module Base { model Vehicles_CarSmallSmashedRear { mesh = vehicles/Vehicles_SmallCarSMASH_Rear, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarSmallSmashedRear { template! = SmallCar, model { file = Vehicles_CarSmallSmashedRear, scale = 1.7400, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_smallcarshell_gold, } skin { texture = Vehicles/vehicle_smallcarshell_gray, } skin { texture = Vehicles/vehicle_smallcarshell_silver, } skin { texture = Vehicles/vehicle_smallcarshell_white, } skin { texture = Vehicles/vehicle_smallcarshell_green, } skin { texture = Vehicles/vehicle_smallcarshell_brown, } skin { texture = Vehicles/vehicle_smallcarshell_blue, } skin { texture = Vehicles/vehicle_smallcarshell_red, } skin { texture = Vehicles/vehicle_smallcarshell_orange, } } model Vehicles_CarSmallSmashedFront { mesh = vehicles/Vehicles_SmallCarSMASH_Front, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarSmallSmashedFront { template! = SmallCar, model { file = Vehicles_CarSmallSmashedFront, scale = 1.7400, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_smallcarshell_gold, } skin { texture = Vehicles/vehicle_smallcarshell_gray, } skin { texture = Vehicles/vehicle_smallcarshell_silver, } skin { texture = Vehicles/vehicle_smallcarshell_white, } skin { texture = Vehicles/vehicle_smallcarshell_green, } skin { texture = Vehicles/vehicle_smallcarshell_brown, } skin { texture = Vehicles/vehicle_smallcarshell_blue, } skin { texture = Vehicles/vehicle_smallcarshell_red, } skin { texture = Vehicles/vehicle_smallcarshell_orange, } } model Vehicles_CarSmallSmashedRight { mesh = vehicles/Vehicles_SmallCarSMASH_Right, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarSmallSmashedRight { template! = SmallCar, model { file = Vehicles_CarSmallSmashedRight, scale = 1.7400, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_smallcarshell_gold, } skin { texture = Vehicles/vehicle_smallcarshell_gray, } skin { texture = Vehicles/vehicle_smallcarshell_silver, } skin { texture = Vehicles/vehicle_smallcarshell_white, } skin { texture = Vehicles/vehicle_smallcarshell_green, } skin { texture = Vehicles/vehicle_smallcarshell_brown, } skin { texture = Vehicles/vehicle_smallcarshell_blue, } skin { texture = Vehicles/vehicle_smallcarshell_red, } skin { texture = Vehicles/vehicle_smallcarshell_orange, } } model Vehicles_CarSmallSmashedLeft { mesh = vehicles/Vehicles_SmallCarCRASH_Left, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarSmallSmashedLeft { template! = SmallCar, model { file = Vehicles_CarSmallSmashedLeft, scale = 1.7400, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_smallcarshell_gold, } skin { texture = Vehicles/vehicle_smallcarshell_gray, } skin { texture = Vehicles/vehicle_smallcarshell_silver, } skin { texture = Vehicles/vehicle_smallcarshell_white, } skin { texture = Vehicles/vehicle_smallcarshell_green, } skin { texture = Vehicles/vehicle_smallcarshell_brown, } skin { texture = Vehicles/vehicle_smallcarshell_blue, } skin { texture = Vehicles/vehicle_smallcarshell_red, } skin { texture = Vehicles/vehicle_smallcarshell_orange, } } }