module Base { model Vehicles_CarNormalSmashedRear { mesh = vehicles/Vehicles_CarNormalSMASH_Rear, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarNormalSmashedRear { template! = CarNormal, model { file = Vehicles_CarNormalSmashedRear, scale = 1.7300, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_carnormal_blue1a, } skin { texture = Vehicles/vehicle_carnormal_blue1b, } skin { texture = Vehicles/vehicle_carnormal_blue2a, } skin { texture = Vehicles/vehicle_carnormal_blue2b, } skin { texture = Vehicles/vehicle_carnormal_creme, } skin { texture = Vehicles/vehicle_carnormal_creme2, } skin { texture = Vehicles/vehicle_carnormal_gold, } skin { texture = Vehicles/vehicle_carnormal_gold2, } skin { texture = Vehicles/vehicle_carnormal_red, } skin { texture = Vehicles/vehicle_carnormal_red2, } skin { texture = Vehicles/vehicle_carnormal_brown, } skin { texture = Vehicles/vehicle_carnormal_brown2, } skin { texture = Vehicles/vehicle_carnormal_gray, } skin { texture = Vehicles/vehicle_carnormal_gray2, } skin { texture = Vehicles/vehicle_carnormal_green, } skin { texture = Vehicles/vehicle_carnormal_green2, } skin { texture = Vehicles/vehicle_carnormal_tan, } skin { texture = Vehicles/vehicle_carnormal_tan2, } skin { texture = Vehicles/vehicle_carnormal_black, } skin { texture = Vehicles/vehicle_carnormal_black2, } skin { texture = Vehicles/vehicle_carnormal_white, } skin { texture = Vehicles/vehicle_carnormal_white2, } skin { texture = Vehicles/vehicle_carnormal_greenb1, } skin { texture = Vehicles/vehicle_carnormal_greenb2, } skin { texture = Vehicles/vehicle_cartaxi1, } skin { texture = Vehicles/vehicle_cartaxi2, } } model Vehicles_CarNormalSmashedRight { mesh = vehicles/Vehicles_CarNormalSMASH_Right, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarNormalSmashedRight { template! = CarNormal, model { file = Vehicles_CarNormalSmashedRight, scale = 1.7300, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_carnormal_blue1a, } skin { texture = Vehicles/vehicle_carnormal_blue1b, } skin { texture = Vehicles/vehicle_carnormal_blue2a, } skin { texture = Vehicles/vehicle_carnormal_blue2b, } skin { texture = Vehicles/vehicle_carnormal_creme, } skin { texture = Vehicles/vehicle_carnormal_creme2, } skin { texture = Vehicles/vehicle_carnormal_gold, } skin { texture = Vehicles/vehicle_carnormal_gold2, } skin { texture = Vehicles/vehicle_carnormal_red, } skin { texture = Vehicles/vehicle_carnormal_red2, } skin { texture = Vehicles/vehicle_carnormal_brown, } skin { texture = Vehicles/vehicle_carnormal_brown2, } skin { texture = Vehicles/vehicle_carnormal_gray, } skin { texture = Vehicles/vehicle_carnormal_gray2, } skin { texture = Vehicles/vehicle_carnormal_green, } skin { texture = Vehicles/vehicle_carnormal_green2, } skin { texture = Vehicles/vehicle_carnormal_tan, } skin { texture = Vehicles/vehicle_carnormal_tan2, } skin { texture = Vehicles/vehicle_carnormal_black, } skin { texture = Vehicles/vehicle_carnormal_black2, } skin { texture = Vehicles/vehicle_carnormal_white, } skin { texture = Vehicles/vehicle_carnormal_white2, } skin { texture = Vehicles/vehicle_carnormal_greenb1, } skin { texture = Vehicles/vehicle_carnormal_greenb2, } skin { texture = Vehicles/vehicle_cartaxi1, } skin { texture = Vehicles/vehicle_cartaxi2, } } model