module Base { vehicle PickUpVanLightsPolice { mechanicType = 2, offRoadEfficiency = 1.1, engineRepairLevel = 5, playerDamageProtection = 1.4, model { file = Vehicles_PickUpVanLights_NoRandom, scale = 1.9500, offset = 0.0000 0.3022 0.0000, } spawnOffsetY = 0.29314768, skin { texture = Vehicles/vehicle_pickupsub88_police, } skin { texture = Vehicles/vehicle_pickupsub88_sheriff, } textureMask = Vehicles/vehicle_pickuptruck88_mask2, textureLights = Vehicles/vehicle_pickuptruck88_lightsy_police, textureDamage1Overlay = Vehicles/Veh_Blood_Mask, textureDamage2Overlay = Vehicles/Veh_Blood_Hvy, textureDamage1Shell = Vehicles/Veh_Damage1, textureDamage2Shell = Vehicles/Veh_Damage2, textureRust = Vehicles/Veh_RustDIRTONLY, lightbar { soundSiren = VehicleSiren, leftCol = 1;0;0, rightCol = 0;0;1, } sound { engine = VehicleEnginePickUpVan, engineStart = VehicleEnginePickUpVan, engineTurnOff = VehicleEnginePickUpVan, horn = VehicleHornStandard, ignitionFail = VehicleIgnitionFailPickUpVan, } extents = 0.8681 0.6484 2.2308, mass = 1104, physicsChassisShape = 0.8681 0.6484 2.2308, centerOfMassOffset = 0.0000 0.3022 0.0000, shadowExtents = 0.8681 2.2308, shadowOffset = 0.0000 0.0000, engineForce = 4800, engineQuality = 80, engineLoudness = 120, maxSpeed = 110f, brakingForce = 90, stoppingMovementForce = 3.0f, rollInfluence = 0.8f, steeringIncrement = 0.04, steeringClamp = 0.3, suspensionStiffness = 20, suspensionCompression = 4.83, suspensionDamping = 3.88, maxSuspensionTravelCm = 10, suspensionRestLength = 0.20f, wheelFriction = 1.4f, frontEndHealth = 160, rearEndHealth = 150, seats = 4, area LeftSiren { xywh = 1.2308 0.2033 0.4725 0.5604, } area RightSiren { xywh = -0.8626 0.2033 0.4725 0.5604, } wheel FrontLeft { front = true, offset = 0.3462 -0.3756 0.7582, radius = 0.15f, width = 0.2f, } wheel FrontRight { front = true, offset = -0.3462 -0.3756 0.7582, radius = 0.15f, width = 0.2f, } wheel RearLeft { front = false, offset = 0.3462 -0.3756 -0.5879, radius = 0.15f, width = 0.2f, } wheel RearRight { front = false, offset = -0.3462 -0.3756 -0.5879, radius = 0.15f, width = 0.2f, } template = PassengerSeat4, passenger FrontLeft { position inside { offset = 0.1758 -0.1374 0.0659, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 0.5934 -0.4670 0.1484, rotate = 0.0000 0.0000 0.0000, area = SeatFrontLeft, } switchSeat RearLeft { } switchSeat RearRight { } } passenger FrontRight { position inside { offset = -0.1758 -0.1374 0.0659, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -0.5934 -0.4670 0.1484, rotate = 0.0000 0.0000 0.0000, area = SeatFrontRight, } switchSeat RearLeft { } switchSeat RearRight { } } passenger RearLeft { position inside { offset = 0.2000 0.0000 -0.2162, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 0.6000 0.0000 -0.2162, rotate = 0.0000 0.0000 0.0000, area = SeatRearLeft, } switchSeat FrontLeft { } switchSeat FrontRight { } } passenger RearRight { position inside { offset = -0.2000 0.0000 -0.2162, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -0.6000 0.0000 -0.2162, rotate = 0.0000 0.0000 0.0000, area = SeatRearRight, } switchSeat FrontLeft { } switchSeat FrontRight { } } area Engine { xywh = 0.0000 1.3516 0.8681 0.4725, } area TruckBed { xywh = 0.0000 -1.3516 0.8681 0.4725, } area SeatFrontLeft { xywh = 0.6703 0.1484 0.4725 0.4725, } area SeatFrontRight { xywh = -0.6703 0.1484 0.4725 0.4725, } area SeatRearLeft { xywh = 0.6865 -0.2484 0.4757 0.4500, } area SeatRearRight { xywh = -0.6865 -0.2484 0.4757 0.4500, } area GasTank { xywh = 0.6703 -0.5879 0.4725 0.4725, } area TireFrontLeft { xywh = 0.6703 0.7582 0.4725 0.4725, } area TireFrontRight { xywh = -0.6703 0.7582 0.4725 0.4725, } area TireRearLeft { xywh = 0.6703 -0.5879 0.4725 0.4725, } area TireRearRight { xywh = -0.6703 -0.5879 0.4725 0.4725, } template = TrunkDoor, template = Trunk/part/TruckBed, part TruckBed { itemType = Base.BigTrunk, container { capacity = 130, } } template = Seat/part/SeatFrontLeft, template = Seat/part/SeatFrontRight, template = Seat/part/SeatRearLeft, template = Seat/part/SeatRearRight, part Seat* { table install { skills = Mechanics:2, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:2, recipes = Intermediate Mechanics, } } template = GloveBox, template = GasTank, part GasTank { install { skills = Mechanics:7, recipes = Intermediate Mechanics, } uninstall { skills = Mechanics:7, recipes = Intermediate Mechanics, } } template = Battery, template = Engine, template = Muffler, part Muffler { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = EngineDoor, part EngineDoor { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } part Heater { category = engine, lua { update = Vehicles.Update.Heater, } } part PassengerCompartment { category = nodisplay, lua { update = Vehicles.Update.PassengerCompartment, } } template = Windshield/part/Windshield, template = Windshield/part/WindshieldRear, part Windshield* { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = Window/part/WindowFrontLeft, template = Window/part/WindowFrontRight, template = Window/part/WindowRearLeft, template = Window/part/WindowRearRight, part Window* { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = Door/part/DoorFrontLeft, template = Door/part/DoorFrontRight, template = Door/part/DoorRearLeft, template = Door/part/DoorRearRight, part Door* { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = Tire, part Tire* { model InflatedTirePlusWheel { file = Vehicles_Wheelpickup88Cop, } } template = Brake, part Brake* { table install { skills = Mechanics:6, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:6, recipes = Intermediate Mechanics, } } template = Suspension, part Suspension* { table install { skills = Mechanics:6, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:6, recipes = Intermediate Mechanics, } } template = Radio, part Radio* { itemType = Radio.HamRadio2, } template = Headlight, attachment trailer { offset = 0.0000 -0.2747 -1.1813, rotate = 0.0000 0.0000 0.0000, zoffset = -1.0000, } attachment trailerfront { offset = 0.0000 -0.2747 1.1374, rotate = 0.0000 0.0000 0.0000, zoffset = 1.0000, } } }