module Base { model Vehicles_OffRoadSmashedRear { mesh = vehicles/Vehicles_OffRoadCRASH_Rear, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle OffRoadSmashedRear { template! = OffRoad, model { file = Vehicles_OffRoadSmashedRear, scale = 1.7500, offset = 0.0000 0.2692 0.0000, } } model Vehicles_OffRoadSmashedRight { mesh = vehicles/Vehicles_OffRoadCRASH_Right, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle OffRoadSmashedRight { template! = OffRoad, model { file = Vehicles_OffRoadSmashedRight, scale = 1.7500, offset = 0.0000 0.2692 0.0000, } } model Vehicles_OffRoadSmashedLeft { mesh = vehicles/Vehicles_OffRoadCRASH_Left, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle OffRoadSmashedLeft { template! = OffRoad, model { file = Vehicles_OffRoadSmashedLeft, scale = 1.7500, offset = 0.0000 0.2692 0.0000, } } model Vehicles_OffRoadSmashedFront { mesh = vehicles/Vehicles_OffRoadCRASH_Front, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle OffRoadSmashedFront { template! = OffRoad, model { file = Vehicles_OffRoadSmashedFront, scale = 1.7500, offset = 0.0000 0.2692 0.0000, } } }