module Base { /* NOTE: overwriting vanilla items is generally a BAD PRACTICE. However, for whatever reason, using lua + the DoParam function to modify the script items in question did not work in this instance. I have no idea why; using lua in that fashion has always worked before in my experience, and is best pratices, but in this case I had to overwrite the scripts themselves. Hopefully I will be able to figure out the issue and find a solution that works w/o overwriting vanilla items, as it is a BAD PRACTICE. */ item Generator { DisplayCategory = Electronics, Weight = 40, Type = Normal, DisplayName = Generator, Icon = Generator, Tooltip = Tooltip_Generator, RequiresEquippedBothHands = true, MetalValue = 500, ConditionMax = 100, Tags = HeavyItem, StaticModel = PA_Generator, primaryAnimMask = HoldingTorchRight, secondaryAnimMask = HoldingTorchLeft, } item CorpseMale { DisplayCategory = Corpse, Weight = 20.0, Type = Normal, DisplayName = Corpse, Icon = DeadPerson_MaleZombie, RequiresEquippedBothHands = true, Tags = HeavyItem, StaticModel = PA_Corpse, primaryAnimMask = HoldingTorchRight, secondaryAnimMask = HoldingTorchLeft, } item CorpseFemale { DisplayCategory = Corpse, Weight = 20.0, Type = Normal, DisplayName = Corpse, Icon = DeadPerson_FemaleZombie, RequiresEquippedBothHands = true, Tags = HeavyItem, StaticModel = PA_Corpse, primaryAnimMask = HoldingTorchRight, secondaryAnimMask = HoldingTorchLeft, } }