module Base { /************************SHOTGUNS************************/ item Shotgun { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 16, RangeFalloff = TRUE, WeaponSprite = Shotgun, SoundVolume = 70, MinAngle = 0.9, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 4, SplatNumber = 5, PushBackMod = 0.8, MaxDamage = 2.2, MinDamage = 1.5, SubCategory = Firearm, AimingMod = 2, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 3, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, DisplayName = JS-2000 Shotgun, MinRange = 0.61, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, BringToBearSound = JS2000ShotgunBringToBear, SwingSound = JS2000ShotgunShoot, HitSound = BulletHitBody, ClickSound = JS2000ShotgunJam, SoundRadius = 70, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = ShotgunVFE, RunAnim = Run_Weapon2, CriticalChance = 60, CritDmgMultiplier = 3, AimingPerkCritModifier = 2, HitChance = 70, AimingPerkHitChanceModifier = 5, RecoilDelay = 50, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = JS2000ShotgunBreak, ShellFallSound = JS2000ShotgunCartridgeFall, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 4, EquipSound = JS2000ShotgunEquip, UnequipSound = JS2000ShotgunUnEquip, InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart, InsertAmmoSound = JS2000ShotgunInsertAmmo, InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop, EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart, EjectAmmoSound = JS2000ShotgunEjectAmmo, EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop, RackSound = JS2000ShotgunRack, AmmoType = Base.ShotgunShells, WeaponReloadType = shotgun, RackAfterShoot = TRUE, JamGunChance = 2, AttachmentType = Rifle, ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube, ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube, ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder, ModelWeaponPart = Sling Sling_Shotgun sling sling, ModelWeaponPart = Sling2 Sling2_Shotgun sling sling, StopPower = 20, } item Shotgun2 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 16, RangeFalloff = TRUE, WeaponSprite = Shotgun2, SoundVolume = 70, MinAngle = 0.9, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 4.2, SplatNumber = 5, PushBackMod = 0.8, MaxDamage = 2.2, MinDamage = 1.5, SubCategory = Firearm, AimingMod = 2, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 3, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, DisplayName = M590 Shotgun, MinRange = 0.61, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, BringToBearSound = JS2000ShotgunBringToBear, SwingSound = JS2000ShotgunShoot, HitSound = BulletHitBody, ClickSound = JS2000ShotgunJam, SoundRadius = 70, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = Shotgun2VFER, RunAnim = Run_Weapon2, CriticalChance = 60, CritDmgMultiplier = 3, AimingPerkCritModifier = 2, HitChance = 70, AimingPerkHitChanceModifier = 5, RecoilDelay = 50, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = JS2000ShotgunBreak, ShellFallSound = JS2000ShotgunCartridgeFall, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 7, EquipSound = JS2000ShotgunEquip, UnequipSound = JS2000ShotgunUnEquip, InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart, InsertAmmoSound = JS2000ShotgunInsertAmmo, InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop, EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart, EjectAmmoSound = JS2000ShotgunEjectAmmo, EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop, RackSound = JS2000ShotgunRack, AmmoType = Base.ShotgunShells, WeaponReloadType = shotgun, RackAfterShoot = TRUE, JamGunChance = 2, AttachmentType = Rifle, ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube, ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube, ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder, ModelWeaponPart = Sling Sling_Shotgun sling sling, ModelWeaponPart = Sling2 Sling2_Shotgun sling sling, StopPower = 20, } item Shotgun2Bayonet { DisplayCategory = Weapon, MaxRange = 1.37, WeaponSprite = Shotgun2M9, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Spear, ConditionLowerChanceOneIn = 15, Weight = 4.7, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, SwingAnim = Spear, DisplayName = M590 Shotgun, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Shotgun2BayonetVFER, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 30, CritDmgMultiplier = 10, MinDamage = 1, MaxDamage = 1.5, BaseSpeed = 0.9, DamageCategory = Slash, DamageMakeHole = TRUE, AmmoType = Base.ShotgunShells, EnduranceMod = 1.2, BreakSound = GardenForkBreak, HitFloorSound = GardenForkHit, ImpactSound = GardenForkHit, DoorHitSound = GardenForkHit, HitSound = GardenForkHit, SwingSound = GardenForkSwing, ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube, ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube, ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder, ModelWeaponPart = Sling Sling_Shotgun sling sling, ModelWeaponPart = Sling2 Sling2_Shotgun sling sling, AttachmentType = Rifle, } item ShotgunSemi { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 16, RangeFalloff = TRUE, WeaponSprite = ShotgunSemi, SoundVolume = 70, MinAngle = 0.9, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 4.4, SplatNumber = 5, PushBackMod = 0.8, MaxDamage = 2.2, MinDamage = 1.5, SubCategory = Firearm, AimingMod = 2, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 3, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, DisplayName = JS-2000 Shotgun, MinRange = 0.61, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, BringToBearSound = JS2000ShotgunBringToBear, SwingSound = JS2000ShotgunShoot, HitSound = BulletHitBody, ClickSound = JS2000ShotgunJam, SoundRadius = 70, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = ShotgunSemi, RunAnim = Run_Weapon2, CriticalChance = 60, CritDmgMultiplier = 3, AimingPerkCritModifier = 4, HitChance = 70, AimingPerkHitChanceModifier = 5, RecoilDelay = 18, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = JS2000ShotgunBreak, ShellFallSound = JS2000ShotgunCartridgeFall, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 4, EquipSound = JS2000ShotgunEquip, UnequipSound = JS2000ShotgunUnEquip, InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart, InsertAmmoSound = JS2000ShotgunInsertAmmo, InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop, EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart, EjectAmmoSound = JS2000ShotgunEjectAmmo, EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop, RackSound = JS2000ShotgunRack, AmmoType = Base.ShotgunShells, WeaponReloadType = shotgunsemi, JamGunChance = 5, AttachmentType = Rifle, ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube, ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube, ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder, ModelWeaponPart = Sling Sling_Shotgun sling sling, ModelWeaponPart = Sling2 Sling2_Shotgun sling sling, StopPower = 20, } item ShotgunSemi2 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 16, RangeFalloff = TRUE, WeaponSprite = ShotgunSemi2, SoundVolume = 70, MinAngle = 0.9, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 4.6, SplatNumber = 5, PushBackMod = 0.8, MaxDamage = 2.2, MinDamage = 1.5, SubCategory = Firearm, AimingMod = 2, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 3, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, DisplayName = JS-2000 Shotgun, MinRange = 0.61, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, BringToBearSound = JS2000ShotgunBringToBear, SwingSound = JS2000ShotgunShoot, HitSound = BulletHitBody, ClickSound = JS2000ShotgunJam, SoundRadius = 70, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = ShotgunSemi2, RunAnim = Run_Weapon2, CriticalChance = 60, CritDmgMultiplier = 3, AimingPerkCritModifier = 4, HitChance = 70, AimingPerkHitChanceModifier = 5, RecoilDelay = 18, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = JS2000ShotgunBreak, ShellFallSound = JS2000ShotgunCartridgeFall, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 7, EquipSound = JS2000ShotgunEquip, UnequipSound = JS2000ShotgunUnEquip, InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart, InsertAmmoSound = JS2000ShotgunInsertAmmo, InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop, EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart, EjectAmmoSound = JS2000ShotgunEjectAmmo, EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop, RackSound = JS2000ShotgunRack, AmmoType = Base.ShotgunShells, WeaponReloadType = shotgunsemi, JamGunChance = 5, AttachmentType = Rifle, ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube, ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube, ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder, ModelWeaponPart = Sling Sling_Shotgun sling sling, ModelWeaponPart = Sling2 Sling2_Shotgun sling sling, StopPower = 20, } item ShotgunSawnoff { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 12, RangeFalloff = TRUE, WeaponSprite = ShotgunSawnOff, SoundVolume = 80, MinAngle = 0.657, Type = Weapon, MinimumSwingTime = 2, ToHitModifier = 2.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 6, ConditionLowerChanceOneIn = 60, Weight = 3.5, SplatNumber = 5, PushBackMod = 0.9, MaxDamage = 2.2, MinDamage = 1.5, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 3, IsAimedFirearm = TRUE, DoorDamage = 20, IdleAnim = Idle_Weapon2, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = Sawed-off M500 Shotgun, MinRange = 0.61, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, BringToBearSound = SawnOffJS2000ShotgunBringToBear, SwingSound = SawnOffJS2000ShotgunShoot, HitSound = BulletHitBody, ClickSound = SawnOffJS2000ShotgunJam, SoundRadius = 80, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = ShotgunSawnoffVFE, RunAnim = Run_Weapon2, CriticalChance = 50, CritDmgMultiplier = 3, AimingPerkCritModifier = 2, HitChance = 70, AimingPerkHitChanceModifier = 5, RecoilDelay = 50, SoundGain = 2, ClipSize = 4, ReloadTime = 25, AimingTime = 25, RequiresEquippedBothHands = TRUE, BreakSound = SawnOffJS2000ShotgunBreak, ShellFallSound = SawnOffJS2000ShotgunCartridgeFall, MetalValue = 35, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 4, EquipSound = SawnOffJS2000ShotgunEquip, UnequipSound = SawnOffJS2000ShotgunUnEquip, InsertAmmoSound = SawnOffJS2000ShotgunInsertAmmo, RackSound = SawnOffJS2000ShotgunRack, AmmoType = Base.ShotgunShells, WeaponReloadType = shotgun, ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder, ModelWeaponPart = Sling Sling_Shotgun sling sling, ModelWeaponPart = Sling2 Sling2_Shotgun sling sling, RackAfterShoot = TRUE, JamGunChance = 2, AttachmentType = Rifle, StopPower = 20, } item ShotgunSawnoffNoStock { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 12, RangeFalloff = TRUE, WeaponSprite = ShotgunSawnoffNoStock, SoundVolume = 80, MinAngle = 0.657, Type = Weapon, MinimumSwingTime = 2, ToHitModifier = 2.