = Weapons/parts/Acog_Scope, } model x4Scope { mesh = Weapons/parts/Rifle_4XScope, texture = Weapons/parts/Weaver_Scope, } model Leverx4Scope { mesh = Weapons/parts/Lever_4XScope, texture = weapons/firearm/yellowboy_texture, } model M14x4Scope { mesh = Weapons/parts/M14_4XScope, texture = Weapons/parts/Weaver_Scope, } model PSO1x4Scope { mesh = Weapons/parts/PSO1_4XScope, texture = Weapons/parts/Weaver_Scope, } model x8Scope { mesh = Weapons/parts/Rifle_8XScope, texture = Weapons/parts/Weaver_Scope, } model M14x8Scope { mesh = Weapons/parts/M14_8XScope, texture = Weapons/parts/Weaver_Scope, } model x2Scope_Ground { mesh = WorldItems/2XScope_Ground, texture = Weapons/parts/Acog_Scope, } model x4Scope_Ground { mesh = WorldItems/4xscope_ground, texture = Weapons/parts/Weaver_Scope, } model x8Scope_Ground { mesh = WorldItems/8xscope_ground, texture = Weapons/parts/Weaver_Scope, } model Bipod { mesh = Weapons/parts/Bipod_Model, texture = Weapons/parts/Weaver_Scope, } model Bipod_Ground { mesh = WorldItems/bipod_ground, texture = Weapons/parts/Weaver_Scope, } model RedDot { mesh = Weapons/parts/AimPoint, texture = Weapons/parts/Aimpoint, } model M14RedDot { mesh = Weapons/parts/M14_AimPoint, texture = Weapons/parts/Aimpoint, } model RedDot_Ground { mesh = WorldItems/AimPoint_Ground, texture = Weapons/parts/Aimpoint, } model FiberglassStock_Ground { mesh = WorldItems/fiberglassstock_ground, texture = WorldItems/FiberglassStock_texture, } model LightenedStock_Ground { mesh = WorldItems/fiberglassstock_ground, texture = WorldItems/LightenedStock_texture, } model ImprovedIrons_Ground { mesh = WorldItems/improvedirons_ground, texture = WorldItems/ImprovedIrons_texture, } model M24_Sights { mesh = weapons/parts/m24_sights, texture = weapons/firearm/m24_texture, } model LaserOn { mesh = Weapons/parts/Handgun_Laser_On, texture = Weapons/parts/Handgun_Laser, } model ShellHolder { mesh = Weapons/parts/shellholder_model, texture = Weapons/parts/shellholder_texture, } model ShellHolder_Ground { mesh = WorldItems/shellholder_ground, texture = Weapons/parts/shellholder_texture, } model BulletLoops { mesh = Weapons/parts/bulletloop_model, texture = Weapons/parts/bulletloop_texture, } model BulletLoops_Ground { mesh = WorldItems/bulletloop_ground, texture = Weapons/parts/bulletloop_texture, } model Coupled556 { mesh = Weapons/parts/coupled556_model, texture = Weapons/parts/coupled556_texture, } model Coupled556_Ground { mesh = WorldItems/coupled556_ground, texture = Weapons/parts/coupled556_texture, } model Coupled762 { mesh = Weapons/parts/coupled762_model, texture = Weapons/parts/coupled762_texture, } model Coupled762_Ground { mesh = WorldItems/coupled762_ground, texture = Weapons/parts/coupled762_texture, } model BoxOfRounds22LR { mesh = WorldItems/HandGunAmmoBox, texture = WorldItems/BoxOfRounds22LR, scale = 0.4, } model ShotgunSawing { mesh = WorldItems/shotgun_sawing, texture = weapons/firearm/Shotgun, } model ShotgunSawing2 { mesh = WorldItems/shotgun_sawing2, texture = weapons/firearm/Shotgun, } model ShotgunDBSawing { mesh = WorldItems/shotgundb_sawing, texture = weapons/firearm/ShotgunDoubleBarrel, } model ShotgunDBSawing2 { mesh = WorldItems/shotgundb_sawing2, texture = weapons/firearm/ShotgunDoubleBarrel, } model Sling_Ground { mesh = WorldItems/sling_ground, texture = Weapons/parts/sling_texture, } model Sling2_Ground { mesh = WorldItems/sling_ground, texture = Weapons/parts/sling2_texture, } model Sling_1022 { mesh = Weapons/parts/sling_1022, texture = Weapons/parts/sling_texture, } model Sling2_1022 { mesh = Weapons/parts/sling_1022, texture = Weapons/parts/sling2_texture, } model Sling_MP5 { mesh = Weapons/parts/sling_mp5, texture = Weapons/parts/sling_texture, } model Sling2_MP5 { mesh = Weapons/parts/sling_mp5, texture = Weapons/parts/sling2_texture, } model Sling_MP5Folding { mesh = Weapons/parts/sling_mp5folding, texture = Weapons/parts/sling_texture, } model