module Base { model Vehicles_PickUpVanSmashedRear { mesh = vehicles/Vehicles_PickUpVanCRASH_Rear, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpVanSmashedRear { template! = PickUpVan, model { file = Vehicles_PickUpVanSmashedRear, scale = 1.9500, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_pickupsub88_01, } skin { texture = Vehicles/vehicle_pickupsub88_02, } skin { texture = Vehicles/vehicle_pickupsub88_03, } skin { texture = Vehicles/vehicle_pickupsub88_03a, } skin { texture = Vehicles/vehicle_pickupsub88_04, } skin { texture = Vehicles/vehicle_pickupsub88_04a, } skin { texture = Vehicles/vehicle_pickupsub88_05, } skin { texture = Vehicles/vehicle_pickupsub88_05a, } skin { texture = Vehicles/vehicle_pickupsub88_06, } skin { texture = Vehicles/vehicle_pickupsub88_06a, } skin { texture = Vehicles/vehicle_pickupsub88_07, } skin { texture = Vehicles/vehicle_pickupsub88_07a, } skin { texture = Vehicles/vehicle_pickupsub88_08, } skin { texture = Vehicles/vehicle_pickupsub88_08a, } skin { texture = Vehicles/vehicle_pickupsub88_09, } skin { texture = Vehicles/vehicle_pickupsub88_09a, } skin { texture = Vehicles/vehicle_pickupsub88_10, } skin { texture = Vehicles/vehicle_pickupsub88_10a, } } model Vehicles_PickUpVanSmashedRight { mesh = vehicles/Vehicles_PickUpVanCRASH_Right, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpVanSmashedRight { template! = PickUpVan, model { file = Vehicles_PickUpVanSmashedRight, scale = 1.9500, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_pickupsub88_01, } skin { texture = Vehicles/vehicle_pickupsub88_02, } skin { texture = Vehicles/vehicle_pickupsub88_03, } skin { texture = Vehicles/vehicle_pickupsub88_03a, } skin { texture = Vehicles/vehicle_pickupsub88_04, } skin { texture = Vehicles/vehicle_pickupsub88_04a, } skin { texture = Vehicles/vehicle_pickupsub88_05, } skin { texture = Vehicles/vehicle_pickupsub88_05a, } skin { texture = Vehicles/vehicle_pickupsub88_06, } skin { texture = Vehicles/vehicle_pickupsub88_06a, } skin { texture = Vehicles/vehicle_pickupsub88_07, } skin { texture = Vehicles/vehicle_pickupsub88_07a, } skin { texture = Vehicles/vehicle_pickupsub88_08, } skin { texture = Vehicles/vehicle_pickupsub88_08a, } skin { texture = Vehicles/vehicle_pickupsub88_09, } skin { texture = Vehicles/vehicle_pickupsub88_09a, } skin { texture = Vehicles/vehicle_pickupsub88_10, } skin { texture = Vehicles/vehicle_pickupsub88_10a, } } model Vehicles_PickUpVanSmashedLeft { mesh = vehicles/Vehicles_PickUpVanCRASH_Left, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpVanSmashedLeft { template! = PickUpVan, model { file = Vehicles_PickUpVanSmashedLeft, scale = 1.9500, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_pickupsub88_01, } skin { texture = Vehicles/vehicle_pickupsub88_02, } skin { texture = Vehicles/vehicle_pickupsub88_03, } skin { texture = Vehicles/vehicle_pickupsub88_03a, } skin { texture = Vehicles/vehicle_pickupsub88_04, } skin { texture = Vehicles/vehicle_pickupsub88_04a, } skin { texture = Vehicles/vehicle_pickupsub88_05, } skin { texture = Vehicles/vehicle_pickupsub88_05a, } skin { texture = Vehicles/vehicle_pickupsub88_06, } skin { texture = Vehicles/vehicle_pickupsub88_06a, } skin { texture = Vehicles/vehicle_pickupsub88_07, } skin { texture = Vehicles/vehicle_pickupsub88_07a, } skin { texture = Vehicles/vehicle_pickupsub88_08, } skin { texture = Vehicles/vehicle_pickupsub88_08a, } skin { texture = Vehicles/vehicle_pickupsub88_09, } skin { texture = Vehicles/vehicle_pickupsub88_09a, } skin { texture = Vehicles/vehicle_pickupsub88_10, } skin { texture = Vehicles/vehicle_pickupsub88_10a, } } model Vehicles_PickUpVanSmashedFront { mesh = vehicles/Vehicles_PickUpVanCRASH_Front, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpVanSmashedFront { template! = PickUpVan, model { file = Vehicles_PickUpVanSmashedFront, scale = 1.9500, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_pickupsub88_01, } skin { texture = Vehicles/vehicle_pickupsub88_02, } skin { texture = Vehicles/vehicle_pickupsub88_03, } skin { texture = Vehicles/vehicle_pickupsub88_03a, } skin { texture = Vehicles/vehicle_pickupsub88_04, } skin { texture = Vehicles/vehicle_pickupsub88_04a, } skin { texture = Vehicles/vehicle_pickupsub88_05, } skin { texture = Vehicles/vehicle_pickupsub88_05a, } skin { texture = Vehicles/vehicle_pickupsub88_06, } skin { texture = Vehicles/vehicle_pickupsub88_06a, } skin { texture = Vehicles/vehicle_pickupsub88_07, } skin { texture = Vehicles/vehicle_pickupsub88_07a, } skin { texture = Vehicles/vehicle_pickupsub88_08, } skin { texture = Vehicles/vehicle_pickupsub88_08a, } skin { texture = Vehicles/vehicle_pickupsub88_09, } skin { texture = Vehicles/vehicle_pickupsub88_09a, } skin { texture = Vehicles/vehicle_pickupsub88_10, } skin { texture = Vehicles/vehicle_pickupsub88_10a, } } }