module Base { model Vehicles_CarStationWagonSmashedRear { mesh = vehicles/Vehicles_CarStationWagonSMASH_Rear, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarStationWagonSmashedRear { template! = CarStationWagon, model { file = Vehicles_CarStationWagonSmashedRear, scale = 1.7300, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_statwagon_white, } skin { texture = Vehicles/vehicle_statwagon_orange, } skin { texture = Vehicles/vehicle_statwagon_blue, } skin { texture = Vehicles/vehicle_statwagon_yellow, } skin { texture = Vehicles/vehicle_statwagon_brown, } skin { texture = Vehicles/vehicle_statwagon_silver, } skin { texture = Vehicles/vehicle_statwagon_green, } skin { texture = Vehicles/vehicle_statwagon_red, } skin { texture = Vehicles/vehicle_statwagon2_white, } skin { texture = Vehicles/vehicle_statwagon2_gray, } skin { texture = Vehicles/vehicle_statwagon2_blue, } skin { texture = Vehicles/vehicle_statwagon2_brown, } skin { texture = Vehicles/vehicle_statwagon2_tan, } skin { texture = Vehicles/vehicle_statwagon2_green, } skin { texture = Vehicles/vehicle_statwagon2_red, } skin { texture = Vehicles/vehicle_statwagon2_gold, } } model Vehicles_CarStationWagonSmashedFront { mesh = vehicles/Vehicles_CarStationWagonSMASH_Front, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarStationWagonSmashedFront { template! = CarStationWagon, model { file = Vehicles_CarStationWagonSmashedFront, scale = 1.7300, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_statwagon_white, } skin { texture = Vehicles/vehicle_statwagon_orange, } skin { texture = Vehicles/vehicle_statwagon_blue, } skin { texture = Vehicles/vehicle_statwagon_yellow, } skin { texture = Vehicles/vehicle_statwagon_brown, } skin { texture = Vehicles/vehicle_statwagon_silver, } skin { texture = Vehicles/vehicle_statwagon_green, } skin { texture = Vehicles/vehicle_statwagon_red, } skin { texture = Vehicles/vehicle_statwagon2_white, } skin { texture = Vehicles/vehicle_statwagon2_gray, } skin { texture = Vehicles/vehicle_statwagon2_blue, } skin { texture = Vehicles/vehicle_statwagon2_brown, } skin { texture = Vehicles/vehicle_statwagon2_tan, } skin { texture = Vehicles/vehicle_statwagon2_green, } skin { texture = Vehicles/vehicle_statwagon2_red, } skin { texture = Vehicles/vehicle_statwagon2_gold, } } model Vehicles_CarStationWagonSmashedRight { mesh = vehicles/Vehicles_CarStationWagonSMASH_Right, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarStationWagonSmashedRight { template! = CarStationWagon, model { file = Vehicles_CarStationWagonSmashedRight, scale = 1.7300, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_statwagon_white, } skin { texture = Vehicles/vehicle_statwagon_orange, } skin { texture = Vehicles/vehicle_statwagon_blue, } skin { texture = Vehicles/vehicle_statwagon_yellow, } skin { texture = Vehicles/vehicle_statwagon_brown, } skin { texture = Vehicles/vehicle_statwagon_silver, } skin { texture = Vehicles/vehicle_statwagon_green, } skin { texture = Vehicles/vehicle_statwagon_red, } skin { texture = Vehicles/vehicle_statwagon2_white, } skin { texture = Vehicles/vehicle_statwagon2_gray, } skin { texture = Vehicles/vehicle_statwagon2_blue, } skin { texture = Vehicles/vehicle_statwagon2_brown, } skin { texture = Vehicles/vehicle_statwagon2_tan, } skin { texture = Vehicles/vehicle_statwagon2_green, } skin { texture = Vehicles/vehicle_statwagon2_red, } skin { texture = Vehicles/vehicle_statwagon2_gold, } } model Vehicles_CarStationWagonSmashedLeft { mesh = vehicles/Vehicles_CarStationWagonSMASH_Left, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarStationWagonSmashedLeft { template! = CarStationWagon, model { file = Vehicles_CarStationWagonSmashedLeft, scale = 1.7300, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_statwagon_white, } skin { texture = Vehicles/vehicle_statwagon_orange, } skin { texture = Vehicles/vehicle_statwagon_blue, } skin { texture = Vehicles/vehicle_statwagon_yellow, } skin { texture = Vehicles/vehicle_statwagon_brown, } skin { texture = Vehicles/vehicle_statwagon_silver, } skin { texture = Vehicles/vehicle_statwagon_green, } skin { texture = Vehicles/vehicle_statwagon_red, } skin { texture = Vehicles/vehicle_statwagon2_white, } skin { texture = Vehicles/vehicle_statwagon2_gray, } skin { texture = Vehicles/vehicle_statwagon2_blue, } skin { texture = Vehicles/vehicle_statwagon2_brown, } skin { texture = Vehicles/vehicle_statwagon2_tan, } skin { texture = Vehicles/vehicle_statwagon2_green, } skin { texture = Vehicles/vehicle_statwagon2_red, } skin { texture = Vehicles/vehicle_statwagon2_gold, } } }