Sling2_MP5Folding { mesh = Weapons/parts/sling_mp5folding, texture = Weapons/parts/sling2_texture, } model Sling_MP5SD { mesh = Weapons/parts/sling_mp5sd, texture = Weapons/parts/sling_texture, } model Sling2_MP5SD { mesh = Weapons/parts/sling_mp5sd, texture = Weapons/parts/sling2_texture, } model Sling_R788 { mesh = Weapons/parts/sling_R788, texture = Weapons/parts/sling_texture, } model Sling2_R788 { mesh = Weapons/parts/sling_R788, texture = Weapons/parts/sling2_texture, } model Sling_R700 { mesh = Weapons/parts/sling_R700, texture = Weapons/parts/sling_texture, } model Sling2_R700 { mesh = Weapons/parts/sling_R700, texture = Weapons/parts/sling2_texture, } model Sling_M14 { mesh = Weapons/parts/sling_M14, texture = Weapons/parts/sling_texture, } model Sling2_M14 { mesh = Weapons/parts/sling_M14, texture = Weapons/parts/sling2_texture, } model Sling_M1 { mesh = Weapons/parts/sling_M1, texture = Weapons/parts/sling_texture, } model Sling2_M1 { mesh = Weapons/parts/sling_M1, texture = Weapons/parts/sling2_texture, } model Sling_FAL { mesh = Weapons/parts/sling_fal, texture = Weapons/parts/sling_texture, } model Sling2_FAL { mesh = Weapons/parts/sling_fal, texture = Weapons/parts/sling2_texture, } model Sling_SKS { mesh = Weapons/parts/sling_sks, texture = Weapons/parts/sling_texture, } model Sling2_SKS { mesh = Weapons/parts/sling_sks, texture = Weapons/parts/sling2_texture, } model Sling_Mini14 { mesh = Weapons/parts/sling_mini14, texture = Weapons/parts/sling_texture, } model Sling2_Mini14 { mesh = Weapons/parts/sling_mini14, texture = Weapons/parts/sling2_texture, } model Sling_Mini14Folding { mesh = Weapons/parts/sling_mini14folding, texture = Weapons/parts/sling_texture, } model Sling2_Mini14Folding { mesh = Weapons/parts/sling_mini14folding, texture = Weapons/parts/sling2_texture, } model Sling_Levergun { mesh = Weapons/parts/sling_levergun, texture = Weapons/parts/sling_texture, } model Sling2_Levergun { mesh = Weapons/parts/sling_levergun, texture = Weapons/parts/sling2_texture, } model Sling_Shotgun { mesh = Weapons/parts/sling_shotgun, texture = Weapons/parts/sling_texture, } model Sling2_Shotgun { mesh = Weapons/parts/sling_shotgun, texture = Weapons/parts/sling2_texture, } model Sling_Doublebarrel { mesh = Weapons/parts/sling_doublebarrel, texture = Weapons/parts/sling_texture, } model Sling2_Doublebarrel { mesh = Weapons/parts/sling_doublebarrel, texture = Weapons/parts/sling2_texture, } model Sling_Spas { mesh = Weapons/parts/sling_spas, texture = Weapons/parts/sling_texture, } model Sling2_Spas { mesh = Weapons/parts/sling_spas, texture = Weapons/parts/sling2_texture, } model Sling_M16 { mesh = Weapons/parts/sling_m16, texture = Weapons/parts/sling_texture, } model Sling2_M16 { mesh = Weapons/parts/sling_m16, texture = Weapons/parts/sling2_texture, } model Sling_CAR15 { mesh = Weapons/parts/sling_car15, texture = Weapons/parts/sling_texture, } model Sling2_CAR15 { mesh = Weapons/parts/sling_car15, texture = Weapons/parts/sling2_texture, } model Sling_CAR15Folded { mesh = Weapons/parts/sling_car15folded, texture = Weapons/parts/sling_texture, } model Sling2_CAR15Folded { mesh = Weapons/parts/sling_car15folded, texture = Weapons/parts/sling2_texture, } model Sling_AK47 { mesh = Weapons/parts/sling_ak47, texture = Weapons/parts/sling_texture, } model Sling2_AK47 { mesh = Weapons/parts/sling_ak47, texture = Weapons/parts/sling2_texture, } model Sling_AK47Folding { mesh = Weapons/parts/sling_ak47folding, texture = Weapons/parts/sling_texture, } model Sling2_AK47Folding { mesh = Weapons/parts/sling_ak47folding, texture = Weapons/parts/sling2_texture, } model M9Bayonet { mesh = Weapons/1handed/BayonetM9, texture = Weapons/parts/BayonetM9, } model SpearBayonet { mesh = Weapons/2Handed/SpearBayonet, texture = Weapons/2Handed/SpearBayonet, attachment world { offset = -0.0100 0.3000 0.0000, rotate = 0.0000 0.0000 0.0000, } } }