module Base { model FullBloodBagGround { mesh = WorldItems/bloodbag/Bloodbag, texture = uv/FullBloodBag, } model FullBloodBag { mesh = items/bloodbag/Bloodbag, texture = uv/FullBloodBag, } model EmptyBloodBagGround { mesh = WorldItems/bloodbag/Bloodbag, texture = uv/EmptyBloodBag, } model EmptyBloodBag { mesh = items/bloodbag/Bloodbag, texture = uv/EmptyBloodBag, } model CatheterGround { mesh = WorldItems/bloodbag/Catheter, texture = uv/Catheter, } model Catheter { mesh = items/bloodbag/Catheter, texture = uv/Catheter, } model PlasmaBagGround { mesh = WorldItems/bloodbag/Bloodbag, texture = uv/PlasmaBag, } model PlasmaBag { mesh = items/bloodbag/Bloodbag, texture = uv/PlasmaBag, } }