module ATA2 { imports { Base } item ATA2ItemContainer { DisplayCategory = TuningService, Weight = 1.0, Type = Normal, DisplayName = ATA2ItemContainer, MaxCapacity = 35, ConditionAffectsCapacity = false, ConditionMax = 100, MechanicsItem = TRUE, } /* Bullbars ████──█─█─█───█───████──████─████─███ █──██─█─█─█───█───█──██─█──█─█──█─█── ████──█─█─█───█───████──████─████─███ █──██─█─█─█───█───█──██─█──█─█─█────█ ████──███─███─███─████──█──█─█─█──███ */ model ATABullbar1World { mesh = WorldItems/ATA_BullbarPolice_1, texture = Vehicles/ATA_Dodge_items, scale = 0.014, } item ATABullbarPoliceItem1 /* Vehicle */ { DisplayCategory = Tuning, Weight = 10.0, Type = Normal, DisplayName = ATABullbarPoliceItem1, Icon = ATABullbarPoliceItem1, ConditionMax = 100, ChanceToSpawnDamaged = 25, MechanicsItem = TRUE, Tooltip = Tooltip_item_tuning, WorldStaticModel = ATA2.ATABullbar1World, } recipe Cut ATABullbarPoliceItem1 { ATABullbarPoliceItem1=1, BlowTorch=2, keep WeldingMask, Result:MetalPipe=4, Time:350.0, Category:Welding, SkillRequired:MetalWelding=2, OnCreate:Recipe.OnCreate.CutATAUnusableMetal, OnGiveXP:Recipe.OnGiveXP.MetalWelding10, NeedToBeLearn:false, } model ATABullbar1World { mesh = WorldItems/ATA_Muscle_items|ATAMustangBullbar1World, texture = Vehicles/ATA_Muscle_items, scale = 0.014, } item ATABullbar1Item /* Vehicle */ { DisplayCategory = Tuning, Weight = 10.0, Type = Normal, DisplayName = ATABullbar1Item, Icon = ATABullbar1Item, ConditionMax = 100, ChanceToSpawnDamaged = 25, MechanicsItem = TRUE, Tooltip = Tooltip_item_tuning, WorldStaticModel = ATA2.ATABullbar1World, } recipe Cut ATABullbar1Item { ATABullbar1Item=1, BlowTorch=2, keep WeldingMask, Result:MetalPipe=4, Time:350.0, Category:Welding, SkillRequired:MetalWelding=2, OnCreate:Recipe.OnCreate.CutATAUnusableMetal, OnGiveXP:Recipe.OnGiveXP.MetalWelding10, NeedToBeLearn:false, } model ATABullbar2World { mesh = WorldItems/ATA_Muscle_items|ATAMustangBullbar2World, texture = Vehicles/ATA_Muscle_items, scale = 0.014, } item ATABullbar2Item /* Vehicle */ { DisplayCategory = Tuning, Weight = 10.0, Type = Normal, DisplayName = ATABullbar2Item, Icon = ATABullbar2Item, ConditionMax = 100, ChanceToSpawnDamaged = 25, MechanicsItem = TRUE, Tooltip = Tooltip_item_tuning, WorldStaticModel = ATA2.ATABullbar2World, } recipe Cut ATABullbar2Item { ATABullbar2Item=1, BlowTorch=4, keep WeldingMask, Result:MetalPipe=6, Time:350.0, Category:Welding, SkillRequired:MetalWelding=2, OnCreate:Recipe.OnCreate.CutATAUnusableMetal, OnGiveXP:Recipe.OnGiveXP.MetalWelding10, NeedToBeLearn:false, } model ATABullbar3World { mesh = WorldItems/ATA_Datsun_Mustang_Items|Bullbar_light, texture = WorldItems/ATA_Datsun_details, scale = 0.5, } item ATABullbar3Item /* Vehicle */ { DisplayCategory = Tuning, Weight = 10.0, Type = Normal, DisplayName = ATABullbar3Item, Icon = ATABullbar3Item, ConditionMax = 100, ChanceToSpawnDamaged = 25, MechanicsItem = TRUE, Tooltip = Tooltip_item_tuning, WorldStaticModel = ATA2.ATABullbar3World, } recipe Cut ATABullbar3Item { ATABullbar3Item=1, BlowTorch=4, keep WeldingMask, Result:MetalPipe=6, Time:350.0, Category:Welding, SkillRequired:MetalWelding=2, OnCreate:Recipe.OnCreate.CutATAUnusableMetal, OnGiveXP:Recipe.OnGiveXP.MetalWelding10, NeedToBeLearn:false, } fixing Fix ATABullbar { Require : ATABullbarPoliceItem1;ATABullbar1Item;ATABullbar2Item, GlobalItem : BlowTorch=2, ConditionModifier : 1.2, Fixer : MetalBar=2; MetalWelding=3;Mechanics=2, Fixer : MetalPipe=2; MetalWelding=3;Mechanics=2, } /* ████─█──█─████─███─█──█─███─████ █──█─██─█─█──█──█──█──█─█───█──█ ████─█─██─█──█──█──████─███─████ █──█─█──█─█──█──█──█──█─█───█─█─ █──█─█──█─████──█──█──█─███─█─█─ */ model ATAFendersWideWorld { mesh = WorldItems/ATA_Muscle_items|ATAMustangFendersWideWorld, texture = Vehicles/ATA_Muscle_items, scale = 0.014, } item ATAFendersWideItem /* Spawn */ { DisplayCategory = Tuning, Weight = 2.0, Type = Normal, DisplayName = ATAFendersWide, Icon = ATAFendersWide, ChanceToSpawnDamaged = 25, ConditionMax = 100, MechanicsItem = TRUE, Tooltip = Tooltip_item_tuning, WorldStaticModel = ATA2.ATAFendersWideWorld, } recipe Cut ATAFendersWideItem { ATAFendersWideItem=1, BlowTorch=3, keep WeldingMask, Result:UnusableMetal=4, Time:350.0, Category:Welding, SkillRequired:MetalWelding=2, OnGiveXP:Recipe.OnGiveXP.MetalWelding10, NeedToBeLearn:false, } model ATASkirtsSideWorld { mesh = WorldItems/ATA_Muscle_items|ATAMustangSkirtsSideWorld, texture = Vehicles/ATA_Muscle_items, scale = 0.014, } item ATASkirtsSideItem /* Spawn */ { DisplayCategory = Tuning, Weight = 2.0, Type = Normal, DisplayName = ATASkirtsSide, Icon = ATASkirtsSide, ChanceToSpawnDamaged = 25, ConditionMax = 100, MechanicsItem = TRUE, Tooltip = Tooltip_item_tuning, WorldStaticModel = ATA2.ATASkirtsSideWorld, } recipe Cut ATASkirtsSideItem { ATASkirtsSideItem=1, BlowTorch=3, keep WeldingMask, Result:UnusableMetal=4, Time:350.0, Category:Welding, SkillRequired:MetalWelding=2, OnGiveXP:Recipe.OnGiveXP.MetalWelding10, NeedToBeLearn:false, } model ATAFrontRoofLightWorld { mesh = WorldItems/ATA_Datsun_Mustang_Items|Roof_light, texture = WorldItems/ATA_Datsun_details, scale = 0.5, } item ATAFrontRoofLightItem /* Spawn */ { DisplayCategory = Tuning, Weight = 2.0, Type = Normal, DisplayName = ATAFrontRoofLightItem, Icon = ATAFrontRoofLightItem, ChanceToSpawnDamaged = 25, ConditionMax = 100, MechanicsItem = TRUE, Tooltip = Tooltip_item_tuning, WorldStaticModel = ATA2.ATAFrontRoofLightWorld, } recipe Cut ATAFrontRoofLightItem { ATAFrontRoofLightItem=1, BlowTorch=3, keep WeldingMask, Result:UnusableMetal=4, Time:350.0, Category:Welding, SkillRequired:MetalWelding=2, OnGiveXP:Recipe.OnGiveXP.MetalWelding10, NeedToBeLearn:false, } model ATASpoilerFrontWorld { mesh = WorldItems/ATA_Muscle_items|ATAMustangSpoilerFrontWorld, texture = Vehicles/ATA_Muscle_items, scale = 0.014, } item ATASpoilerFrontItem /* Spawn + Vehicle */ { DisplayCategory = Tuning, Weight = 2.0, Type = Normal, DisplayName = ATASpoilerFront, Icon = ATASpoilerFront, ChanceToSpawnDamaged = 25, ConditionMax = 100, MechanicsItem = TRUE, Tooltip = Tooltip_item_tuning, WorldStaticModel = ATA2.ATASpoilerFrontWorld, } recipe Cut ATASpoilerFrontItem { ATASpoilerFrontItem=1, BlowTorch=3, keep WeldingMask, Result:UnusableMetal=4, Time:350.0, Category:Welding, SkillRequired:MetalWelding=2, OnGiveXP:Recipe.OnGiveXP.MetalWelding10, NeedToBeLearn:false, } model ATASpoilerRear1World { mesh = WorldItems/ATA_Muscle_items|ATAMustangSpoilerRear1World, texture = Vehicles/ATA_Muscle_items, scale = 0.014, } item ATASpoilerRear1Item /* Spawn + Vehicle */ { DisplayCategory = Tuning, Weight = 2.0, Type = Normal, DisplayName = ATASpoilerRear1, Icon = ATASpoilerRear1, ChanceToSpawnDamaged = 25, ConditionMax = 100, MechanicsItem = TRUE, Tooltip = Tooltip_item_tuning, WorldStaticModel = ATA2.ATASpoilerRear1World, } recipe Cut ATASpoilerRear1Item { ATASpoilerRear1Item=1, BlowTorch=3, keep WeldingMask, Result:SmallSheetMetal=4, Time:350.0, Category:Welding, SkillRequired:MetalWelding=2, OnCreate:Recipe.OnCreate.CutATAUnusableMetal, OnGiveXP:Recipe.OnGiveXP.MetalWelding10, NeedToBeLearn:false, } model ATASpoilerRear2World { mesh = WorldItems/ATA_Muscle_items|ATAMustangSpoilerRear2World, texture = Vehicles/ATA_Muscle_items, scale = 0.014, } item ATASpoilerRear2Item /* Spawn + Vehicle */ { DisplayCategory = Tuning, Weight = 2.0, Type = Normal, DisplayName = ATASpoilerRear2, Icon = ATASpoilerRear2, ChanceToSpawnDamaged = 25, ConditionMax = 100, MechanicsItem = TRUE, Tooltip = Tooltip_item_tuning, WorldStaticModel = ATA2.ATASpoilerRear2World, } recipe Cut ATASpoilerRear2Item { ATASpoilerRear2Item=1, BlowTorch=3, keep WeldingMask, Result:SmallSheetMetal=5, Time:350.0, Category:Welding, SkillRequired:MetalWelding=2, OnCreate:Recipe.OnCreate.CutATAUnusableMetal, OnGiveXP:Recipe.OnGiveXP.MetalWelding10, NeedToBeLearn:false, } }