module Rotators { template vehicle TruckWaterTankLid { part WaterTankLid { category = watertank, area = TankLid, door { } anim Close { sound = VehicleTrunkCloseStandard, anim = TankLid_closing, rate = 2.5, } anim Open { sound = VehicleTrunkOpenStandard, anim = TankLid_closing, reverse = TRUE, rate = 1.5, } anim Closed { anim = TankLid_closing, reverse = TRUE, animate = FALSE, } anim Opened { anim = TankLid_closing, animate = FALSE, } anim Lock { sound = LockVehicleDoorStandard, } anim Unlock { sound = UnlockVehicleDoorStandard, } anim IsLocked { sound = VehicleDoorIsLockedStandard, } anim ActorOpen { anim = WindowOpenSuccess, rate = 0.15, angle = 0.0 -90.0 0.0, } anim ActorClose { anim = Attack_Shove, rate = 0.3, angle = 0.0 -90.0 0.0, } itemType = Rotators.WaterTrailerTankLid, mechanicRequireKey = false, repairMechanic = true, table install { items { item { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 300, skills = Mechanics:3, recipes = Basic Mechanics, test = Vehicles.InstallTest.Default, complete = Vehicles.InstallComplete.Door, } table uninstall { items { item { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 300, skills = Mechanics:3, recipes = Basic Mechanics, test = Vehicles.UninstallTest.Default, complete = Vehicles.UninstallComplete.Door, } lua { create = Vehicles.Create.Door, /*init = Vehicles.Init.Door, use = Vehicles.Use.Door,*/ } } } }