module Base { model Vehicles_PickUpTruckLightsSmashedRear { mesh = vehicles/Vehicles_PickUpTruckLightsCRASH_Rear, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpTruckLightsSmashedRear { template! = PickUpTruckLights, model { file = Vehicles_PickUpTruckLightsSmashedRear, scale = 1.9500, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vv_88pickup_01, } skin { texture = Vehicles/vv_88pickup_dot, } skin { texture = Vehicles/vv_88pickup_ranger01, } skin { texture = Vehicles/vv_88pickup_fossoil, } } model Vehicles_PickUpTruckLightsSmashedRight { mesh = vehicles/Vehicles_PickUpTruckLightsCRASH_Right, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpTruckLightsSmashedRight { template! = PickUpTruckLights, model { file = Vehicles_PickUpTruckLightsSmashedRight, scale = 1.9500, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vv_88pickup_01, } skin { texture = Vehicles/vv_88pickup_dot, } skin { texture = Vehicles/vv_88pickup_ranger01, } skin { texture = Vehicles/vv_88pickup_fossoil, } } model Vehicles_PickUpTruckLightsSmashedLeft { mesh = vehicles/Vehicles_PickUpTruckLightsCRASH_Left, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpTruckLightsSmashedLeft { template! = PickUpTruckLights, model { file = Vehicles_PickUpTruckLightsSmashedLeft, scale = 1.9500, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vv_88pickup_01, } skin { texture = Vehicles/vv_88pickup_dot, } skin { texture = Vehicles/vv_88pickup_ranger01, } skin { texture = Vehicles/vv_88pickup_fossoil, } } model Vehicles_PickUpTruckLightsSmashedFront { mesh = vehicles/Vehicles_PickUpTruckLightsCRASH_Front, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpTruckLightsSmashedFront { template! = PickUpTruckLights, model { file = Vehicles_PickUpTruckLightsSmashedFront, scale = 1.9500, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vv_88pickup_01, } skin { texture = Vehicles/vv_88pickup_dot, } skin { texture = Vehicles/vv_88pickup_ranger01, } skin { texture = Vehicles/vv_88pickup_fossoil, } } } distributionTable.PickUpTruckLightsSmashedRear = distributionTable.PickUpTruckLights; distributionTable.PickUpTruckLightsSmashedFront = distributionTable.PickUpTruckLights; distributionTable.PickUpTruckLightsSmashedLeft = distributionTable.PickUpTruckLights; distributionTable.PickUpTruckLightsSmashedRight = distributionTable.PickUpTruckLights;