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 6, ConditionLowerChanceOneIn = 60, Weight = 2.5, SplatNumber = 5, PushBackMod = 0.9, MaxDamage = 2.2, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 3, IsAimedFirearm = TRUE, DoorDamage = 20, IdleAnim = Idle_Weapon2, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = Sawed-Off M500 Shotgun, MinRange = 0.61, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, BringToBearSound = SawnOffJS2000ShotgunBringToBear, SwingSound = SawnOffJS2000ShotgunShoot, HitSound = BulletHitBody, ClickSound = SawnOffJS2000ShotgunJam, SoundRadius = 80, MinDamage = 1.5, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = ShotgunSawnoffNoStock, RunAnim = Run_Weapon2, CriticalChance = 50, CritDmgMultiplier = 3, AimingPerkCritModifier = 2, HitChance = 70, AimingPerkHitChanceModifier = 5, RecoilDelay = 55, SoundGain = 2, ClipSize = 4, ReloadTime = 25, AimingTime = 30, RequiresEquippedBothHands = TRUE, BreakSound = SawnOffJS2000ShotgunBreak, ShellFallSound = SawnOffJS2000ShotgunCartridgeFall, MetalValue = 35, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 4, EquipSound = SawnOffJS2000ShotgunEquip, UnequipSound = SawnOffJS2000ShotgunUnEquip, InsertAmmoSound = SawnOffJS2000ShotgunInsertAmmo, RackSound = SawnOffJS2000ShotgunRack, AmmoType = Base.ShotgunShells, WeaponReloadType = shotgun, RackAfterShoot = TRUE, JamGunChance = 2, AttachmentType = Holster, StopPower = 20, } item DoubleBarrelShotgun { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 18, RangeFalloff = TRUE, WeaponSprite = DoubleBarrelShotgun, SoundVolume = 70, MinAngle = 0.9, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 4, SplatNumber = 5, PushBackMod = 0.8, SubCategory = Firearm, AimingMod = 2, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 4, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 30, UseEndurance = FALSE, DisplayName = Double Barrel Shotgun, MinRange = 0.67, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, BringToBearSound = DoubleBarrelShotgunBringToBear, SwingSound = DoubleBarrelShotgunShoot, HitSound = BulletHitBody, ClickSound = DoubleBarrelShotgunJam, SoundRadius = 70, MinDamage = 2, MaxDamage = 2.7, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = DoubleBarrelShotgunVFE, RunAnim = Run_Weapon2, CriticalChance = 80, CritDmgMultiplier = 3, AimingPerkCritModifier = 2, HitChance = 80, AimingPerkHitChanceModifier = 5, RecoilDelay = 10, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = DoubleBarrelShotgunBreak, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 2, EquipSound = DoubleBarrelShotgunEquip, UnequipSound = DoubleBarrelShotgunUnEquip, InsertAmmoSound = DoubleBarrelShotgunInsertAmmo, EjectAmmoSound = DoubleBarrelShotgunEjectAmmo, InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart, InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop, EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart, EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop, ShellFallSound = DoubleBarrelShotgunCartridgeFall, AmmoType = Base.ShotgunShells, WeaponReloadType = doublebarrelshotgun, ModelWeaponPart = Sling Sling_Doublebarrel sling sling, ModelWeaponPart = Sling2 Sling2_Doublebarrel sling sling, JamGunChance = 0, AttachmentType = Rifle, InsertAllBulletsReload = TRUE, RackAfterShoot = FALSE, haveChamber = FALSE, StopPower = 40, } item DoubleBarrelShotgunSawnoff { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 14, RangeFalloff = TRUE, WeaponSprite = ShotgunDoubleBarrelSawn, SoundVolume = 80, MinAngle = 0.657, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 3.0, SplatNumber = 5, PushBackMod = 0.8, SubCategory = Firearm, AimingMod = 2, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 4, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 30, UseEndurance = FALSE, DisplayName = Sawn Off Double Barrel Shotgun, MinRange = 0.67, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, SwingSound = SawnOffDoubleBarrelShotgunShoot, ClickSound = SawnOffDoubleBarrelShotgunJam, SoundRadius = 80, MinDamage = 2, MaxDamage = 2.7, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = DoubleBarrelShotgunSawnoffsVFE, RunAnim = Run_Weapon2, CriticalChance = 60, CritDmgMultiplier = 3, AimingPerkCritModifier = 1, HitChance = 80, AimingPerkHitChanceModifier = 5, RecoilDelay = 10, SoundGain = 2, ReloadTime = 25, AimingTime = 25, RequiresEquippedBothHands = TRUE, BreakSound = SawnOffDoubleBarrelShotgunBreak, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 2, EquipSound = SawnOffDoubleBarrelShotgunEquip, UnequipSound = SawnOffDoubleBarrelShotgunUnEquip, InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo, EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo, InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart, InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop, EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart, EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop, ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall, AmmoType = Base.ShotgunShells, WeaponReloadType = doublebarrelshotgunsawn, JamGunChance = 0, AttachmentType = Rifle, InsertAllBulletsReload = TRUE, RackAfterShoot = FALSE, haveChamber = FALSE, StopPower = 40, } item DoubleBarrelShotgunSawnoffNoStock { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 14, RangeFalloff = TRUE, WeaponSprite = ShotgunDoubleBarrelSawnNoStock, SoundVolume = 80, MinAngle = 0.657, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 2.5, SplatNumber = 5, PushBackMod = 0.8, SubCategory = Firearm, AimingMod = 2, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 4, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 30, UseEndurance = FALSE, DisplayName = Sawn Off Double Barrel Shotgun, MinRange = 0.67, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, SwingSound = SawnOffDoubleBarrelShotgunShoot, ClickSound = SawnOffDoubleBarrelShotgunJam, SoundRadius = 80, MinDamage = 2, MaxDamage = 2.7, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = DoubleBarrelShotgunSawnoffsNoStockVFE, RunAnim = Run_Weapon2, CriticalChance = 60, CritDmgMultiplier = 3, AimingPerkCritModifier = 1, HitChance = 80, AimingPerkHitChanceModifier = 5, RecoilDelay = 50, SoundGain = 2, ReloadTime = 25, AimingTime = 30, RequiresEquippedBothHands = TRUE, BreakSound = SawnOffDoubleBarrelShotgunBreak, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 2, EquipSound = SawnOffDoubleBarrelShotgunEquip, UnequipSound = SawnOffDoubleBarrelShotgunUnEquip, InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo, EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo, InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart, InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop, EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart, EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop, ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall, AmmoType = Base.ShotgunShells, WeaponReloadType = doublebarrelshotgunsawn2, JamGunChance = 0, AttachmentType = Holster, InsertAllBulletsReload = TRUE, RackAfterShoot = FALSE, haveChamber = FALSE, StopPower = 40, } item Spas12 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 16, RangeFalloff = TRUE, WeaponSprite = Spas12, SoundVolume = 70, MinAngle = 0.9, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 65, Weight = 4.6, SplatNumber = 5, PushBackMod = 0.8, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 3, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = SP-12 Shotgun, MinRange = 0.61, SwingTime = 1, MultipleHitConditionAffected = FALSE, BringToBearSound = JS2000ShotgunBringToBear, SwingSound = JS2000ShotgunShoot, HitSound = BulletHitBody, ClickSound = JS2000ShotgunJam, SoundRadius = 70, MinDamage = 1.6, MaxDamage = 2.3, SplatSize = 3, KnockdownMod = 4, SplatBloodOnNoDeath = TRUE, Icon = Spas12, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 60, CritDmgMultiplier = 3, AimingPerkCritModifier = 4, HitChance = 70, AimingPerkHitChanceModifier = 5, RecoilDelay = 18, SoundGain = 2, ClipSize = 7, ReloadTime = 28, AimingTime = 18, EquipSound = JS2000ShotgunEquip, UnequipSound = JS2000ShotgunUnEquip, InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart, InsertAmmoSound = JS2000ShotgunInsertAmmo, InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop, EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart, EjectAmmoSound = JS2000ShotgunEjectAmmo, EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop, RackSound = JS2000ShotgunRack, RequiresEquippedBothHands = TRUE, BreakSound = M14Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoType = Base.ShotgunShells, WeaponReloadType = shotgunsemi, JamGunChance = 5, AttachmentType = Rifle, FireMode = Single, AmmoBox = ShotgunShellsBox, MaxAmmo = 7, ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube, ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder, ModelWeaponPart = Sling Sling_Spas sling sling, ModelWeaponPart = Sling2 Sling2_Spas sling sling, StopPower = 20, } item Spas12Folded { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 16, RangeFalloff = TRUE, WeaponSprite = Spas12Folded, SoundVolume = 70, MinAngle = 0.9, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 65, Weight = 3.8, SplatNumber = 5, PushBackMod = 0.8, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 3, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = SP-12 Shotgun, MinRange = 0.61, SwingTime = 1, MultipleHitConditionAffected = FALSE, BringToBearSound = JS2000ShotgunBringToBear, SwingSound = JS2000ShotgunShoot, HitSound = BulletHitBody, ClickSound = JS2000ShotgunJam, SoundRadius = 70, MinDamage = 1.6, MaxDamage = 2.3, SplatSize = 3, KnockdownMod = 4, SplatBloodOnNoDeath = TRUE, Icon = Spas12Folded, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 50, CritDmgMultiplier = 3, AimingPerkCritModifier = 1, HitChance = 70, AimingPerkHitChanceModifier = 5, RecoilDelay = 30, SoundGain = 2, ClipSize = 7, ReloadTime = 28, AimingTime = 8, EquipSound = JS2000ShotgunEquip, UnequipSound = JS2000ShotgunUnEquip, InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart, InsertAmmoSound = JS2000ShotgunInsertAmmo, InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop, EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart, EjectAmmoSound = JS2000ShotgunEjectAmmo, EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop, RackSound = JS2000ShotgunRack, RequiresEquippedBothHands = TRUE, BreakSound = M14Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoType = Base.ShotgunShells, WeaponReloadType = shotgunsemi, JamGunChance = 5, AttachmentType = Rifle, FireMode = Single, AmmoBox = ShotgunShellsBox, MaxAmmo = 7, ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube, ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder, ModelWeaponPart = Sling Sling_Spas sling sling, ModelWeaponPart = Sling2 Sling2_Spas sling sling, StopPower = 20, } item ShotgunSilent { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 12, RangeFalloff = TRUE, WeaponSprite = ShotgunSilent, SoundVolume = 45, MinAngle = 0.9, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 