Sandbox_CN = { Sandbox_WeaponModifiers_IgnoreIrrelevantWeapons_tooltip = "词条不会应用于非常规的武器.
(钢笔、勺子、叉子、钓鱼竿、烹饪锅, 以及木板、金属棒、金属管等建筑材料.)
", Sandbox_WeaponModifiers_RangedWeaponsChanceMultiplier_tooltip = "较高 = 将属性词条应用于远程武器的可能性更大.
较低 = 将属性词条应用于远程武器的可能性较低.", Sandbox_WeaponModifiers_MaxModifierChance = "峰值几率 (%)", Sandbox_WeaponModifiers_OriginalModifierChance = "起始几率 (%)", Sandbox_WeaponModifiers_AttachedWeaponsChanceMultiplier_tooltip = "更高=僵尸身上武器具有属性词条的可能性更大.
更低=僵尸身上武器具有属性词条的可能性更低.", Sandbox_WeaponModifiers_IgnoreIrrelevantWeapons = "忽略非常规的武器", Sandbox_WeaponModifiers_PeakDay = "峰值日", Sandbox_WeaponModifiers_RangedWeaponsChanceMultiplier = "远程武器几率乘数", Sandbox_WeaponModifiers_AttachedWeaponsChanceMultiplier = "僵尸武器几率", Sandbox_WeaponModifiers_StartRarityTweaker = "起始稀有度", Sandbox_WeaponModifiers_PeakRarityTweaker = "峰值稀有度", Sandbox_WeaponModifiers_StartDay = "起始日", Sandbox_WeaponModifiers_StartRarityTweaker_tooltip = "较低=正面词条的几率更高, 负面词条的几率更低
更高=正面词条的几率更低, 负面词条的几率更高

警告:0=所有词条都只存在于传说中
", Sandbox_WeaponModifiers = "武器属性词条", Sandbox_WeaponModifiers_PeakRarityTweaker_tooltip = "较低=正面词条几率更高, 负面词条的几率更低
更高=正面词条几率更低, 负面词条的几率更高

警告:0=所有词条都只存在于传说中
", }