Sandbox_EN = { Sandbox_WeaponModifiers = "Weapon Modifiers", Sandbox_WeaponModifiers_StartDay = "Start Day", Sandbox_WeaponModifiers_PeakDay = "Peak Day", Sandbox_WeaponModifiers_OriginalModifierChance = "Start Chance of modifier (%)", Sandbox_WeaponModifiers_MaxModifierChance = "Peak Chance of modifier (%)", Sandbox_WeaponModifiers_StartRarityTweaker = "Start Rarity Tweaker", Sandbox_WeaponModifiers_StartRarityTweaker_tooltip = "lower = higher chance of better modifiers and lower chance of bad modifiers
higher = lower chance of better modifiers and higher chance of bad modifiers

WARNING: 0 = ALL modifiers are LEGENDARY rarity
", Sandbox_WeaponModifiers_PeakRarityTweaker = "Peak Rarity Tweaker", Sandbox_WeaponModifiers_PeakRarityTweaker_tooltip = "lower = higher chance of better modifiers and lower chance of bad modifiers
higher = lower chance of better modifiers and higher chance of bad modifiers

WARNING: 0 = ALL modifiers are LEGENDARY rarity
", Sandbox_WeaponModifiers_AttachedWeaponsChanceMultiplier = "Chance multiplier for Attached Weapons", Sandbox_WeaponModifiers_AttachedWeaponsChanceMultiplier_tooltip = "For weapons stuck / attached to zombies.

Higher = Bigger chance of applying a random modifier to weapons attached to zombies.
Lower = lower chance of applying a random modifier to weapons ATTACHED to zombies.
", Sandbox_WeaponModifiers_RangedWeaponsChanceMultiplier = "Chance multiplier for Ranged Weapons", Sandbox_WeaponModifiers_RangedWeaponsChanceMultiplier_tooltip = "For ALL ranged weapons.

Does nothing if you're using the Realistic list.

Higher = Bigger chance of applying a random modifier to all RANGED weapons.
Lower = lower chance of applying a random modifier to all RANGED weapons.", Sandbox_WeaponModifiers_ChanceMultiplierForCraftedRangedWeapons = "Chance multiplier for CRAFTED Ranged Weapons", Sandbox_WeaponModifiers_ChanceMultiplierForCraftedRangedWeapons_tooltip = "For CRAFTED Ranged Weapons only.

Does nothing if you're using the Realistic list.

Does nothing if you are playing VANILLA or aren't using mods that add ranged weapons.

LEAVE THIS AT ZERO IF YOU ARE USING BRITA
or similar mods that add different forms to ranged weapons.
(folding/unfolding stock for example...)

Higher = Bigger chance of applying a random modifier to CRAFTED RANGED weapons.
Lower = lower chance of applying a random modifier to CRAFTED RANGED weapons.
", Sandbox_WeaponModifiers_ChanceMultiplierForCraftedMeleeWeapons= "Chance multiplier for CRAFTED Melee Weapons", Sandbox_WeaponModifiers_ChanceMultiplierForCraftedMeleeWeapons_tooltip = "For CRAFTED Melee Weapons only.

Set this to zero if you're using mods that add different forms to melee weapons.
(switch between axe/spear mode for example...)

Higher = Bigger chance of applying a random modifier to CRAFTED MELEE weapons.
Lower = lower chance of applying a random modifier to CRAFTED MELEE weapons.
", Sandbox_WeaponModifiers_IgnoreIrrelevantWeapons = "Ignore irrelevant weapons", Sandbox_WeaponModifiers_IgnoreIrrelevantWeapons_tooltip = "Modifiers won't be applied to irrelevant weapons.
(pens, spoons, forks, fishing rods, cooking pans, as well as construction materials like planks, metal bars, metal pipes.)
", }