module Base { vehicle CarLightsStatepolice { mechanicType = 1, engineRepairLevel = 4, playerDamageProtection = 1.2, model { file = Vehicles_CarLights_NoRandom, scale = 1.7300, offset = 0.0000 0.2692 0.0000, } spawnOffsetY = 0.24529703, skin { texture = Vehicles/state_police, } textureMask = Vehicles/vehicle_royale_mask, textureLights = Vehicles/vehicle_carlightspolice_lights_blue, textureDamage1Overlay = Vehicles/Veh_Blood_Mask, textureDamage2Overlay = Vehicles/Veh_Blood_Hvy, textureDamage1Shell = Vehicles/Veh_Damage1, textureDamage2Shell = Vehicles/Veh_Damage2, textureRust = Vehicles/Veh_RustDIRTONLY, lightbar { soundSiren = VehicleSiren, leftCol = 0;0;1, rightCol = 0;0;1, } sound { engine = VehicleEngineCarNormal, engineStart = VehicleEngineCarNormal, engineTurnOff = VehicleEngineCarNormal, horn = VehicleHornStandard, ignitionFail = VehicleIgnitionFailCarNormal, } extents = 0.8901 0.6484 2.6044, mass = 800, physicsChassisShape = 0.8901 0.6484 2.6044, centerOfMassOffset = 0.0000 0.2692 0.0000, engineForce = 4900, maxSpeed = 120f, engineLoudness = 80, engineQuality = 70, brakingForce = 90, stoppingMovementForce = 2.0f, rollInfluence = 1.0f, steeringIncrement = 0.04, steeringClamp = 0.3, suspensionStiffness = 30, suspensionCompression = 1.83, suspensionDamping = 1.88, maxSuspensionTravelCm = 10, suspensionRestLength = 0.2, wheelFriction = 1.5f, frontEndHealth = 160, rearEndHealth = 150, seats = 4, wheel FrontLeft { front = true, offset = 0.3626 -0.3022 0.8516, radius = 0.15f, width = 0.2f, } wheel FrontRight { front = true, offset = -0.3626 -0.3022 0.8516, radius = 0.15f, width = 0.2f, } wheel RearLeft { front = false, offset = 0.3626 -0.3022 -0.6099, radius = 0.15f, width = 0.2f, } wheel RearRight { front = false, offset = -0.3626 -0.3022 -0.6099, radius = 0.15f, width = 0.2f, } template = PassengerSeat4, passenger FrontLeft { position inside { offset = 0.1813 -0.1264 0.0824, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 0.5714 -0.4341 0.1374, rotate = 0.0000 0.0000 0.0000, area = SeatFrontLeft, } switchSeat RearLeft { } switchSeat RearRight { } } passenger FrontRight { position inside { offset = -0.1813 -0.1264 0.0824, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -0.5714 -0.4341 0.1374, rotate = 0.0000 0.0000 0.0000, area = SeatFrontRight, } switchSeat RearLeft { } switchSeat RearRight { } } passenger RearLeft { position inside { offset = 0.1813 -0.1264 -0.3187, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 0.5714 -0.4341 -0.3187, rotate = 0.0000 0.0000 0.0000, area = SeatRearLeft, } switchSeat FrontLeft { } switchSeat FrontRight { } } passenger RearRight { position inside { offset = -0.1813 -0.1264 -0.3187, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -0.5714 -0.4341 -0.3187, rotate = 0.0000 0.0000 0.0000, area = SeatRearRight, } switchSeat FrontLeft { } switchSeat FrontRight { } } area Engine { xywh = 0.0000 1.4945 0.8681 0.4725, } area TruckBed { xywh = 0.0000 -1.4945 0.8681 0.4725, } area SeatFrontLeft { xywh = 0.6703 0.1538 0.4725 0.4725, } area SeatFrontRight { xywh = -0.6703 0.1538 0.4725 0.4725, } area SeatRearLeft { xywh = 0.6703 -0.3187 0.4725 0.4725, } area SeatRearRight { xywh = -0.6703 -0.3187 0.4725 0.4725, } area GasTank { xywh = 0.6703 -0.6099 0.4725 0.4725, } area TireFrontLeft { xywh = 0.6703 0.8516 0.4725 0.4725, } area TireFrontRight { xywh = -0.6703 0.8516 0.4725 0.4725, } area TireRearLeft { xywh = 0.6703 -0.6099 0.4725 0.4725, } area TireRearRight { xywh = -0.6703 -0.6099 0.4725 0.4725, } template = TrunkDoor, template = Trunk/part/TruckBed, template = Seat/part/SeatFrontLeft, template = Seat/part/SeatFrontRight, template = Seat/part/SeatRearLeft, template = Seat/part/SeatRearRight, part Seat* { table install { skills = Mechanics:2, } table uninstall { skills = Mechanics:2, } } template = GloveBox, part GloveBox { container { capacity = 5, } } template = GasTank, part GasTank { install { skills = Mechanics:6, } uninstall { skills = Mechanics:6, } } template = Battery, template = Engine, template = Muffler, template = EngineDoor, part Heater { category = engine, lua { update = Vehicles.Update.Heater, } } part PassengerCompartment { category = nodisplay, lua { update = Vehicles.Update.PassengerCompartment, } } template = Windshield/part/Windshield, template = Windshield/part/WindshieldRear, template = Window/part/WindowFrontLeft, template = Window/part/WindowFrontRight, template = Window/part/WindowRearLeft, template = Window/part/WindowRearRight, template = Door/part/DoorFrontLeft, template = Door/part/DoorFrontRight, template = Door/part/DoorRearLeft, template = Door/part/DoorRearRight, template = Tire, part Tire* { model InflatedTirePlusWheel { file = Vehicles_WheelRoyale4, } } template = Brake, template = Suspension, template = Radio, part Radio* { itemType = Radio.HamRadio2, } template = Headlight, attachment trailer { offset = 0.0000 -0.2747 -1.3462, rotate = 0.0000 0.0000 0.0000, zoffset = -1, } attachment trailerfront { offset = 0.0000 -0.2747 1.3297, rotate = 0.0000 0.0000 0.0000, zoffset = 1, } } }