4.6, SplatNumber = 5, PushBackMod = 0.8, MaxDamage = 1.2, MinDamage = 1.0, SubCategory = Firearm, AimingMod = 2, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 3, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, DisplayName = Coin Flip, MinRange = 0.61, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, BringToBearSound = JS2000ShotgunBringToBear, SwingSound = SuppressedShot2, HitSound = BulletHitBody, ClickSound = JS2000ShotgunJam, SoundRadius = 45, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = ShotgunSilent, RunAnim = Run_Weapon2, CriticalChance = 25, CritDmgMultiplier = 2.5, AimingPerkCritModifier = 4, HitChance = 70, AimingPerkHitChanceModifier = 5, RecoilDelay = 18, SoundGain = 2, ReloadTime = 25, AimingTime = 15, RequiresEquippedBothHands = TRUE, BreakSound = JS2000ShotgunBreak, ShellFallSound = JS2000ShotgunCartridgeFall, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 4, EquipSound = JS2000ShotgunEquip, UnequipSound = JS2000ShotgunUnEquip, InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart, InsertAmmoSound = JS2000ShotgunInsertAmmo, InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop, EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart, EjectAmmoSound = JS2000ShotgunEjectAmmo, EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop, RackSound = JS2000ShotgunRack, AmmoType = Base.ShotgunShells, WeaponReloadType = shotgunsemi, ModelWeaponPart = Sling Sling_Shotgun sling sling, ModelWeaponPart = Sling2 Sling2_Shotgun sling sling, JamGunChance = 5, AttachmentType = Rifle, StopPower = 20, } /************************RIFLES************************/ item AK47Unfolded { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 20, WeaponSprite = AK47Unfolded, SoundVolume = 85, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn =70, Weight = 3.8, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, PiercingBullets = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = AK47 Assault Rifle, MinRange = 0.61, SwingTime = 0, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = MSR700Shoot, HitSound = BulletHitBody, ClickSound = M14Jam, SoundRadius = 85, MinDamage = 1.7, MaxDamage = 2.3, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = AK47Unfolded, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 33, HitChance = 45, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 0, SoundGain = 2, ClipSize = 30, ReloadTime = 25, AimingTime = 25, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M14InsertAmmo, EjectAmmoSound = M14EjectAmmo, InsertAmmoStartSound = M14InsertAmmoStart, InsertAmmoStopSound = M14InsertAmmoStop, EjectAmmoStartSound = M14EjectAmmoStart, EjectAmmoStopSound = M14EjectAmmoStop, ShellFallSound = M14CartridgeFall, RackSound = AK47Rack, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, MagazineType = 762Clip, AmmoType = 762Bullets, WeaponReloadType = boltaction, JamGunChance = 2, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, AmmoBox = 762Box, MaxAmmo = 30, ModelWeaponPart = x4Scope PSO1x4Scope scope scope, ModelWeaponPart = Coupled762 Coupled762 coupled762 coupled762, ModelWeaponPart = Sling Sling_AK47Folding sling sling, ModelWeaponPart = Sling2 Sling2_AK47Folding sling sling, AttachmentType = Rifle, StopPower = 2, } item AK47Folded { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 18, WeaponSprite = AK47Folded, SoundVolume = 85, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn =70, Weight = 3.4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, PiercingBullets = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = AK47 Assault Rifle, MinRange = 0.61, SwingTime = 0, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = MSR700Shoot, HitSound = BulletHitBody, ClickSound = M14Jam, SoundRadius = 85, MinDamage = 1.7, MaxDamage = 2.3, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = AK47Folded, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 20, CritDmgMultiplier = 3, AimingPerkCritModifier = 28, HitChance = 40, AimingPerkHitChanceModifier = 14, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 1.6, RecoilDelay = 0, SoundGain = 2, ClipSize = 30, ReloadTime = 25, AimingTime = 25, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M14InsertAmmo, EjectAmmoSound = M14EjectAmmo, InsertAmmoStartSound = M14InsertAmmoStart, InsertAmmoStopSound = M14InsertAmmoStop, EjectAmmoStartSound = M14EjectAmmoStart, EjectAmmoStopSound = M14EjectAmmoStop, ShellFallSound = M14CartridgeFall, RackSound = AK47Rack, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, MagazineType = 762Clip, AmmoType = 762Bullets, WeaponReloadType = boltaction, JamGunChance = 2, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, AmmoBox = 762Box, MaxAmmo = 30, ModelWeaponPart = x4Scope PSO1x4Scope scope scope, ModelWeaponPart = Coupled762 Coupled762 coupled762 coupled762, ModelWeaponPart = Sling Sling_AK47Folding sling sling, ModelWeaponPart = Sling2 Sling2_AK47Folding sling sling, AttachmentType = Rifle, StopPower = 2, } item AK47 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 20, WeaponSprite = AK47Solid, SoundVolume = 85, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn =70, Weight = 4.1, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, PiercingBullets = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = AK47 Assault Rifle, MinRange = 0.61, SwingTime = 0, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = MSR700Shoot, HitSound = BulletHitBody, ClickSound = M14Jam, SoundRadius = 85, MinDamage = 1.7, MaxDamage = 2.3, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = AK47Solid, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 33, HitChance = 45, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 0, SoundGain = 2, ClipSize = 30, ReloadTime = 25, AimingTime = 35, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M14InsertAmmo, EjectAmmoSound = M14EjectAmmo, InsertAmmoStartSound = M14InsertAmmoStart, InsertAmmoStopSound = M14InsertAmmoStop, EjectAmmoStartSound = M14EjectAmmoStart, EjectAmmoStopSound = M14EjectAmmoStop, ShellFallSound = M14CartridgeFall, RackSound = AK47Rack, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, MagazineType = 762Clip, AmmoType = 762Bullets, WeaponReloadType = boltaction, JamGunChance = 2, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, AmmoBox = 762Box, MaxAmmo = 30, ModelWeaponPart = x4Scope PSO1x4Scope scope scope, ModelWeaponPart = Coupled762 Coupled762 coupled762 coupled762, ModelWeaponPart = Sling Sling_AK47 sling sling, ModelWeaponPart = Sling2 Sling2_AK47 sling sling, AttachmentType = Rifle, StopPower = 2, } item SKS { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 22, WeaponSprite = SKS, SoundVolume = 80, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 55, Weight = 4.6, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, PiercingBullets = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = SKS Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M14BringToBear, SwingSound = M14Shoot, HitSound = BulletHitBody, ClickSound = M14Jam, SoundRadius = 80, MinDamage = 1.7, MaxDamage = 2.3, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = SKS, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 35, HitChance = 38, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2.4, RecoilDelay = 15, SoundGain = 2, ClipSize = 9, ReloadTime = 25, AimingTime = 15, EquipSound = MSR788Equip, UnequipSound = MSR788UnEquip, InsertAmmoSound = MSR700InsertAmmo, EjectAmmoSound = MSR700EjectAmmo, InsertAmmoStartSound = MSR700InsertAmmoStart, InsertAmmoStopSound = MSR700InsertAmmoStop, EjectAmmoStartSound = MSR700EjectAmmoStart, EjectAmmoStopSound = MSR700EjectAmmoStop, ShellFallSound = M14CartridgeFall, RackSound = M14Rack, RequiresEquippedBothHands = TRUE, BreakSound = M14Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoType = 762Bullets, WeaponReloadType = boltactionnomag, JamGunChance = 3.5, AttachmentType = Rifle, FireMode = Single, AmmoBox = 762Box, MaxAmmo = 9, ModelWeaponPart = x4Scope PSO1x4Scope scope scope, ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = Bipod Bipod bipod bipod, ModelWeaponPart = Sling Sling_SKS sling sling, ModelWeaponPart = Sling2 Sling2_SKS sling sling, StopPower = 2, } item SKSSpiker { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 22, WeaponSprite = SKSSpiker, SoundVolume = 80, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 55, Weight = 4.8, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, PiercingBullets = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = SKS-45 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M14BringToBear, SwingSound = M14Shoot, HitSound = BulletHitBody, ClickSound = M14Jam, SoundRadius = 80, MinDamage = 1.7, MaxDamage = 2.3, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = SKSSpiker, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 35, HitChance = 38, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2.4, RecoilDelay = 15, SoundGain = 2, ClipSize = 9, ReloadTime = 25, AimingTime = 15, EquipSound = MSR788Equip, UnequipSound = MSR788UnEquip, InsertAmmoSound = MSR700InsertAmmo, EjectAmmoSound = MSR700EjectAmmo, InsertAmmoStartSound = MSR700InsertAmmoStart, InsertAmmoStopSound = MSR700InsertAmmoStop, EjectAmmoStartSound = MSR700EjectAmmoStart, EjectAmmoStopSound = MSR700EjectAmmoStop, ShellFallSound = M14CartridgeFall, RackSound = M14Rack, RequiresEquippedBothHands = TRUE, BreakSound = M14Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoType = 762Bullets, WeaponReloadType = boltactionnomag, JamGunChance = 3.5, AttachmentType = Rifle, FireMode = Single, AmmoBox = 762Box, MaxAmmo = 9, ModelWeaponPart = x4Scope PSO1x4Scope scope scope, ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = Sling Sling_SKS sling sling, ModelWeaponPart = Sling2 Sling2_SKS sling sling, StopPower = 2, } item SKSSpikerBayonet { DisplayCategory = Weapon, MaxRange = 1.37, WeaponSprite = SKSSpikerBayonet, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Spear, ConditionLowerChanceOneIn = 20, Weight = 4.8, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, SwingAnim = Spear, DisplayName = SKS-45 Rifle, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = SKSSpikerBayonet, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 30, CritDmgMultiplier = 10, MinDamage = 1, MaxDamage = 1.5, BaseSpeed = 0.9, DamageCategory = Slash, DamageMakeHole = TRUE, AmmoType = 762Bullets, EnduranceMod = 1.2, BreakSound = GardenForkBreak, HitFloorSound = GardenForkHit, ImpactSound = GardenForkHit, DoorHitSound = GardenForkHit, HitSound = GardenForkHit, SwingSound = GardenForkSwing, ModelWeaponPart = x4Scope_Fake PSO1x4Scope scope scope, ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = Sling Sling_SKS sling sling, ModelWeaponPart = Sling2 Sling2_SKS sling sling, AttachmentType = Rifle, } item 1022 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 20, WeaponSprite = Ruger1022, SoundVolume = 30, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3.0, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = FALSE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = R1022 