module Base { model Vehicles_PickUpTruckf76 { mesh = vehicles/Vehicles_PickUpTruck, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.01, } vehicle PickUpTruckf76 { template! = PickUpTruckf76, model { file = Vehicles_PickUpTruckf76, scale = 1.9500, offset = 0.0000 0.3022 0.0000, } skin { texture = Vehicles/vv_pickup_01, } skin { texture = Vehicles/vv_pickup_01a, } skin { texture = Vehicles/vv_pickup_02, } skin { texture = Vehicles/vv_pickup_02a, } skin { texture = Vehicles/vv_pickup_03, } skin { texture = Vehicles/vv_pickup_03a, } skin { texture = Vehicles/vv_pickup_04, } skin { texture = Vehicles/vv_pickup_04a, } skin { texture = Vehicles/vv_pickup_05, } skin { texture = Vehicles/vv_pickup_05a, } skin { texture = Vehicles/vv_pickup_06, } skin { texture = Vehicles/vv_pickup_06a, } skin { texture = Vehicles/vv_pickup_07, } skin { texture = Vehicles/vv_pickup_07a, } skin { texture = Vehicles/vv_pickup_08, } skin { texture = Vehicles/vv_pickup_08a, } skin { texture = Vehicles/vv_pickup_09, } skin { texture = Vehicles/vv_pickup_09a, } skin { texture = Vehicles/vv_pickup_10, } skin { texture = Vehicles/vv_pickup_10a, } skin { texture = Vehicles/vv_pickup_11, } skin { texture = Vehicles/vv_pickup_11a, } skin { texture = Vehicles/vv_pickup_12, } skin { texture = Vehicles/vv_pickup_12a, } template = PassengerSeat2, passenger FrontLeft { position inside { offset = 0.1758 -0.1374 0.0659, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 0.5934 -0.4670 0.1813, rotate = 0.0000 0.0000 0.0000, area = SeatFrontLeft, } } passenger FrontRight { position inside { offset = -0.1758 -0.1374 0.0659, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -0.5934 -0.4670 0.1813, rotate = 0.0000 0.0000 0.0000, area = SeatFrontRight, } } area SeatFrontLeft { xywh = 0.6703 0.1813 0.4725 0.4725, } area SeatFrontRight { xywh = -0.6703 0.1813 0.4725 0.4725, } } template vehicle PickUpTruckf76 { mechanicType = 2, offRoadEfficiency = 1.1, engineRepairLevel = 5, playerDamageProtection = 1.3, spawnOffsetY = 0.3565027, textureMask = Vehicles/vehicle_pickuptruck76_mask, textureLights = Vehicles/vehicle_pickuptruck76_lightsy, textureDamage1Overlay = Vehicles/Veh_Blood_Mask, textureDamage2Overlay = Vehicles/Veh_Blood_Hvy, textureDamage1Shell = Vehicles/Veh_Damage1, textureDamage2Shell = Vehicles/Veh_Damage2, textureRust = Vehicles/Veh_Rust, sound { engine = VehicleEnginePickUpTruck, engineStart = VehicleEnginePickUpTruck, engineTurnOff = VehicleEnginePickUpTruck, horn = VehicleHornStandard, ignitionFail = VehicleIgnitionFailPickUpTruck, } extents = 0.8681 0.6593 2.1868, mass = 1030, physicsChassisShape = 0.8681 0.6593 2.1868, centerOfMassOffset = 0.0000 0.3022 0.0000, engineForce = 4000, engineQuality = 80, engineLoudness = 110, maxSpeed = 70f, brakingForce = 80, rollInfluence = 0.8f, steeringIncrement = 0.04, steeringClamp = 0.3, suspensionStiffness = 40, suspensionCompression = 3.83, suspensionDamping = 2.88, maxSuspensionTravelCm = 10, suspensionRestLength = 0.2, wheelFriction = 1.5f, frontEndHealth = 150, rearEndHealth = 150, seats = 2, wheel FrontLeft { front = true, offset = 0.3462 -0.3556 0.7582, radius = 0.15f, width = 0.2f, } wheel FrontRight { front = true, offset = -0.3462 -0.3556 0.7582, radius = 0.15f, width = 0.2f, } wheel RearLeft { front = false, offset = 0.3462 -0.3556 -0.5879, radius = 0.15f, width = 0.2f, } wheel RearRight { front = false, offset = -0.3462 -0.3556 -0.5879, radius = 0.15f, width = 0.2f, } area Engine { xywh = 0.0000 1.3297 0.8681 0.4725, } area TruckBed { xywh = 0.0000 -0.7912 1.8132 1.4945, } area GasTank { xywh = 0.6703 -0.5879 0.4725 0.4725, } area TireFrontLeft { xywh = 0.6703 0.7582 0.4725 0.4725, } area TireFrontRight { xywh = -0.6703 0.7582 0.4725 0.4725, } area TireRearLeft { xywh = 0.6703 -0.5879 0.4725 0.4725, } area TireRearRight { xywh = -0.6703 -0.5879 0.4725 0.4725, } template = Trunk/part/TruckBedOpen, part TruckBedOpen { container { capacity = 110, } } template = Seat/part/SeatFrontLeft, template = Seat/part/SeatFrontRight, part Seat* { table install { skills = Mechanics:2, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:2, recipes = Intermediate Mechanics, } } template = GloveBox, template = GasTank, part GasTank { install { skills = Mechanics:7, recipes = Intermediate Mechanics, } uninstall { skills = Mechanics:7, recipes = Intermediate Mechanics, } } template = Battery, template = Engine, template = Muffler, part Muffler { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = EngineDoor, part EngineDoor { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } part Heater { category = engine, lua { update = Vehicles.Update.Heater, } } part PassengerCompartment { category = nodisplay, lua { update = Vehicles.Update.PassengerCompartment, } } template = Windshield/part/Windshield, template = Windshield/part/WindshieldRear, part Windshield* { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = Window/part/WindowFrontLeft, template = Window/part/WindowFrontRight, part Window* { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = Door/part/DoorFrontLeft, template = Door/part/DoorFrontRight, part Door* { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = Tire, part Tire* { model InflatedTirePlusWheel { file = Vehicles_Wheelpickup76, } } template = Brake, part Brake* { table install { skills = Mechanics:6, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:6, recipes = Intermediate Mechanics, } } template = Suspension, part Suspension* { table install { skills = Mechanics:6, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:6, recipes = Intermediate Mechanics, } } template = Radio, template = Headlight, attachment trailer { offset = 0.0000 -0.2747 -1.1813, rotate = 0.0000 0.0000 0.0000, zoffset = -1, } attachment trailerfront { offset = 0.0000 -0.2747 1.1374, rotate = 0.0000 0.0000 0.0000, zoffset = 1, } } }