module Rotators { /* SMALL TRAILER */ model TrailerWaterSmallBase { mesh = vehicles/Trailers_rWaterTrailerSmall|Body_mesh, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0035, } model WaterTrailerSmalltrunkR { mesh = vehicles/Trailers_rWaterTrailerSmall|Trunk1_mesh, shader = vehicle, static = FALSE, scale = 0.001115, } model WaterTrailerSmalltrunkL { mesh = vehicles/Trailers_rWaterTrailerSmall|Trunk2_mesh, shader = vehicle, static = FALSE, scale = 0.001115, } model WaterTrailerSmallTankLid { mesh = vehicles/Trailers_rWaterTrailerSmall|TankLid_mesh, shader = vehicle, static = FALSE, scale = 0.0011235, } model TrailerWaterSmallWheelR { mesh = vehicles/Trailers_rWaterTrailerSmall_Wheel, texture = vehicles/Trailers_rWaterTrailerSmall_Wheel, shader = vehiclewheel, scale = 0.003, /*mesh = vehicles/Trailers_rWaterTrailerSmall_Wheel, texture = vehicles/Trailers_rWaterTrailerSmallWheels, */ } model TrailerWaterSmallWheelL { mesh = vehicles/Trailers_rWaterTrailerSmall_Wheel, texture = vehicles/Trailers_rWaterTrailerSmall_Wheel, shader = vehiclewheel, scale = 0.003, /*mesh = vehicles/Trailers_rWaterTrailerSmall_Wheel, texture = vehicles/Trailers_rWaterTrailerSmallWheels, */ } /* BIG TRAILER */ model TrailerWaterBigBase { mesh = vehicles/Trailers_rWaterTrailerBig|Body_mesh, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.1, } model WaterTrailerBigtrunk { mesh = vehicles/Trailers_rWaterTrailerBig|Trunk_mesh, shader = vehicle, static = FALSE, scale = 0.025, } model WaterTrailerBigTankLid { mesh = vehicles/Trailers_rWaterTrailerBig|TankLid_mesh, shader = vehicle, static = FALSE, scale = 0.025, } model WaterTrailerBigTankPump { mesh = vehicles/Trailers_rWaterTrailerBig|Hose_mesh, shader = vehicle, static = FALSE, scale = 0.025, } model TrailerWaterBigfrontwheelleft { mesh = vehicles/Trailers_rWaterTrailerBig_Wheel, texture = vehicles/Trailers_rWaterTrailerBig_Wheel, shader = vehiclewheel, scale = 0.1, } model TrailerWaterBigfrontwheelright { mesh = vehicles/Trailers_rWaterTrailerBig_Wheel, texture = vehicles/Trailers_rWaterTrailerBig_Wheel, shader = vehiclewheel, scale = 0.1, } model TrailerWaterBigrearwheelleft { mesh = vehicles/Trailers_rWaterTrailerBig_Wheel, texture = vehicles/Trailers_rWaterTrailerBig_Wheel, shader = vehiclewheel, scale = 0.1, } model TrailerWaterBigrearwheelright { mesh = vehicles/Trailers_rWaterTrailerBig_Wheel, texture = vehicles/Trailers_rWaterTrailerBig_Wheel, shader = vehiclewheel, scale = 0.1, } /* ALTERNATIVE */ model TrailerPropaneBase { mesh = vehicles/Trailers_rWaterTrailerBig2|Body_mesh, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.1, } /* ITEMS */ model WaterTrailerTankLidWI { mesh = vehicles/Trailers_rTankLidWI, texture = Vehicles/Trailers_rWaterBig_USMCGreen, scale = 0.05, } model WaterTrailerWaterFilterWI { mesh = WorldItems/Battery, texture = WorldItems/rWaterFilter, scale = 0.75, } }