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = 1022Shot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 30, MinDamage = 0.4, MaxDamage = 0.6, SplatSize = 1, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = 1022, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 35, CritDmgMultiplier = 3, AimingPerkCritModifier = 26, HitChance = 45, AimingPerkHitChanceModifier = 8, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 0, SoundGain = 2, ReloadTime = 20, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 22Box, MaxAmmo = 10, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = M14Rack, MagazineType = Base.22ClipRifle, AmmoType = Base.22Bullets, WeaponReloadType = boltaction, JamGunChance = 3, AttachmentType = Rifle, FireMode = Single, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = x4Scope x4Scope scope scope, ModelWeaponPart = x8Scope x8Scope scope scope, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Sling Sling_1022 sling sling, ModelWeaponPart = Sling2 Sling2_1022 sling sling, StopPower = 2, } item Mini14Unfolded { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 22, WeaponSprite = Mini14Unfolded, SoundVolume = 70, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3.4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = MR223 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = MSR700Shoot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 70, MinDamage = 1.8, MaxDamage = 2.2, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = Mini14Unfolded, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 33, HitChance = 45, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 0, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 223Box, MaxAmmo = 20, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = M14Rack, MagazineType = Base.223Clip20, AmmoType = Base.223Bullets, WeaponReloadType = boltaction, JamGunChance = 4, AttachmentType = Rifle, FireMode = Single, ModelWeaponPart = x2Scope M14x2Scope scope scope, ModelWeaponPart = x4Scope M14x4Scope scope scope, ModelWeaponPart = x8Scope M14x8Scope scope scope, ModelWeaponPart = RedDot M14RedDot scope scope, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Sling Sling_Mini14Folding sling sling, ModelWeaponPart = Sling2 Sling2_Mini14Folding sling sling, StopPower = 2, } item Mini14Folded { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 18, WeaponSprite = Mini14Folded, SoundVolume = 70, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3.0, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = MR223 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = MSR700Shoot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 70, MinDamage = 1.8, MaxDamage = 2.2, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = Mini14Folded, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 27, HitChance = 35, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 10, SoundGain = 2, ReloadTime = 25, AimingTime = 10, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 223Box, MaxAmmo = 20, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = M14Rack, MagazineType = Base.223Clip20, AmmoType = Base.223Bullets, WeaponReloadType = boltaction, JamGunChance = 4, AttachmentType = Rifle, FireMode = Single, ModelWeaponPart = x2Scope M14x2Scope scope scope, ModelWeaponPart = x4Scope M14x4Scope scope scope, ModelWeaponPart = x8Scope M14x8Scope scope scope, ModelWeaponPart = RedDot M14RedDot scope scope, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Sling Sling_Mini14Folding sling sling, ModelWeaponPart = Sling2 Sling2_Mini14Folding sling sling, StopPower = 2, } item Mini14 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 22, WeaponSprite = Mini14Solid, SoundVolume = 70, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3.8, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = Mini14 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = MSR700Shoot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 70, MinDamage = 1.8, MaxDamage = 2.2, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = Mini14Solid, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 33, HitChance = 45, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 0, SoundGain = 2, ReloadTime = 25, AimingTime = 30, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 223Box, MaxAmmo = 20, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = M14Rack, MagazineType = Base.223Clip20, AmmoType = Base.223Bullets, WeaponReloadType = boltaction, JamGunChance = 4, AttachmentType = Rifle, FireMode = Single, ModelWeaponPart = x2Scope M14x2Scope scope scope, ModelWeaponPart = x4Scope M14x4Scope scope scope, ModelWeaponPart = x8Scope M14x8Scope scope scope, ModelWeaponPart = RedDot M14RedDot scope scope, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Sling Sling_Mini14 sling sling, ModelWeaponPart = Sling2 Sling2_Mini14 sling sling, StopPower = 2, } item FAL { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 22, WeaponSprite = FAL, SoundVolume = 90, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn =70, Weight = 4.1, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = FAL Rifle, MinRange = 0.61, SwingTime = 0, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = MSR700Shoot, HitSound = BulletHitBody, ClickSound = M14Jam, SoundRadius = 85, MinDamage = 2.1, MaxDamage = 2.7, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = FAL, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 38, HitChance = 38, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2.4, RecoilDelay = 0, SoundGain = 2, ClipSize = 20, ReloadTime = 25, AimingTime = 25, EquipSound = M14Equip, UnequipSound = M14UnEquip, InsertAmmoSound = FALMagIn, EjectAmmoSound = FALMagOut, InsertAmmoStartSound = M14InsertAmmoStart, InsertAmmoStopSound = M14InsertAmmoStop, EjectAmmoStartSound = M14EjectAmmoStart, EjectAmmoStopSound = M14EjectAmmoStop, ShellFallSound = M14CartridgeFall, RackSound = FALRack, RequiresEquippedBothHands = TRUE, BreakSound = M14Break, TwoHandWeapon = TRUE, MetalValue = 45, MagazineType = Base.FALClip, AmmoType = Base.308Bullets, WeaponReloadType = FAL, JamGunChance = 2.5, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, AmmoBox = 308Box, MaxAmmo = 20, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = x4Scope x4Scope scope scope, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Sling Sling_FAL sling sling, ModelWeaponPart = Sling2 Sling2_FAL sling sling, AttachmentType = Rifle, StopPower = 2, } item FALClassic { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 22, WeaponSprite = FALClassic, SoundVolume = 90, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn =70, Weight = 4.15, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = Classic FAL Rifle, MinRange = 0.61, SwingTime = 0, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = MSR700Shoot, HitSound = BulletHitBody, ClickSound = M14Jam, SoundRadius = 85, MinDamage = 1.9, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = FALClassic, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 38, HitChance = 38, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2.4, RecoilDelay = 0, SoundGain = 2, ClipSize = 20, ReloadTime = 25, AimingTime = 25, EquipSound = M14Equip, UnequipSound = M14UnEquip, InsertAmmoSound = FALMagIn, EjectAmmoSound = FALMagOut, InsertAmmoStartSound = M14InsertAmmoStart, InsertAmmoStopSound = M14InsertAmmoStop, EjectAmmoStartSound = M14EjectAmmoStart, EjectAmmoStopSound = M14EjectAmmoStop, ShellFallSound = M14CartridgeFall, RackSound = FALRack, RequiresEquippedBothHands = TRUE, BreakSound = M14Break, TwoHandWeapon = TRUE, MetalValue = 45, MagazineType = Base.FALClip, AmmoType = Base.308Bullets, WeaponReloadType = FAL, JamGunChance = 2.5, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, AmmoBox = 308Box, MaxAmmo = 20, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = x4Scope x4Scope scope scope, ModelWeaponPart = x8Scope x8Scope scope scope, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Sling Sling_FAL sling sling, ModelWeaponPart = Sling2 Sling2_FAL sling sling, AttachmentType = Rifle, StopPower = 2, } item CAR15 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 20, WeaponSprite = car15, SoundVolume = 80, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3.4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = CAR-15 Assault Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M16Shoot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 80, MinDamage = 1.7, MaxDamage = 2.0, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = CAR15, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 33, HitChance = 45, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 0, SoundGain = 2, ReloadTime = 25, AimingTime = 30, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 556Box, MaxAmmo = 30, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = M16Rack, MagazineType = Base.556Clip, AmmoType = Base.556Bullets, WeaponReloadType = boltaction, JamGunChance = 2, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556, ModelWeaponPart = Sling Sling_CAR15 sling sling, ModelWeaponPart = Sling2 Sling2_CAR15 sling sling, StopPower = 2, } item CAR15Folded { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 18, WeaponSprite = car15folded, SoundVolume = 80, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3.2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = CAR-15 Assault Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M16Shoot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 80, MinDamage = 1.7, MaxDamage = 2.0, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = CAR15Folded, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 20, CritDmgMultiplier = 3, AimingPerkCritModifier = 28, HitChance = 40, AimingPerkHitChanceModifier = 14, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 1.6, RecoilDelay = 0, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 556Box, MaxAmmo = 30, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = M16Rack, MagazineType = Base.556Clip, AmmoType = Base.556Bullets, WeaponReloadType = boltaction, JamGunChance = 2, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556, ModelWeaponPart = Sling Sling_CAR15Folded sling sling, ModelWeaponPart = Sling2 Sling2_CAR15Folded sling sling, StopPower = 2, } item CAR15D { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 20, WeaponSprite = car15d, SoundVolume = 45, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3.6, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = CAR-15 Delta Assault Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = CAR15Dshot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 45, MinDamage = 1.7, MaxDamage = 2.0, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = CAR15D, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 33, HitChance = 45, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 0, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 