module Base { model Vehicles_PickUpVanLightsSmashedRight { mesh = vehicles/Vehicles_PickUpVanLightsCRASH_Right, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpVanLightsSmashedRight { template! = PickUpVanLights, model { file = Vehicles_PickUpVanLightsSmashedRight, scale = 1.9500, offset = 0.0000 0.3022 0.0000, } skin { texture = Vehicles/vv_88pickup_01, } skin { texture = Vehicles/vv_88pickup_dot, } skin { texture = Vehicles/vv_88pickup_ranger01, } skin { texture = Vehicles/vv_88pickup_fossoil, } } model Vehicles_PickUpVanLightsSmashedLeft { mesh = vehicles/Vehicles_PickUpVanLightsCRASH_Left, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpVanLightsSmashedLeft { template! = PickUpVanLights, model { file = Vehicles_PickUpVanLightsSmashedLeft, scale = 1.9500, offset = 0.0000 0.3022 0.0000, } skin { texture = Vehicles/vv_88pickup_01, } skin { texture = Vehicles/vv_88pickup_dot, } skin { texture = Vehicles/vv_88pickup_ranger01, } skin { texture = Vehicles/vv_88pickup_fossoil, } } model Vehicles_PickUpVanLightsSmashedFront { mesh = vehicles/Vehicles_PickUpVanLightsCRASH_Front, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpVanLightsSmashedFront { template! = PickUpVanLights, model { file = Vehicles_PickUpVanLightsSmashedFront, scale = 1.9500, offset = 0.0000 0.3022 0.0000, } skin { texture = Vehicles/vv_88pickup_01, } skin { texture = Vehicles/vv_88pickup_dot, } skin { texture = Vehicles/vv_88pickup_ranger01, } skin { texture = Vehicles/vv_88pickup_fossoil, } } model Vehicles_PickUpVanLightsSmashedRear { mesh = vehicles/Vehicles_PickUpVanLightsCRASH_Rear, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle PickUpVanLightsSmashedRear { template! = PickUpVanLights, model { file = Vehicles_PickUpVanLightsSmashedRear, scale = 1.9500, offset = 0.0000 0.3022 0.0000, } skin { texture = Vehicles/vv_88pickup_01, } skin { texture = Vehicles/vv_88pickup_dot, } skin { texture = Vehicles/vv_88pickup_ranger01, } skin { texture = Vehicles/vv_88pickup_fossoil, } } }