module Base { model Vehicles_ModernCar02SmashedRear { mesh = vehicles/Vehicles_ModernCar02SMASH_Rear, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle ModernCar02SmashedRear { template! = ModernCar02, model { file = Vehicles_ModernCar02SmashedRear, scale = 1.6500, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_solo280_grey, } skin { texture = Vehicles/vehicle_solo280_ltgreen, } skin { texture = Vehicles/vehicle_solo280_tan, } skin { texture = Vehicles/vehicle_solo280_green, } skin { texture = Vehicles/vehicle_solo280_blue, } skin { texture = Vehicles/vehicle_solo280_red, } skin { texture = Vehicles/vehicle_solo280_burg, } skin { texture = Vehicles/vehicle_solo280_black, } skin { texture = Vehicles/vehicle_solo280_gold, } skin { texture = Vehicles/vehicle_solo280_silver, } skin { texture = Vehicles/vehicle_solo280_dkblue, } skin { texture = Vehicles/vehicle_solo280_white, } } model Vehicles_ModernCar02SmashedRight { mesh = vehicles/Vehicles_ModernCar02SMASH_Right, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle ModernCar02SmashedRight { template! = ModernCar02, model { file = Vehicles_ModernCar02SmashedRight, scale = 1.6500, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_solo280_grey, } skin { texture = Vehicles/vehicle_solo280_ltgreen, } skin { texture = Vehicles/vehicle_solo280_tan, } skin { texture = Vehicles/vehicle_solo280_green, } skin { texture = Vehicles/vehicle_solo280_blue, } skin { texture = Vehicles/vehicle_solo280_red, } skin { texture = Vehicles/vehicle_solo280_burg, } skin { texture = Vehicles/vehicle_solo280_black, } skin { texture = Vehicles/vehicle_solo280_gold, } skin { texture = Vehicles/vehicle_solo280_silver, } skin { texture = Vehicles/vehicle_solo280_dkblue, } skin { texture = Vehicles/vehicle_solo280_white, } } model Vehicles_ModernCar02SmashedLeft { mesh = vehicles/Vehicles_ModernCar02SMASH_Left, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle ModernCar02SmashedLeft { template! = ModernCar02, model { file = Vehicles_ModernCar02SmashedLeft, scale = 1.6500, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_solo280_grey, } skin { texture = Vehicles/vehicle_solo280_ltgreen, } skin { texture = Vehicles/vehicle_solo280_tan, } skin { texture = Vehicles/vehicle_solo280_green, } skin { texture = Vehicles/vehicle_solo280_blue, } skin { texture = Vehicles/vehicle_solo280_red, } skin { texture = Vehicles/vehicle_solo280_burg, } skin { texture = Vehicles/vehicle_solo280_black, } skin { texture = Vehicles/vehicle_solo280_gold, } skin { texture = Vehicles/vehicle_solo280_silver, } skin { texture = Vehicles/vehicle_solo280_dkblue, } skin { texture = Vehicles/vehicle_solo280_white, } } model Vehicles_ModernCar02SmashedFront { mesh = vehicles/Vehicles_ModernCar02SMASH_Front, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle ModernCar02SmashedFront { template! = ModernCar02, model { file = Vehicles_ModernCar02SmashedFront, scale = 1.6500, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_solo280_grey, } skin { texture = Vehicles/vehicle_solo280_ltgreen, } skin { texture = Vehicles/vehicle_solo280_tan, } skin { texture = Vehicles/vehicle_solo280_green, } skin { texture = Vehicles/vehicle_solo280_blue, } skin { texture = Vehicles/vehicle_solo280_red, } skin { texture = Vehicles/vehicle_solo280_burg, } skin { texture = Vehicles/vehicle_solo280_black, } skin { texture = Vehicles/vehicle_solo280_gold, } skin { texture = Vehicles/vehicle_solo280_silver, } skin { texture = Vehicles/vehicle_solo280_dkblue, } skin { texture = Vehicles/vehicle_solo280_white, } } }