module Base { model Vehicles_SportsCar { mesh = vehicles/Vehicles_SportsCar, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.01, } vehicle SportsCar { mechanicType = 3, offRoadEfficiency = 0.8, engineRepairLevel = 6, playerDamageProtection = 0.8, engineRPMType = firebird, model { file = Vehicles_SportsCar, scale = 1.8200, offset = 0.0000 0.2473 0.0000, } spawnOffsetY = 0.12999995, skin { texture = Vehicles/vehicle_sportscar_01, } skin { texture = Vehicles/vehicle_sportscar_02, } skin { texture = Vehicles/vehicle_sportscar_03, } skin { texture = Vehicles/vehicle_sportscar_04, } skin { texture = Vehicles/vehicle_sportscar_05, } skin { texture = Vehicles/vehicle_sportscar_06, } skin { texture = Vehicles/vehicle_sportscar_07, } textureMask = Vehicles/vehicle_cossette_mask, textureLights = Vehicles/vehicle_cossette_lights, textureDamage1Overlay = Vehicles/Veh_Blood_Mask, textureDamage2Overlay = Vehicles/Veh_Blood_Hvy, textureDamage1Shell = Vehicles/Veh_Damage1, textureDamage2Shell = Vehicles/Veh_Damage2, textureRust = Vehicles/Veh_RustDIRTONLY, sound { engine = VehicleEngineSportsCar, engineStart = VehicleEngineSportsCar, engineTurnOff = VehicleEngineSportsCar, horn = VehicleHornSportsCar, ignitionFail = VehicleIgnitionFailSportsCar, } extents = 0.7802 0.5055 2.0549, mass = 800, physicsChassisShape = 0.7802 0.5055 2.0549, centerOfMassOffset = 0.0000 0.2473 0.0000, shadowExtents = 0.7802 2.0549, shadowOffset = 0.0000 0.0000, engineForce = 5700, engineLoudness = 90, engineQuality = 90, maxSpeed = 120f, gearRatioCount = 5, gearRatioR = 3.5, gearRatio1 = 4.11, gearRatio2 = 2.50, gearRatio3 = 1.65, gearRatio4 = 1.25, gearRatio5 = 0.80, gearRatio5 = 0.60, stoppingMovementForce = 2.0f, rollInfluence = 0.7f, steeringIncrement = 0.04, steeringClamp = 0.3, suspensionStiffness = 50, suspensionCompression = 4.1, suspensionDamping = 3.4, maxSuspensionTravelCm = 20, suspensionRestLength = 0.2f, wheelFriction = 1.8f, frontEndHealth = 150, rearEndHealth = 150, seats = 2, wheel FrontLeft { front = true, offset = 0.3242 -0.2143 0.5879, radius = 0.15f, width = 0.2f, } wheel FrontRight { front = true, offset = -0.3242 -0.2143 0.5879, radius = 0.15f, width = 0.2f, } wheel RearLeft { front = false, offset = 0.3352 -0.2143 -0.5659, radius = 0.15f, width = 0.2f, } wheel RearRight { front = false, offset = -0.3352 -0.2143 -0.5659, radius = 0.15f, width = 0.2f, } template = PassengerSeat2, passenger FrontLeft { position inside { offset = 0.1484 -0.1209 -0.1703, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 0.5549 -0.3022 -0.1429, rotate = 0.0000 0.0000 0.0000, area = SeatFrontLeft, } } passenger FrontRight { position inside { offset = -0.1484 -0.1209 -0.1703, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -0.5549 -0.3022 -0.1429, rotate = 0.0000 0.0000 0.0000, area = SeatFrontRight, } } area Engine { xywh = 0.0000 1.2637 0.7912 0.4725, } area TruckBed { xywh = 0.0000 -1.2637 0.7912 0.4725, } area SeatFrontLeft { xywh = 0.6264 -0.1429 0.4725 0.4725, } area SeatFrontRight { xywh = -0.6264 -0.1429 0.4725 0.4725, } area GasTank { xywh = 0.6264 -0.5659 0.4725 0.4725, } area TireFrontLeft { xywh = 0.6264 0.5989 0.4725 0.4725, } area TireFrontRight { xywh = -0.6264 0.5989 0.4725 0.4725, } area TireRearLeft { xywh = 0.6264 -0.5659 0.4725 0.4725, } area TireRearRight { xywh = -0.6264 -0.5659 0.4725 0.4725, } template = TrunkDoor, part TrunkDoor { anim Open { sound = VehicleTrunkOpenSportsCar, } anim Close { sound = VehicleTrunkCloseSportsCar, } anim Lock { sound = LockVehicleDoorSportsCar, } anim Unlock { sound = UnlockVehicleDoorSportsCar, } anim IsLocked { sound = VehicleDoorIsLockedSportsCar, } table install { recipes = Advanced Mechanics, } table uninstall { recipes = Advanced Mechanics, } } template = Trunk/part/TruckBed, part TruckBed { itemType = Base.SmallTrunk, } template = Seat/part/SeatFrontLeft, template = Seat/part/SeatFrontRight, part Seat* { table install { skills = Mechanics:2, recipes = Advanced Mechanics, } table uninstall { skills = Mechanics:2, recipes = Advanced Mechanics, } } template = GloveBox, template = GasTank, part GasTank { install { skills = Mechanics:7, recipes = Advanced Mechanics, } uninstall { skills = Mechanics:7, recipes = Advanced Mechanics, } } template = Battery, template = Engine, template = Muffler, part Muffler { table install { recipes = Advanced Mechanics, } table uninstall { recipes = Advanced Mechanics, } } template = EngineDoor, part EngineDoor { anim Open { sound = VehicleHoodOpenSportsCar, } anim Close { sound = VehicleHoodCloseSportsCar, } table install { recipes = Advanced Mechanics, } table uninstall { recipes = Advanced Mechanics, } } part Heater { category = engine, lua { update = Vehicles.Update.Heater, } } part PassengerCompartment { category = nodisplay, lua { update = Vehicles.Update.PassengerCompartment, } } template = Windshield/part/Windshield, template = Windshield/part/WindshieldRear, part Windshield* { table install { recipes = Advanced Mechanics, } table uninstall { recipes = Advanced Mechanics, } } template = Window/part/WindowFrontLeft, template = Window/part/WindowFrontRight, part Window* { table install { recipes = Advanced Mechanics, } table uninstall { recipes = Advanced Mechanics, } } template = Door/part/DoorFrontLeft, template = Door/part/DoorFrontRight, part Door* { anim Open { sound = VehicleDoorOpenSportsCar, } anim Close { sound = VehicleDoorCloseSportsCar, } anim Lock { sound = LockVehicleDoorSportsCar, } anim Unlock { sound = UnlockVehicleDoorSportsCar, } anim IsLocked { sound = VehicleDoorIsLockedSportsCar, } table install { recipes = Advanced Mechanics, } table uninstall { recipes = Advanced Mechanics, } } template = Tire, part Tire* { model InflatedTirePlusWheel { file = Vehicles_Wheelvette, } } template = Brake, part Brake* { table install { skills = Mechanics:7, recipes = Advanced Mechanics, } table uninstall { skills = Mechanics:7, recipes = Advanced Mechanics, } } template = Suspension, part Suspension* { table install { skills = Mechanics:7, recipes = Advanced Mechanics, } table uninstall { skills = Mechanics:7, recipes = Advanced Mechanics, } } template = Radio, template = Headlight, attachment trailer { offset = 0.0000 -0.2747 -1.1264, rotate = 0.0000 0.0000 0.0000, zoffset = -1.0000, } attachment trailerfront { offset = 0.0000 -0.2747 1.0769, rotate = 0.0000 0.0000 0.0000, zoffset = 1.0000, } } }