module Base { model Vehicles_LuxuryCarSmashedRear { mesh = vehicles/Vehicles_LuxuryCarSMASH_Rear, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarLuxurySmashedRear { template! = CarLuxury, model { file = Vehicles_LuxuryCarSmashedRear, scale = 1.6700, offset = 0.0000 0.2692 0.0000, } } model Vehicles_LuxuryCarSmashedRight { mesh = vehicles/Vehicles_LuxuryCarSMASH_Right, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarLuxurySmashedRight { template! = CarLuxury, model { file = Vehicles_LuxuryCarSmashedRight, scale = 1.6700, offset = 0.0000 0.2692 0.0000, } } model Vehicles_LuxuryCarSmashedLeft { mesh = vehicles/Vehicles_LuxuryCarSMASH_Left, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarLuxurySmashedLeft { template! = CarLuxury, model { file = Vehicles_LuxuryCarSmashedLeft, scale = 1.6700, offset = 0.0000 0.2692 0.0000, } } model Vehicles_LuxuryCarSmashedFront { mesh = vehicles/Vehicles_LuxuryCarSMASH_Front, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarLuxurySmashedFront { template! = CarLuxury, model { file = Vehicles_LuxuryCarSmashedFront, scale = 1.6700, offset = 0.0000 0.2692 0.0000, } } }