module Video_Game_Consoles { imports { Base } /***GameBoy***/ sound zelda_game_gb { category = Player, clip { file = media/sound/zelda_game_gb.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.1, } } sound tetris_game_gb { category = Player, clip { file = media/sound/tetris_game_gb.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.1, } } sound fantasy_game_gb { category = Player, clip { file = media/sound/fantasy_game_gb.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.4, } } sound kirby_game_gb { category = Player, clip { file = media/sound/kirby_game_gb.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.4, } } sound mario_game_gb { category = Player, clip { file = media/sound/mario_game_gb.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.4, } } /***GameGear***/ sound Contra_game_GG { category = Player, clip { file = media/sound/Contra_game_GG.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.6, } } /***NES***/ sound Contra_game_NES { category = Player, clip { file = media/sound/Contra_game_NES.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.6, } } sound Mario_game_NES { category = Player, clip { file = media/sound/Mario_game_NES.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.6, } } sound Megaman_game_NES { category = Player, clip { file = media/sound/Megaman_game_NES.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.6, } } sound Metroid_game_NES { category = Player, clip { file = media/sound/Metroid_game_NES.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 1.5, } } sound Zelda_game_NES { category = Player, clip { file = media/sound/Zelda_game_NES.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 1, } } /***Genesis***/ sound Aladdin_game_Genesis { category = Player, clip { file = media/sound/Aladdin_game_Genesis.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.6, } } sound Gaxe_game_Genesis { category = Player, clip { file = media/sound/Gaxe_game_Genesis.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 1, } } sound Ghouls_game_Genesis { category = Player, clip { file = media/sound/Ghouls_game_Genesis.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 1, } } sound Sonic_game_Genesis { category = Player, clip { file = media/sound/Sonic_game_Genesis.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.6, } } sound Street_game_Genesis { category = Player, clip { file = media/sound/Street_game_Genesis.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 1, } } /***SNES***/ sound MarioWorld_game_SNES { category = Player, clip { file = media/sound/MarioWorld_game_SNES.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 1, } } sound Mana_game_SNES { category = Player, clip { file = media/sound/Mana_game_SNES.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.8, } } sound StarFox_game_SNES { category = Player, clip { file = media/sound/StarFox_game_SNES.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.8, } } sound MK2_game_SNES { category = Player, clip { file = media/sound/MK2_game_SNES.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.8, } } sound NBA_game_SNES { category = Player, clip { file = media/sound/NBA_game_SNES.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.6, } } /***Atari***/ sound Asteroids_game_Atari { category = Player, clip { file = media/sound/Asteroids_game_Atari.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.4, } } sound Spaceinvaders_game_Atari { category = Player, clip { file = media/sound/Spaceinvaders_game_Atari.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.4, } } sound MSPacman_game_Atari { category = Player, clip { file = media/sound/MSPacman_game_Atari.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.4, } } sound Combat_game_Atari { category = Player, clip { file = media/sound/Combat_game_Atari.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.8, } } sound Pitfall_game_Atari { category = Player, clip { file = media/sound/Pitfall_game_Atari.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 0.4, } } /***Game_Gear***/ sound sor2_game_gg { category = Player, clip { file = media/sound/sor2_game_gg.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 2, } } sound AxBattler_game_gg { category = Player, clip { file = media/sound/AxBattler_game_gg.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 2, } } sound Shinobi_game_gg { category = Player, clip { file = media/sound/Shinobi_game_gg.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 2, } } sound Sonic_game_gg { category = Player, clip { file = media/sound/Sonic_game_gg.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 2, } } sound Vampire_game_gg { category = Player, clip { file = media/sound/Vampire_game_gg.ogg, distanceMin = 0, distanceMax = 4, reverbMaxRange = 0, reverbFactor = 0, volume = 2, } } }