556Box, MaxAmmo = 30, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = M16Rack, MagazineType = Base.556Clip, AmmoType = Base.556Bullets, WeaponReloadType = boltaction, JamGunChance = 2.5, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556, ModelWeaponPart = Sling Sling_CAR15 sling sling, ModelWeaponPart = Sling2 Sling2_CAR15 sling sling, StopPower = 2, TorchCone = TRUE, LightStrength = 0, LightDistance = 15, Tags = WeaponLight, } item CAR15DFolded { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 18, WeaponSprite = car15dfolded, SoundVolume = 45, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3.4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = CAR-15 Delta Assault Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = CAR15Dshot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 45, MinDamage = 1.7, MaxDamage = 2.0, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = CAR15DFolded, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 20, CritDmgMultiplier = 3, AimingPerkCritModifier = 28, HitChance = 40, AimingPerkHitChanceModifier = 14, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 1.6, RecoilDelay = 0, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 556Box, MaxAmmo = 30, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = M16Rack, MagazineType = Base.556Clip, AmmoType = Base.556Bullets, WeaponReloadType = boltaction, JamGunChance = 2.5, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556, ModelWeaponPart = Sling Sling_CAR15Folded sling sling, ModelWeaponPart = Sling2 Sling2_CAR15Folded sling sling, StopPower = 2, TorchCone = TRUE, LightStrength = 0, LightDistance = 15, Tags = WeaponLight, } item AssaultRifle2 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 22, WeaponSprite = M14, SoundVolume = 90, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 4.6, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = M14 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M14BringToBear, SwingSound = M14Shoot, HitSound = BulletHitBody, ClickSound = M14Jam, SoundRadius = 90, MinDamage = 2.1, MaxDamage = 2.7, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = AssaultRifle2VFE, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 35, HitChance = 38, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2.4, RecoilDelay = 0, SoundGain = 2, ClipSize = 20, ReloadTime = 25, AimingTime = 15, EquipSound = M14Equip, UnequipSound = M14UnEquip, InsertAmmoSound = M14InsertAmmo, EjectAmmoSound = M14EjectAmmo, InsertAmmoStartSound = M14InsertAmmoStart, InsertAmmoStopSound = M14InsertAmmoStop, EjectAmmoStartSound = M14EjectAmmoStart, EjectAmmoStopSound = M14EjectAmmoStop, ShellFallSound = M14CartridgeFall, RackSound = M14Rack, RequiresEquippedBothHands = TRUE, BreakSound = M14Break, TwoHandWeapon = TRUE, MetalValue = 45, MagazineType = Base.M14Clip, AmmoType = Base.308Bullets, WeaponReloadType = boltaction, JamGunChance = 5, AttachmentType = Rifle, FireMode = Single, AmmoBox = 308Box, MaxAmmo = 20, ModelWeaponPart = x2Scope M14x2Scope scope scope, ModelWeaponPart = x4Scope M14x4Scope scope scope, ModelWeaponPart = x8Scope M14x8Scope scope scope, ModelWeaponPart = RedDot M14RedDot scope scope, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Bipod Bipod bipod bipod, ModelWeaponPart = Sling Sling_M14 sling sling, ModelWeaponPart = Sling2 Sling2_M14 sling sling, StopPower = 2, } item AssaultRifleM1 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 22, WeaponSprite = AssaultRifleM1, SoundVolume = 90, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 4.4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = M1 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M14BringToBear, SwingSound = M14Shoot, HitSound = BulletHitBody, ClickSound = M14Jam, SoundRadius = 90, MinDamage = 2.1, MaxDamage = 2.7, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = AssaultRifleM1, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 35, HitChance = 38, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2.4, RecoilDelay = 0, SoundGain = 2, ReloadTime = 25, AimingTime = 15, EquipSound = M14Equip, UnequipSound = M14UnEquip, InsertAmmoSound = M14InsertAmmo, EjectAmmoSound = M14EjectAmmo, InsertAmmoStartSound = M14InsertAmmoStart, InsertAmmoStopSound = M14InsertAmmoStop, EjectAmmoStartSound = M14EjectAmmoStart, EjectAmmoStopSound = M14EjectAmmoStop, ShellFallSound = M14CartridgeFall, RackSound = M14Rack, RequiresEquippedBothHands = TRUE, BreakSound = M14Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoType = Base.308Bullets, WeaponReloadType = M1Reload, JamGunChance = 4, AttachmentType = Rifle, FireMode = Single, AmmoBox = 308Box, MaxAmmo = 8, InsertAllBulletsReload = TRUE, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops, ModelWeaponPart = Sling Sling_M1 sling sling, ModelWeaponPart = Sling2 Sling2_M1 sling sling, StopPower = 2, } item AssaultRifle { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 20, WeaponSprite = AssaultRifle, SoundVolume = 75, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3.9, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = M16 Assault Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M16Shoot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 75, MinDamage = 1.8, MaxDamage = 2.1, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = AssaultRifleVFE, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 33, HitChance = 45, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 0, SoundGain = 2, ReloadTime = 25, AimingTime = 32, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 556Box, MaxAmmo = 30, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = M16Rack, MagazineType = Base.556Clip, AmmoType = Base.556Bullets, WeaponReloadType = boltaction, JamGunChance = 2, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556, ModelWeaponPart = Sling Sling_M16 sling sling, ModelWeaponPart = Sling2 Sling2_M16 sling sling, StopPower = 2, } item AssaultRifleBayonet { DisplayCategory = Weapon, MaxRange = 1.37, WeaponSprite = AssaultRifleM9, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Spear, ConditionLowerChanceOneIn = 15, Weight = 4.6, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, SwingAnim = Spear, DisplayName = M16 Assault Rifle, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = AssaultRifleBayonet, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 30, CritDmgMultiplier = 10, MinDamage = 1, MaxDamage = 1.5, BaseSpeed = 0.9, DamageCategory = Slash, DamageMakeHole = TRUE, AmmoType = Base.556Bullets, EnduranceMod = 1.2, BreakSound = GardenForkBreak, HitFloorSound = GardenForkHit, ImpactSound = GardenForkHit, DoorHitSound = GardenForkHit, HitSound = GardenForkHit, SwingSound = GardenForkSwing, ModelWeaponPart = x2Scope_Fake x2Scope scope scope, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556, ModelWeaponPart = Sling Sling_M16 sling sling, ModelWeaponPart = Sling2 Sling2_M16 sling sling, AttachmentType = Rifle, } item HuntingRifle { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 25, WeaponSprite = HuntingRifle, SoundVolume = 90, MinAngle = 0.995, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3.9, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 3, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = MSR788 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MSR788BringToBear, SwingSound = MSR788Shoot, HitSound = BulletHitBody, ClickSound = MSR788Jam, SoundRadius = 90, MinDamage = 2.6, MaxDamage = 3.0, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = HuntingRifleVFE, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 45, HitChance = 25, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0, AimingPerkRangeModifier = 3, RecoilDelay = 100, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 25, AimingTime = 15, RequiresEquippedBothHands = TRUE, BreakSound = MSR788Break, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = 308Box, MaxAmmo = 3, EquipSound = MSR788Equip, UnequipSound = MSR788UnEquip, InsertAmmoSound = MSR788InsertAmmo, EjectAmmoSound = MSR788EjectAmmo, InsertAmmoStartSound = MSR788InsertAmmoStart, InsertAmmoStopSound = MSR788InsertAmmoStop, EjectAmmoStartSound = MSR788EjectAmmoStart, EjectAmmoStopSound = MSR788EjectAmmoStop, ShellFallSound = MSR788CartridgeFall, RackSound = MSR788Rack, AmmoType = Base.308Bullets, WeaponReloadType = boltactionnomag, ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = x4Scope x4Scope scope scope, ModelWeaponPart = x8Scope x8Scope scope scope, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Bipod Bipod bipod bipod, ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops, ModelWeaponPart = Sling Sling_R788 sling sling, ModelWeaponPart = Sling2 Sling2_R788 sling sling, RackAfterShoot = TRUE, MagazineType = Base.308Clip, JamGunChance = 5, AttachmentType = Rifle, StopPower = 20, } item VarmintRifle { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 24, WeaponSprite = R700, SoundVolume = 80, MinAngle = 0.995, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 4.0, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 2, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = R700 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MSR700BringToBear, SwingSound = MSR700Shoot, HitSound = BulletHitBody, ClickSound = MSR700Jam, SoundRadius = 80, MinDamage = 2.5, MaxDamage = 2.9, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = VarmintRifleVFE, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 40, HitChance = 35, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0, AimingPerkRangeModifier = 2.4, RecoilDelay = 90, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = MSR700Break, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = 223Box, MaxAmmo = 5, EquipSound = MSR700Equip, UnequipSound = MSR700UnEquip, InsertAmmoSound = MSR700InsertAmmo, EjectAmmoSound = MSR700EjectAmmo, InsertAmmoStartSound = MSR700InsertAmmoStart, InsertAmmoStopSound = MSR700InsertAmmoStop, EjectAmmoStartSound = MSR700EjectAmmoStart, EjectAmmoStopSound = MSR700EjectAmmoStop, ShellFallSound = MSR700CartridgeFall, RackSound = MSR700Rack, AmmoType = Base.223Bullets, WeaponReloadType = boltactionnomag, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = x4Scope x4Scope scope scope, ModelWeaponPart = x8Scope x8Scope scope scope, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Bipod Bipod bipod bipod, ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops, ModelWeaponPart = Sling Sling_R700 sling sling, ModelWeaponPart = Sling2 Sling2_R700 sling sling, RackAfterShoot = TRUE, JamGunChance = 5, AttachmentType = Rifle, StopPower = 15, } item SniperRifle { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 25, WeaponSprite = M24, SoundVolume = 90, MinAngle = 0.995, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3.6, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 3, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = M24 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MSR788BringToBear, SwingSound = MSR788Shoot, HitSound = BulletHitBody, ClickSound = MSR788Jam, SoundRadius = 90, MinDamage = 2.8, MaxDamage = 3.2, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = SniperRifleVFE, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 3, AimingPerkCritModifier = 45, HitChance = 25, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0, AimingPerkRangeModifier = 3, RecoilDelay = 85, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 25, AimingTime = 15, RequiresEquippedBothHands = TRUE, BreakSound = MSR788Break, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = 308Box, MaxAmmo = 5, EquipSound = MSR788Equip, UnequipSound = MSR788UnEquip, InsertAmmoSound = MSR700InsertAmmo, EjectAmmoSound = MSR700EjectAmmo, InsertAmmoStartSound = MSR700InsertAmmoStart, InsertAmmoStopSound = MSR700InsertAmmoStop, EjectAmmoStartSound = MSR700EjectAmmoStart, EjectAmmoStopSound = MSR700EjectAmmoStop, ShellFallSound = MSR788CartridgeFall, RackSound = MSR788Rack, AmmoType = Base.308Bullets, WeaponReloadType = boltactionnomag, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = x4Scope x4Scope scope scope, ModelWeaponPart = x8Scope x8Scope scope scope, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Bipod Bipod bipod bipod, ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops, ModelWeaponPart = Sling Sling_R700 sling sling, ModelWeaponPart = Sling2 Sling2_R700 sling sling, ModelWeaponPart = IronSight M24_Sights ironsight ironsight, RackAfterShoot = TRUE, JamGunChance = 5, AttachmentType = Rifle, StopPower = 20, } /************************CARBINES************************/ item LeverRifle { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 18, WeaponSprite = yellowboy, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 70, Weight = 4.0, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = W1866 Carbine, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MSR700BringToBear, SwingSound = MagnumShoot, HitSound = BulletHitBody, ClickSound = MSR700Jam, SoundRadius = 50, MinDamage = 1.0, MaxDamage = 1.2, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = yellowboy, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 35, CritDmgMultiplier = 4, AimingPerkCritModifier = 24, HitChance = 45, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 3, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = MSR700Break, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = Base.Bullets38Box, MaxAmmo = 8, EquipSound = MSR700Equip, UnequipSound = MSR700UnEquip, InsertAmmoSound = MagnumInsertAmmo, EjectAmmoSound = MagnumEjectAmmo, InsertAmmoStartSound = MSR700InsertAmmoStart, InsertAmmoStopSound = MSR700InsertAmmoStop, EjectAmmoStartSound = MSR700EjectAmmoStart, EjectAmmoStopSound = MSR700EjectAmmoStop, ShellFallSound = M36CartridgeFall, RackSound = LeverRack, AmmoType = Base.Bullets38, WeaponReloadType = Lever, ModelWeaponPart = x4Scope Leverx4Scope scope scope, ModelWeaponPart = Sling Sling_Levergun sling sling, ModelWeaponPart = Sling2 Sling2_Levergun sling sling, ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops, ModelWeaponPart = RedDot RedDot scope2 scope2, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, RackAfterShoot = TRUE, JamGunChance = 1, AttachmentType = Rifle, StopPower = 7, } /************************SUBMACHINEGUNS************************/ item MP5 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 20, WeaponSprite = mp5, SoundVolume = 60, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 70, Weight = 3.2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = False, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = MP5 Submachinegun, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 60, MinDamage = 1.0, MaxDamage = 1.2, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = MP5Solid, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 35, CritDmgMultiplier = 4, AimingPerkCritModifier = 27, HitChance = 45, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 0, SoundGain = 2, ReloadTime = 25, AimingTime = 25, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = Bullets9mmBox, MaxAmmo = 30, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = MP5_Magin, EjectAmmoSound = MP5_Magout, InsertAmmoStartSound = MSR700InsertAmmoStart, InsertAmmoStopSound = MSR700InsertAmmoStop, EjectAmmoStartSound = MSR700EjectAmmoStart, EjectAmmoStopSound = MSR700EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = MP5_Rack, MagazineType = Base.9mmClip30, AmmoType = Base.Bullets9mm, WeaponReloadType = MP5, JamGunChance = 2, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Sling Sling_MP5 sling sling, ModelWeaponPart = Sling2 Sling2_MP5 sling sling, StopPower = 2, } item MP5SD { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 18, WeaponSprite = mp5sd, SoundVolume = 30, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 70, Weight = 3.4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = False, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = MP5SD Submachinegun, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = MP5SDshot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 30, MinDamage = 0.8, MaxDamage = 1.0, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = MP5SD, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 35, CritDmgMultiplier = 4, AimingPerkCritModifier = 27, HitChance = 45, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 0, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = Bullets9mmBox, MaxAmmo = 30, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = MP5_Magin, EjectAmmoSound = MP5_Magout, InsertAmmoStartSound = MSR700InsertAmmoStart, InsertAmmoStopSound = MSR700InsertAmmoStop, EjectAmmoStartSound = MSR700EjectAmmoStart, EjectAmmoStopSound = MSR700EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = MP5_Rack, MagazineType = Base.9mmClip30, AmmoType = Base.Bullets9mm, WeaponReloadType = MP5, JamGunChance = 2, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Sling Sling_MP5SD sling sling, ModelWeaponPart = Sling2 Sling2_MP5SD sling sling, StopPower = 2, } item MP5Unfolded { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 20, WeaponSprite = mp5unfolded, SoundVolume = 60, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 70, Weight = 3.1, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = False, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = MP5 Submachinegun, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 60, MinDamage = 1.0, MaxDamage = 1.2, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = MP5VFE, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 35, CritDmgMultiplier = 4, AimingPerkCritModifier = 27, HitChance = 45, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 0, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = Bullets9mmBox, MaxAmmo = 30, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = MP5_Magin, EjectAmmoSound = MP5_Magout, InsertAmmoStartSound = MSR700InsertAmmoStart, InsertAmmoStopSound = MSR700InsertAmmoStop, EjectAmmoStartSound = MSR700EjectAmmoStart, EjectAmmoStopSound = MSR700EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = MP5_Rack, MagazineType = Base.9mmClip30, AmmoType = Base.Bullets9mm, WeaponReloadType = MP5, JamGunChance = 2, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Sling Sling_MP5Folding sling sling, ModelWeaponPart = Sling2 Sling2_MP5Folding sling sling, StopPower = 2, TorchCone = TRUE, LightStrength = 0, LightDistance = 15, Tags = WeaponLight, } item MP5Folded { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 16, WeaponSprite = mp5folded, SoundVolume = 60, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 70, Weight = 2.3, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, PiercingBullets = False, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = MP5 Submachinegun, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 60, MinDamage = 1.0, MaxDamage = 1.2, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = MP5FoldedVFE, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 4, AimingPerkCritModifier = 22, HitChance = 40, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 0, SoundGain = 2, ReloadTime = 25, AimingTime = 10, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = Bullets9mmBox, MaxAmmo = 30, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = MP5_Magin, EjectAmmoSound = MP5_Magout, InsertAmmoStartSound = MSR700InsertAmmoStart, InsertAmmoStopSound = MSR700InsertAmmoStop, EjectAmmoStartSound = MSR700EjectAmmoStart, EjectAmmoStopSound = MSR700EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = MP5_Rack, MagazineType = Base.9mmClip30, AmmoType = Base.Bullets9mm, WeaponReloadType = MP5, JamGunChance = 2, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = Sling Sling_MP5Folding sling sling, ModelWeaponPart = Sling2 Sling2_MP5Folding sling sling, StopPower = 2, TorchCone = TRUE, LightStrength = 0, LightDistance = 15, Tags = WeaponLight, } item MAC10Unfolded { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 16, WeaponSprite = mac10unfolded, SoundVolume = 55, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3.2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = MAC-10, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M1911BringToBear, SwingSound = M1911Shoot, HitSound = BulletHitBody, ClickSound = M1911Jam, SoundRadius = 55, MinDamage = 1.2, MaxDamage = 1.4, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = MAC10Unfolded, RunAnim = Run_Weapon2, CriticalChance = 30, CritDmgMultiplier = 4, AimingPerkCritModifier = 26, AimingPerkRangeModifier = 1.6, HitChance = 50, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 0, SoundGain = 1.5, ClipSize = 32, ReloadTime = 30, AimingTime = 20, BreakSound = M1911Break, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 32, EquipSound = M1911Equip, UnequipSound = M1911UnEquip, InsertAmmoSound = M1911InsertAmmo, EjectAmmoSound = M1911EjectAmmo, InsertAmmoStartSound = M1911InsertAmmoStart, InsertAmmoStopSound = M1911InsertAmmoStop, EjectAmmoStartSound = M1911EjectAmmoStart, EjectAmmoStopSound = M1911EjectAmmoStop, ShellFallSound = M1911CartridgeFall, RackSound = M1911Rack, MagazineType = Base.45Clip32, AmmoType = Base.Bullets45, WeaponReloadType = handgun2, JamGunChance = 2.5, AttachmentType = Holster, FireMode = Auto, FireModePossibilities = Auto/Single, StopPower = 7, } item MAC10Folded { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 10, WeaponSprite = mac10folded, SoundVolume = 55, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.8, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = MAC-10, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M1911BringToBear, SwingSound = M1911Shoot, HitSound = BulletHitBody, ClickSound = M1911Jam, SoundRadius = 55, MinDamage = 1.2, MaxDamage = 1.4, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = MAC10, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 20, AimingPerkRangeModifier = 1.6, HitChance = 30, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 0, SoundGain = 1.5, ClipSize = 32, ReloadTime = 30, AimingTime = 50, BreakSound = M1911Break, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 32, EquipSound = M1911Equip, UnequipSound = M1911UnEquip, InsertAmmoSound = M1911InsertAmmo, EjectAmmoSound = M1911EjectAmmo, InsertAmmoStartSound = M1911InsertAmmoStart, InsertAmmoStopSound = M1911InsertAmmoStop, EjectAmmoStartSound = M1911EjectAmmoStart, EjectAmmoStopSound = M1911EjectAmmoStop, ShellFallSound = M1911CartridgeFall, RackSound = M1911Rack, MagazineType = Base.45Clip32, AmmoType = Base.Bullets45, WeaponReloadType = handgun2, JamGunChance = 2.5, AttachmentType = Holster, FireMode = Auto, FireModePossibilities = Auto/Single, StopPower = 7, } /************************PISTOLS & REVOLVERS************************/ item Tec9 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 11, WeaponSprite = Tec9, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2.4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = TEC-9 Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M9BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, ClickSound = M9Jam, SoundRadius = 50, MinDamage = 0.8, MaxDamage = 1, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = Tec9, RunAnim = Run_Weapon2, CriticalChance = 10, CritDmgMultiplier = 4, AimingPerkCritModifier = 25, AimingPerkRangeModifier = 1.6, HitChance = 45, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 20, SoundGain = 1.5, ClipSize = 20, ReloadTime = 30, AimingTime = 50, BreakSound = M9Break, MetalValue = 30, AmmoBox = Bullets9mmBox, MaxAmmo = 20, EquipSound = M9Equip, UnequipSound = M9UnEquip, InsertAmmoSound = M9InsertAmmo, EjectAmmoSound = M9EjectAmmo, InsertAmmoStartSound = M9InsertAmmoStart, InsertAmmoStopSound = M9InsertAmmoStop, EjectAmmoStartSound = M9EjectAmmoStart, EjectAmmoStopSound = M9EjectAmmoStop, ShellFallSound = M9CartridgeFall, RackSound = M9Rack, MagazineType = 9mmClip20, AmmoType = Base.Bullets9mm, WeaponReloadType = handgun2, JamGunChance = 2, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, AttachmentType = Holster, StopPower = 5, } item Pistol { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 10, WeaponSprite = Handgun03, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M9 Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M9BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, ClickSound = M9Jam, SoundRadius = 50, MinDamage = 0.8, MaxDamage = 1.0, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = PistolVFE, RunAnim = Run_Weapon2, CriticalChance = 10, CritDmgMultiplier = 4, AimingPerkCritModifier = 24, AimingPerkRangeModifier = 1.6, HitChance = 40, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 15, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 45, BreakSound = M9Break, MetalValue = 30, AmmoBox = Bullets9mmBox, MaxAmmo = 15, EquipSound = M9Equip, UnequipSound = M9UnEquip, InsertAmmoSound = M9InsertAmmo, EjectAmmoSound = M9EjectAmmo, InsertAmmoStartSound = M9InsertAmmoStart, InsertAmmoStopSound = M9InsertAmmoStop, EjectAmmoStartSound = M9EjectAmmoStart, EjectAmmoStopSound = M9EjectAmmoStop, ShellFallSound = M9CartridgeFall, RackSound = M9Rack, MagazineType = Base.9mmClip, AmmoType = Base.Bullets9mm, WeaponReloadType = handgun, JamGunChance = 2, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, AttachmentType = Holster, StopPower = 5, } item Pistol2 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 10, WeaponSprite = M1911, SoundVolume = 55, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.6, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M1911 Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M1911BringToBear, SwingSound = M1911Shoot, HitSound = BulletHitBody, ClickSound = M1911Jam, SoundRadius = 55, MinDamage = 1, MaxDamage = 1.4, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = Pistol2VFE, RunAnim = Run_Weapon2, CriticalChance = 10, CritDmgMultiplier = 4, AimingPerkCritModifier = 24, AimingPerkRangeModifier = 1.6, HitChance = 45, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 15, SoundGain = 1.5, ClipSize = 7, ReloadTime = 30, AimingTime = 20, BreakSound = M1911Break, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 7, EquipSound = M1911Equip, UnequipSound = M1911UnEquip, InsertAmmoSound = M1911InsertAmmo, EjectAmmoSound = M1911EjectAmmo, InsertAmmoStartSound = M1911InsertAmmoStart, InsertAmmoStopSound = M1911InsertAmmoStop, EjectAmmoStartSound = M1911EjectAmmoStart, EjectAmmoStopSound = M1911EjectAmmoStop, ShellFallSound = M1911CartridgeFall, RackSound = M1911Rack, MagazineType = Base.45Clip, AmmoType = Base.Bullets45, WeaponReloadType = handgun, JamGunChance = 4.5, AttachmentType = Holster, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = OilFilterSuppressor2 OilFilterSuppressor2 oilfiltersuppressor2 oilfiltersuppressor2, StopPower = 7, } item MK23SOCOM { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 10, WeaponSprite = MK23SOCOM, SoundVolume = 22, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2.2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = MK23 Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M1911BringToBear, SwingSound = SuppressedShot, HitSound = BulletHitBody, ClickSound = M1911Jam, SoundRadius = 22, MinDamage = 0.9, MaxDamage = 1.2, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = MK23SOCOM, RunAnim = Run_Weapon2, CriticalChance = 8, CritDmgMultiplier = 4, AimingPerkCritModifier = 20, AimingPerkRangeModifier = 1.6, HitChance = 30, AimingPerkHitChanceModifier = 8, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 15, SoundGain = 1.5, ClipSize = 12, ReloadTime = 30, AimingTime = 20, BreakSound = M1911Break, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 12, EquipSound = M1911Equip, UnequipSound = M1911UnEquip, InsertAmmoSound = M1911InsertAmmo, EjectAmmoSound = M1911EjectAmmo, InsertAmmoStartSound = M1911InsertAmmoStart, InsertAmmoStopSound = M1911InsertAmmoStop, EjectAmmoStartSound = M1911EjectAmmoStart, EjectAmmoStopSound = M1911EjectAmmoStop, ShellFallSound = M1911CartridgeFall, RackSound = M1911Rack, MagazineType = Base.45Clip12, AmmoType = Base.Bullets45, WeaponReloadType = handgun, JamGunChance = 2.0, AttachmentType = Holster, StopPower = 7, TorchCone = TRUE, LightStrength = 0, LightDistance = 12, Tags = WeaponLight, } item Pistol3 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 11, WeaponSprite = Handgun, SoundVolume = 70, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.9, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = D-E Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = DesertEagleBringToBear, SwingSound = DesertEagleShoot, HitSound = BulletHitBody, ClickSound = DesertEagleJam, SoundRadius = 70, MinDamage = 2.0, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Pistol3VFE, RunAnim = Run_Weapon2, CriticalChance = 10, CritDmgMultiplier = 4, AimingPerkCritModifier = 24, AimingPerkRangeModifier = 1.6, HitChance = 35, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 25, SoundGain = 1.5, ClipSize = 8, ReloadTime = 30, AimingTime = 30, BreakSound = DesertEagleBreak, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 8, EquipSound = DesertEagleEquip, UnequipSound = DesertEagleUnequip, InsertAmmoSound = DesertEagleInsertAmmo, EjectAmmoSound = DesertEagleEjectAmmo, InsertAmmoStartSound = DesertEagleInsertAmmoStart, InsertAmmoStopSound = DesertEagleInsertAmmoStop, EjectAmmoStartSound = DesertEagleEjectAmmoStart, EjectAmmoStopSound = DesertEagleEjectAmmoStop, ShellFallSound = DesertEagleCartridgeFall, RackSound = DesertEagleRack, MagazineType = Base.44Clip, AmmoType = Base.Bullets44, WeaponReloadType = handgun, JamGunChance = 3, AttachmentType = Holster, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, StopPower = 9, } item Glock { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 10, WeaponSprite = Glock17, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.45, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = G17 Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M9BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, ClickSound = M9Jam, SoundRadius = 50, MinDamage = 0.8, MaxDamage = 1, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = Glock, RunAnim = Run_Weapon2, CriticalChance = 10, CritDmgMultiplier = 4, AimingPerkCritModifier = 24, AimingPerkRangeModifier = 1.6, HitChance = 45, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 15, SoundGain = 1.5, ClipSize = 17, ReloadTime = 30, AimingTime = 45, BreakSound = M9Break, MetalValue = 30, AmmoBox = Bullets9mmBox, MaxAmmo = 17, EquipSound = M9Equip, UnequipSound = M9UnEquip, InsertAmmoSound = M9InsertAmmo, EjectAmmoSound = M9EjectAmmo, InsertAmmoStartSound = M9InsertAmmoStart, InsertAmmoStopSound = M9InsertAmmoStop, EjectAmmoStartSound = M9EjectAmmoStart, EjectAmmoStopSound = M9EjectAmmoStop, ShellFallSound = M9CartridgeFall, RackSound = M9Rack, MagazineType = Base.9mmClip17, AmmoType = Base.Bullets9mm, WeaponReloadType = handgun, JamGunChance = 1.5, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = OilFilterSuppressor2 OilFilterSuppressor2 oilfiltersuppressor2 oilfiltersuppressor2, AttachmentType = Holster, StopPower = 5, } item Glock18 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 10, WeaponSprite = Glock17, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.45, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = G17 Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M9BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, ClickSound = M9Jam, SoundRadius = 50, MinDamage = 0.8, MaxDamage = 1, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = Glock, RunAnim = Run_Weapon2, CriticalChance = 10, CritDmgMultiplier = 4, AimingPerkCritModifier = 24, AimingPerkRangeModifier = 1.6, HitChance = 45, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 0, SoundGain = 1.5, ClipSize = 17, ReloadTime = 30, AimingTime = 45, BreakSound = M9Break, MetalValue = 30, AmmoBox = Bullets9mmBox, MaxAmmo = 17, EquipSound = M9Equip, UnequipSound = M9UnEquip, InsertAmmoSound = M9InsertAmmo, EjectAmmoSound = M9EjectAmmo, InsertAmmoStartSound = M9InsertAmmoStart, InsertAmmoStopSound = M9InsertAmmoStop, EjectAmmoStartSound = M9EjectAmmoStart, EjectAmmoStopSound = M9EjectAmmoStop, ShellFallSound = M9CartridgeFall, RackSound = M9Rack, MagazineType = Base.9mmClip17, AmmoType = Base.Bullets9mm, WeaponReloadType = handgun, JamGunChance = 1.5, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = OilFilterSuppressor2 OilFilterSuppressor2 oilfiltersuppressor2 oilfiltersuppressor2, AttachmentType = Holster, FireMode = Auto, FireModePossibilities = Auto/Single, StopPower = 5, } item P229 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 8, WeaponSprite = P229, SoundVolume = 53, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.2, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = P229 Pistol, MinRange = 0.51, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M9BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, ClickSound = M9Jam, SoundRadius = 50, MinDamage = 0.8, MaxDamage = 1, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = P229, RunAnim = Run_Weapon2, CriticalChance = 10, CritDmgMultiplier = 4, AimingPerkCritModifier = 19, AimingPerkRangeModifier = 1.6, HitChance = 50, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 15, SoundGain = 1.5, ClipSize = 13, ReloadTime = 30, AimingTime = 15, BreakSound = M9Break, MetalValue = 30, AmmoBox = Bullets9mmBox, MaxAmmo = 13, EquipSound = M9Equip, UnequipSound = M9UnEquip, InsertAmmoSound = M9InsertAmmo, EjectAmmoSound = M9EjectAmmo, InsertAmmoStartSound = M9InsertAmmoStart, InsertAmmoStopSound = M9InsertAmmoStop, EjectAmmoStartSound = M9EjectAmmoStart, EjectAmmoStopSound = M9EjectAmmoStop, ShellFallSound = M9CartridgeFall, RackSound = M9Rack, MagazineType = Base.9mmClip13, AmmoType = Base.Bullets9mm, WeaponReloadType = handgun, JamGunChance = 2, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, ModelWeaponPart = OilFilterSuppressor2 OilFilterSuppressor2 oilfiltersuppressor2 oilfiltersuppressor2, AttachmentType = Holster, StopPower = 5, } item CZ75 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 10, WeaponSprite = CZ75, SoundVolume = 53, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.2, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.55, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = CZ 75 Pistol, MinRange = 0.51, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M9BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, ClickSound = M9Jam, SoundRadius = 50, MinDamage = 0.8, MaxDamage = 1, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = CZ75, RunAnim = Run_Weapon2, CriticalChance = 15, CritDmgMultiplier = 4, AimingPerkCritModifier = 25, AimingPerkRangeModifier = 1.8, HitChance = 50, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 15, SoundGain = 1.5, ClipSize = 16, ReloadTime = 30, AimingTime = 15, BreakSound = M9Break, MetalValue = 30, AmmoBox = Bullets9mmBox, MaxAmmo = 16, EquipSound = M9Equip, UnequipSound = M9UnEquip, InsertAmmoSound = M9InsertAmmo, EjectAmmoSound = M9EjectAmmo, InsertAmmoStartSound = M9InsertAmmoStart, InsertAmmoStopSound = M9InsertAmmoStop, EjectAmmoStartSound = M9EjectAmmoStart, EjectAmmoStopSound = M9EjectAmmoStop, ShellFallSound = M9CartridgeFall, RackSound = M9Rack, MagazineType = Base.9mmClip16, AmmoType = Base.Bullets9mm, WeaponReloadType = handgun, JamGunChance = 1.5, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, AttachmentType = Holster, StopPower = 5, } item MK2 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 9, WeaponSprite = MK2, SoundVolume = 25, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.2, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = MK2 Pistol, MinRange = 0.51, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M9BringToBear, SwingSound = Mk2shoot, HitSound = BulletHitBody, ClickSound = M9Jam, SoundRadius = 25, MinDamage = 0.4, MaxDamage = 0.6, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = mk2, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 3, AimingPerkCritModifier = 25, AimingPerkRangeModifier = 1.8, HitChance = 65, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 10, SoundGain = 1.5, ClipSize = 10, ReloadTime = 30, AimingTime = 15, BreakSound = M9Break, MetalValue = 30, AmmoBox = 22Box, MaxAmmo = 10, EquipSound = M9Equip, UnequipSound = M9UnEquip, InsertAmmoSound = M9InsertAmmo, EjectAmmoSound = M9EjectAmmo, InsertAmmoStartSound = M9InsertAmmoStart, InsertAmmoStopSound = M9InsertAmmoStop, EjectAmmoStartSound = M9EjectAmmoStart, EjectAmmoStopSound = M9EjectAmmoStop, ShellFallSound = M9CartridgeFall, RackSound = M9Rack, MagazineType = Base.22ClipPistol, AmmoType = Base.22Bullets, WeaponReloadType = handgun, JamGunChance = 1.5, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, AttachmentType = Holster, StopPower = 1, } item MK2SD { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 8, WeaponSprite = MK2SD, SoundVolume = 15, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.2, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2.2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = MK2-SD Pistol, MinRange = 0.51, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M9BringToBear, SwingSound = Mk2SDshoot, HitSound = BulletHitBody, ClickSound = M9Jam, SoundRadius = 15, MinDamage = 0.3, MaxDamage = 0.5, SplatSize = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = mk2sd, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 3, AimingPerkCritModifier = 25, AimingPerkRangeModifier = 1.8, HitChance = 65, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 10, SoundGain = 1.5, ClipSize = 10, ReloadTime = 30, AimingTime = 15, BreakSound = M9Break, MetalValue = 30, AmmoBox = 22Box, MaxAmmo = 10, EquipSound = M9Equip, UnequipSound = M9UnEquip, InsertAmmoSound = M9InsertAmmo, EjectAmmoSound = M9EjectAmmo, InsertAmmoStartSound = M9InsertAmmoStart, InsertAmmoStopSound = M9InsertAmmoStop, EjectAmmoStartSound = M9EjectAmmoStart, EjectAmmoStopSound = M9EjectAmmoStop, ShellFallSound = M9CartridgeFall, RackSound = M9Rack, MagazineType = Base.22ClipPistol, AmmoType = Base.22Bullets, WeaponReloadType = handgun, JamGunChance = 1.5, ModelWeaponPart = Laser Laser laser laser, ModelWeaponPart = LaserOn LaserOn laser laser, AttachmentType = Holster, StopPower = 1, } item Revolver { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 10, WeaponSprite = Revolver, SoundVolume = 55, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.8, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, MinDamage = 1, MaxDamage = 1.4, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M625 Revolver, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 55, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = RevolverVFE, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 20, AimingPerkRangeModifier = 1.6, HitChance = 40, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 25, SoundGain = 1.5, ReloadTime = 30, AimingTime = 25, BreakSound = M625Break, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 6, BringToBearSound = M625BringToBear, SwingSound = M625Shoot, HitSound = BulletHitBody, ClickSound = M625Jam, EquipSound = M625Equip, UnequipSound = M625UnEquip, InsertAmmoSound = M625InsertAmmo, EjectAmmoSound = M625EjectAmmo, InsertAmmoStartSound = M625InsertAmmoStart, InsertAmmoStopSound = M625InsertAmmoStop, EjectAmmoStartSound = M625EjectAmmoStart, EjectAmmoStopSound = M625EjectAmmoStop, ShellFallSound = M625CartridgeFall, AmmoType = Base.Bullets45, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, ModelWeaponPart = RedDot RedDot reddot reddot, StopPower = 9, } item Revolver_Short { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 8, WeaponSprite = Revolver_Short, SoundVolume = 35, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M10-5 Revolver, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 35, MinDamage = 0.8, MaxDamage = 1.0, SplatSize = 3, KnockdownMod = 1, SplatBloodOnNoDeath = TRUE, Icon = Revolver_ShortVFE, RunAnim = Run_Weapon2, CriticalChance = 10, CritDmgMultiplier = 4, AimingPerkCritModifier = 19, AimingPerkRangeModifier = 1.6, HitChance = 50, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 17, SoundGain = 1.5, ReloadTime = 30, AimingTime = 10, BreakSound = M36Break, MetalValue = 30, AmmoBox = Bullets38Box, MaxAmmo = 6, BringToBearSound = M36BringToBear, SwingSound = M36Shoot, HitSound = BulletHitBody, ClickSound = M36Jam, EquipSound = M36Equip, UnequipSound = M36UnEquip, InsertAmmoSound = M36InsertAmmo, EjectAmmoSound = M36EjectAmmo, InsertAmmoStartSound = M36InsertAmmoStart, InsertAmmoStopSound = M36InsertAmmoStop, EjectAmmoStartSound = M36EjectAmmoStart, EjectAmmoStopSound = M36EjectAmmoStop, ShellFallSound = M36CartridgeFall, AmmoType = Base.Bullets38, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, StopPower = 5, } item Revolver_Long { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 11, WeaponSprite = Revolver_Long, SoundVolume = 70, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 20, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = Magnum, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 70, MinDamage = 2.0, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Revolver_LongVFE, RunAnim = Run_Weapon2, CriticalChance = 10, CritDmgMultiplier = 4, AimingPerkCritModifier = 25, AimingPerkRangeModifier = 1.6, HitChance = 40, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 32, SoundGain = 1.5, ReloadTime = 30, AimingTime = 40, BreakSound = MagnumBreak, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 6, BringToBearSound = MagnumBringToBear, SwingSound = MagnumShoot, HitSound = BulletHitBody, ClickSound = MagnumJam, EquipSound = MagnumEquip, UnequipSound = MagumUnEquip, InsertAmmoSound = MagnumInsertAmmo, EjectAmmoSound = MagnumEjectAmmo, InsertAmmoStartSound = MagnumInsertAmmoStart, InsertAmmoStopSound = MagnumInsertAmmoStop, EjectAmmoStartSound = MagnumEjectAmmoStart, EjectAmmoStopSound = MagnumEjectAmmoStop, ShellFallSound = MagnumCartridgeFall, AmmoType = Base.Bullets44, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, ModelWeaponPart = RedDot RedDot reddot reddot, StopPower = 12, } /************************ MELEE ************************/ item M16Bayonet { DisplayCategory = Weapon, MaxRange = 0.9, WeaponSprite = M9Bayonet, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 15, Weight = 0.5, SplatNumber = 4, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 15, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = M9 Bayonet, MinRange = 0.61, CloseKillMove = Jaw_Stab, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = M9Bayonet, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 2, EnduranceMod = 0.5, BreakSound = HuntingKnifeBreak, MetalValue = 30, CriticalChance = 50, CritDmgMultiplier = 3, MinDamage = 0.8, MaxDamage = 1.4, WeaponLength = 0.25, DamageCategory = Slash, DamageMakeHole = TRUE, HitFloorSound = HuntingKnifeHit, ImpactSound = HuntingKnifeHit, DoorHitSound = HuntingKnifeHit, HitSound = HuntingKnifeHit, SwingSound = HuntingKnifeSwing, AttachmentType = Knife, Tags = CutPlant;SharpKnife, } item SpearBayonet { DisplayCategory = WeaponCrafted, MaxRange = 1.48, WeaponSprite = SpearBayonet, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Spear, ConditionLowerChanceOneIn = 8, Weight = 2.2, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Spear, ConditionMax = 13, MaxHitCount = 2, DoorDamage = 7, SwingAnim = Spear, DisplayName = Spear With Bayonet, MinRange = 0.98, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = SpearKnife, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 30, CritDmgMultiplier = 10, MinDamage = 1.3, MaxDamage = 1.8, DamageCategory = Slash, DamageMakeHole = TRUE, BreakSound = SpearHuntingKnifeBreak, HitFloorSound = SpearHuntingKnifeHit, ImpactSound = SpearHuntingKnifeHit, DoorHitSound = SpearHuntingKnifeHit, HitSound = SpearHuntingKnifeHit, SwingSound = SpearHuntingKnifeSwing, SoundMap = SpearStab SpearHuntingKnifeStab, AttachmentType = Shovel, Tags = FishingSpear, } }