Sandbox_CN = { Sandbox_WeaponModifiers_IgnoreIrrelevantWeapons_tooltip = "è¯æ¡ä¸ä¼šåº”用于éžå¸¸è§„çš„æ¦å™¨.<br>(钢笔ã€å‹ºåã€å‰åã€é’“鱼竿ã€çƒ¹é¥ªé”…, 以åŠæœ¨æ¿ã€é‡‘属棒ã€é‡‘属管ç‰å»ºç‘ææ–™.)<br>", Sandbox_WeaponModifiers_RangedWeaponsChanceMultiplier_tooltip = "较高 = 将属性è¯æ¡åº”用于远程æ¦å™¨çš„å¯èƒ½æ€§æ›´å¤§.<br>较低 = 将属性è¯æ¡åº”用于远程æ¦å™¨çš„å¯èƒ½æ€§è¾ƒä½Ž.", Sandbox_WeaponModifiers_MaxModifierChance = "å³°å€¼å‡ çŽ‡ (%)", Sandbox_WeaponModifiers_OriginalModifierChance = "èµ·å§‹å‡ çŽ‡ (%)", Sandbox_WeaponModifiers_AttachedWeaponsChanceMultiplier_tooltip = "更高=僵尸身上æ¦å™¨å…·æœ‰å±žæ€§è¯æ¡çš„å¯èƒ½æ€§æ›´å¤§.<br>更低=僵尸身上æ¦å™¨å…·æœ‰å±žæ€§è¯æ¡çš„å¯èƒ½æ€§æ›´ä½Ž.", Sandbox_WeaponModifiers_IgnoreIrrelevantWeapons = "忽略éžå¸¸è§„çš„æ¦å™¨", Sandbox_WeaponModifiers_PeakDay = "峰值日", Sandbox_WeaponModifiers_RangedWeaponsChanceMultiplier = "远程æ¦å™¨å‡ 率乘数", Sandbox_WeaponModifiers_AttachedWeaponsChanceMultiplier = "僵尸æ¦å™¨å‡ 率", Sandbox_WeaponModifiers_StartRarityTweaker = "起始稀有度", Sandbox_WeaponModifiers_PeakRarityTweaker = "峰值稀有度", Sandbox_WeaponModifiers_StartDay = "起始日", Sandbox_WeaponModifiers_StartRarityTweaker_tooltip = "较低=æ£é¢è¯æ¡çš„å‡ çŽ‡æ›´é«˜, è´Ÿé¢è¯æ¡çš„å‡ çŽ‡æ›´ä½Ž<br>更高=æ£é¢è¯æ¡çš„å‡ çŽ‡æ›´ä½Ž, è´Ÿé¢è¯æ¡çš„å‡ çŽ‡æ›´é«˜<br><br>è¦å‘Šï¼š0=所有è¯æ¡éƒ½åªå˜åœ¨äºŽä¼ 说ä¸<br>", Sandbox_WeaponModifiers = "æ¦å™¨å±žæ€§è¯æ¡", Sandbox_WeaponModifiers_PeakRarityTweaker_tooltip = "较低=æ£é¢è¯æ¡å‡ 率更高, è´Ÿé¢è¯æ¡çš„å‡ çŽ‡æ›´ä½Ž<br>更高=æ£é¢è¯æ¡å‡ 率更低, è´Ÿé¢è¯æ¡çš„å‡ çŽ‡æ›´é«˜<br><br>è¦å‘Šï¼š0=所有è¯æ¡éƒ½åªå˜åœ¨äºŽä¼ 说ä¸<br>", }