module Base { model Vehicles_Boltrs { mesh = vehicles/Vehicles_SmallCar, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.01, } vehicle Boltrs { template! = Boltrs, model { file = Vehicles_Boltrs, scale = 1.7000, offset = 0.0000 0.3022 0.0000, } skin { texture = Vehicles/vehicle_smallcarshell_rs_yellow, } skin { texture = Vehicles/vehicle_smallcarshell_rs_white, } skin { texture = Vehicles/vehicle_smallcarshell_rs_red, } skin { texture = Vehicles/vehicle_smallcarshell_rs_black, } template = PassengerSeat4, passenger FrontLeft { position inside { offset = 0.1593 -0.1044 -0.1099, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 0.5714 -0.4121 -0.0110, rotate = 0.0000 0.0000 0.0000, area = SeatFrontLeft, } } passenger FrontRight { position inside { offset = -0.1538 -0.1044 -0.1099, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -0.5714 -0.4121 -0.0110, rotate = 0.0000 0.0000 0.0000, area = SeatFrontRight, } } passenger RearLeft { position inside { offset = 0.1813 -0.1044 -0.4835, rotate = 0.0000 0.0000 0.0000, } position outside { } } passenger RearRight { position inside { offset = -0.1813 -0.1044 -0.4835, rotate = 0.0000 0.0000 0.0000, } position outside { } } area SeatFrontLeft { xywh = 0.5989 -0.0110 0.4286 0.6593, } area SeatFrontRight { xywh = -0.5989 -0.0110 0.4286 0.6593, } } template vehicle Boltrs { mechanicType = 1, offRoadEfficiency = 0.8, engineRepairLevel = 4, playerDamageProtection = 0.8, spawnOffsetY = 0.19392952, textureMask = Vehicles/vehicle_bolt_mask, textureLights = Vehicles/vehicle_bolt_lights, textureDamage1Overlay = Vehicles/Veh_Blood_Mask, textureDamage2Overlay = Vehicles/Veh_Blood_Hvy, textureDamage1Shell = Vehicles/Veh_Damage1, textureDamage2Shell = Vehicles/Veh_Damage2, textureRust = Vehicles/Veh_Rust, sound { engine = VehicleEngineSmallCar, engineStart = VehicleEngineSmallCar, engineTurnOff = VehicleEngineSmallCar, horn = VehicleHornStandard, ignitionFail = VehicleIgnitionFailSmallCar, } extents = 0.7582 0.5934 1.8462, mass = 650, physicsChassisShape = 0.7582 0.5934 1.8462, centerOfMassOffset = 0.0000 0.3077 0.0000, engineForce = 3800, engineQuality = 65, engineLoudness = 60, maxSpeed = 80f, brakingForce = 65, stoppingMovementForce = 2.0f, rollInfluence = 1.0f, steeringIncrement = 0.03, steeringClamp = 0.3, suspensionStiffness = 32, suspensionCompression = 2.83, suspensionDamping = 2.88, maxSuspensionTravelCm = 10, suspensionRestLength = 0.2, wheelFriction = 1.6f, frontEndHealth = 150, rearEndHealth = 150, seats = 4, wheel FrontLeft { front = true, offset = 0.2857 -0.2747 0.5110, radius = 0.14f, width = 0.2f, } wheel FrontRight { front = true, offset = -0.2857 -0.2747 0.5110, radius = 0.14f, width = 0.2f, } wheel RearLeft { front = false, offset = 0.2857 -0.2747 -0.5549, radius = 0.14f, width = 0.2f, } wheel RearRight { front = false, offset = -0.2857 -0.2747 -0.5549, radius = 0.14f, width = 0.2f, } area Engine { xywh = 0.0000 1.1374 0.7692 0.4176, } area TruckBed { xywh = 0.0000 -1.1374 0.7692 0.4176, } area GasTank { xywh = 0.5989 -0.6703 0.4286 0.4725, } area TireFrontLeft { xywh = 0.5989 0.5989 0.4286 0.4725, } area TireFrontRight { xywh = -0.5989 0.5989 0.4286 0.4725, } area TireRearLeft { xywh = 0.5989 -0.6703 0.4286 0.4725, } area TireRearRight { xywh = -0.5989 -0.6703 0.4286 0.4725, } template = TrunkDoor, template = Trunk/part/TruckBed, part TruckBed { itemType = Base.SmallTrunk, container { capacity = 40, } } template = Seat/part/SeatFrontLeft, template = Seat/part/SeatFrontRight, template = Seat/part/SeatRearLeft, template = Seat/part/SeatRearRight, part SeatRearLeft { table install { area = SeatFrontLeft, } table uninstall { area = SeatFrontLeft, } } part SeatRearRight { table install { area = SeatFrontRight, } table uninstall { area = SeatFrontRight, } } part Seat* { container { capacity = 20, } table install { skills = Mechanics:2, } table uninstall { skills = Mechanics:2, } } template = GloveBox, template = GasTank, template = Battery, template = Engine, template = Muffler, template = EngineDoor, part EngineDoor { mechanicRequireKey = false, } part Heater { category = engine, lua { update = Vehicles.Update.Heater, } } part PassengerCompartment { category = nodisplay, lua { update = Vehicles.Update.PassengerCompartment, } } template = Windshield/part/Windshield, template = Windshield/part/WindshieldRear, template = Window/part/WindowFrontLeft, template = Window/part/WindowFrontRight, template = Window/part/WindowRearLeft, template = Window/part/WindowRearRight, part WindowRearLeft { area = TireRearLeft, parent =, table install { requireInstalled =, } } part WindowRearRight { area = TireRearRight, parent =, table install { requireInstalled =, } } template = Door/part/DoorFrontLeft, template = Door/part/DoorFrontRight, template = Tire, part Tire* { model InflatedTirePlusWheel { file = Vehicles_WheelColt2, } } template = Brake, template = Suspension, template = Radio, template = Headlight, attachment trailer { offset = 0.0000 -0.2747 -0.9341, rotate = 0.0000 0.0000 0.0000, zoffset = -1, } attachment trailerfront { offset = 0.0000 -0.2747 0.9286, rotate = 0.0000 0.0000 0.0000, zoffset = 1, } } }