/* Пример создания деталей без функционала (только визуальный эффект) model ATASpoilerFront { mesh = WorldItems/ATASpoilerFront, texture = WorldItems/ATASpoilerFront, scale = 1.00, } item ATASpoilerFront { Weight = 2.0, Type = Normal, DisplayName = ATASpoilerFront, Icon = ATASpoilerFront, ChanceToSpawnDamaged = 25, ConditionMax = 100, MechanicsItem = TRUE, Tooltip = Tooltip_item_tuning, WorldStaticModel = ATASpoilerFront, } */ module Base { template vehicle ATA2Visual { part ATA2VisualLadder { area = TruckBed, } part ATA2VisualSpoilerFront { area = Engine, } part ATA2VisualSpoilerRear { area = TruckBed, } part ATA2VisualSkirtsSide { area = SeatFrontLeft, } part ATA2VisualFendersWide { area = TireFrontLeft, } part ATA2VisualSnorkel { area = TireFrontRight, } part ATA2VisualWires { area = Engine, } part ATA2Visual* { category = nodisplay, specificItem = false, itemType = Base.LightBulb, mechanicRequireKey = false, repairMechanic = false, table install { test = ATATuning2.InstallTest.Tuning, complete = ATATuning2.InstallComplete.Tuning, } table uninstall { test = ATATuning2.UninstallTest.Tuning, complete = ATATuning2.UninstallComplete.Tuning, } lua { create = ATATuning2.Create.Tuning, init = ATATuning2.Init.Tuning, } } } }