module Base { item 500Tank1 { Weight = 15.0, Type = Normal, DisplayName = Storage Tank, Icon = CarGastank, VehicleType = 1, MaxCapacity = 461, ConditionAffectsCapacity = true, ConditionMax = 100, ChanceToSpawnDamaged = 80, MechanicsItem = TRUE, } item 500Tank2 { Weight = 22.0, Type = Normal, DisplayName = Storage Tank, Icon = CarGastank, VehicleType = 2, MaxCapacity = 461, ConditionAffectsCapacity = true, ConditionMax = 100, ChanceToSpawnDamaged = 80, MechanicsItem = TRUE, } item 500Tank3 { Weight = 14.0, Type = Normal, DisplayName = Storage Tank, Icon = CarGastank, VehicleType = 3, MaxCapacity = 461, ConditionAffectsCapacity = true, ConditionMax = 100, ChanceToSpawnDamaged = 80, MechanicsItem = TRUE, } item 1000Tank1 { Weight = 15.0, Type = Normal, DisplayName = Storage Tank, Icon = CarGastank, VehicleType = 1, MaxCapacity = 1000, ConditionAffectsCapacity = true, ConditionMax = 100, ChanceToSpawnDamaged = 60, MechanicsItem = TRUE, } item 1000Tank2 { Weight = 22.0, Type = Normal, DisplayName = Storage Tank, Icon = CarGastank, VehicleType = 2, MaxCapacity = 1000, ConditionAffectsCapacity = true, ConditionMax = 100, ChanceToSpawnDamaged = 60, MechanicsItem = TRUE, } item 1000Tank3 { Weight = 14.0, Type = Normal, DisplayName = Storage Tank, Icon = CarGastank, VehicleType = 3, MaxCapacity = 1000, ConditionAffectsCapacity = true, ConditionMax = 100, ChanceToSpawnDamaged = 60, MechanicsItem = TRUE, } fixing Fix BigTank Welding { Require : 500Tank1;500Tank2;500Tank3;1000Tank1;1000Tank2;1000Tank3, GlobalItem : BlowTorch=2, ConditionModifier : 1.2, Fixer : SheetMetal; MetalWelding=6;Mechanics=7, Fixer : SmallSheetMetal=2; MetalWelding=6;Mechanics=7, } template vehicle TruckTank { part 500FuelTank { area = GasTank, category = gastank, itemType = 500Tank, mechanicRequireKey = false, repairMechanic = true, container { test = Vehicles.ContainerAccess.GasTank, contentType = Gasoline Storage, conditionAffectsCapacity = true, } lua { create = Vehicles.Create.GasTank, } } part 1000FuelTank { area = GasTank, category = gastank, itemType = 1000Tank, mechanicRequireKey = false, repairMechanic = true, container { test = Vehicles.ContainerAccess.GasTank, contentType = Gasoline Storage, conditionAffectsCapacity = true, } lua { create = Vehicles.Create.GasTank, } } } }