Vehicles_CarNormalSmashedLeft { mesh = vehicles/Vehicles_CarNormalSMASH_Left, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarNormalSmashedLeft { template! = CarNormal, model { file = Vehicles_CarNormalSmashedLeft, scale = 1.7300, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_carnormal_blue1a, } skin { texture = Vehicles/vehicle_carnormal_blue1b, } skin { texture = Vehicles/vehicle_carnormal_blue2a, } skin { texture = Vehicles/vehicle_carnormal_blue2b, } skin { texture = Vehicles/vehicle_carnormal_creme, } skin { texture = Vehicles/vehicle_carnormal_creme2, } skin { texture = Vehicles/vehicle_carnormal_gold, } skin { texture = Vehicles/vehicle_carnormal_gold2, } skin { texture = Vehicles/vehicle_carnormal_red, } skin { texture = Vehicles/vehicle_carnormal_red2, } skin { texture = Vehicles/vehicle_carnormal_brown, } skin { texture = Vehicles/vehicle_carnormal_brown2, } skin { texture = Vehicles/vehicle_carnormal_gray, } skin { texture = Vehicles/vehicle_carnormal_gray2, } skin { texture = Vehicles/vehicle_carnormal_green, } skin { texture = Vehicles/vehicle_carnormal_green2, } skin { texture = Vehicles/vehicle_carnormal_tan, } skin { texture = Vehicles/vehicle_carnormal_tan2, } skin { texture = Vehicles/vehicle_carnormal_black, } skin { texture = Vehicles/vehicle_carnormal_black2, } skin { texture = Vehicles/vehicle_carnormal_white, } skin { texture = Vehicles/vehicle_carnormal_white2, } skin { texture = Vehicles/vehicle_carnormal_greenb1, } skin { texture = Vehicles/vehicle_carnormal_greenb2, } skin { texture = Vehicles/vehicle_cartaxi1, } skin { texture = Vehicles/vehicle_cartaxi2, } } model Vehicles_CarNormalSmashedFront { mesh = vehicles/Vehicles_CarNormalSMASH_Front, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarNormalSmashedFront { template! = CarNormal, model { file = Vehicles_CarNormalSmashedFront, scale = 1.7300, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_carnormal_blue1a, } skin { texture = Vehicles/vehicle_carnormal_blue1b, } skin { texture = Vehicles/vehicle_carnormal_blue2a, } skin { texture = Vehicles/vehicle_carnormal_blue2b, } skin { texture = Vehicles/vehicle_carnormal_creme, } skin { texture = Vehicles/vehicle_carnormal_creme2, } skin { texture = Vehicles/vehicle_carnormal_gold, } skin { texture = Vehicles/vehicle_carnormal_gold2, } skin { texture = Vehicles/vehicle_carnormal_red, } skin { texture = Vehicles/vehicle_carnormal_red2, } skin { texture = Vehicles/vehicle_carnormal_brown, } skin { texture = Vehicles/vehicle_carnormal_brown2, } skin { texture = Vehicles/vehicle_carnormal_gray, } skin { texture = Vehicles/vehicle_carnormal_gray2, } skin { texture = Vehicles/vehicle_carnormal_green, } skin { texture = Vehicles/vehicle_carnormal_green2, } skin { texture = Vehicles/vehicle_carnormal_tan, } skin { texture = Vehicles/vehicle_carnormal_tan2, } skin { texture = Vehicles/vehicle_carnormal_black, } skin { texture = Vehicles/vehicle_carnormal_black2, } skin { texture = Vehicles/vehicle_carnormal_white, } skin { texture = Vehicles/vehicle_carnormal_white2, } skin { texture = Vehicles/vehicle_carnormal_greenb1, } skin { texture = Vehicles/vehicle_carnormal_greenb2, } skin { texture = Vehicles/vehicle_cartaxi1, } skin { texture = Vehicles/vehicle_cartaxi2, } } }