module Base { model Vehicle_StepVan { mesh = vehicles/Vehicle_StepVan, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.01, } model Vehicle_StepVan_NoRandom { mesh = vehicles/Vehicle_StepVan, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.01, } vehicle StepVan { template! = StepVan, model { file = Vehicle_StepVan, scale = 2.0000, offset = 0.0000 0.4725 0.0000, } skin { texture = Vehicles/vehicle_stepvanshell, } skin { texture = Vehicles/vehicle_stepvangray, } skin { texture = Vehicles/vehicle_stepvanblue, } skin { texture = Vehicles/vehicle_stepvanred, } skin { texture = Vehicles/vehicle_stepvanblack, } skin { texture = Vehicles/vehicle_stepvanorange, } skin { texture = Vehicles/vehicle_stepvanvalu, } skin { texture = Vehicles/vehicle_stepvanstryder, } template = PassengerSeat2, passenger FrontLeft { position inside { offset = 0.1978 -0.1429 0.3352, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 0.6319 -0.5769 0.4231, rotate = 0.0000 0.0000 0.0000, area = SeatFrontLeft, } } passenger FrontRight { position inside { offset = -0.1978 -0.1429 0.3352, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -0.6319 -0.5769 0.4231, rotate = 0.0000 0.0000 0.0000, area = SeatFrontRight, } } area SeatFrontLeft { xywh = 0.6813 0.4231 0.4725 0.4725, } area SeatFrontRight { xywh = -0.6813 0.4231 0.4725 0.4725, } } template vehicle StepVan { mechanicType = 2, engineRepairLevel = 5, playerDamageProtection = 1.1, engineRPMType = van, spawnOffsetY = 0.5649187, textureMask = Vehicles/vehicle_stepvan_mask, textureLights = Vehicles/vehicle_stepvan_lights, textureDamage1Overlay = Vehicles/Veh_Blood_Mask, textureDamage2Overlay = Vehicles/Veh_Blood_Hvy, textureDamage1Shell = Vehicles/Veh_Damage1, textureDamage2Shell = Vehicles/Veh_Damage2, textureRust = Vehicles/Veh_Rust, sound { engine = VehicleEngineStepVan, engineStart = VehicleEngineStepVan, engineTurnOff = VehicleEngineStepVan, horn = VehicleHornVan, ignitionFail = VehicleIgnitionFailStepVan, } extents = 0.8901 0.9341 2.3297, mass = 1160, physicsChassisShape = 0.8901 0.9341 2.3297, centerOfMassOffset = 0.0000 0.4725 0.0000, extentsOffset = 1.0 1.0, engineForce = 3700, engineQuality = 70, engineLoudness = 100, maxSpeed = 70f, brakingForce = 60, stoppingMovementForce = 1.0f, rollInfluence = 0.9f, steeringIncrement = 0.03, steeringClamp = 0.3, suspensionStiffness = 40, suspensionCompression = 3.83, suspensionDamping = 4.88, maxSuspensionTravelCm = 10, suspensionRestLength = 0.2, wheelFriction = 1.8f, frontEndHealth = 150, rearEndHealth = 150, seats = 2, isSmallVehicle = false, wheel FrontLeft { front = true, offset = 0.3681 -0.4890 0.7637, radius = 0.15f, width = 0.2f, } wheel FrontRight { front = true, offset = -0.3681 -0.4890 0.7637, radius = 0.15f, width = 0.2f, } wheel RearLeft { front = false, offset = 0.3681 -0.4890 -0.5604, radius = 0.15f, width = 0.2f, } wheel RearRight { front = false, offset = -0.3681 -0.4890 -0.5604, radius = 0.15f, width = 0.2f, } area Engine { xywh = 0.0000 1.4011 0.8901 0.4725, } area TruckBed { xywh = 0.0000 -1.4011 0.8901 0.4725, } area GasTank { xywh = 0.6813 -0.8100 0.4725 0.4725, } area TireFrontLeft { xywh = 0.6813 0.7527 0.4725 0.4725, } area TireFrontRight { xywh = -0.6813 0.7527 0.4725 0.4725, } area TireRearLeft { xywh = 0.6813 -0.5495 0.4725 0.4725, } area TireRearRight { xywh = -0.6813 -0.5495 0.4725 0.4725, } template = Trunk/part/TruckBed, part TruckBed { itemType = Base.BigTrunk, container { capacity = 160, } } template = Seat/part/SeatFrontLeft, template = Seat/part/SeatFrontRight, part Seat* { table install { skills = Mechanics:2, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:2, recipes = Intermediate Mechanics, } } template = GloveBox, template = GasTank, part GasTank { install { skills = Mechanics:7, recipes = Intermediate Mechanics, } uninstall { skills = Mechanics:7, recipes = Intermediate Mechanics, } } template = Battery, template = Engine, template = Muffler, part Muffler { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = EngineDoor, part EngineDoor { anim Open { sound = VehicleHoodOpenVan, } anim Close { sound = VehicleHoodCloseVan, } table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } part Heater { category = engine, lua { update = Vehicles.Update.Heater, } } part PassengerCompartment { category = nodisplay, lua { update = Vehicles.Update.PassengerCompartment, } } template = Windshield/part/Windshield, template = Windshield/part/WindshieldRear, part Windshield* { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } part WindshieldRear { table install { requireInstalled = DoorRear, } } template = Window/part/WindowFrontLeft, template = Window/part/WindowFrontRight, part Window* { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = Door/part/DoorFrontLeft, template = Door/part/DoorFrontRight, template = Door/part/DoorRear, part Door* { anim Open { sound = VehicleDoorOpenVan, } anim Close { sound = VehicleDoorCloseVan, } anim Lock { sound = LockVehicleDoorVan, } anim Unlock { sound = UnlockVehicleDoorVan, } anim IsLocked { sound = VehicleDoorIsLockedVan, } table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } part DoorRear { anim Open { sound = VehicleTrunkOpenVan, } anim Close { sound = VehicleTrunkCloseVan, } table uninstall { requireUninstalled = WindshieldRear, } hasLightsRear = false, } template = Tire, part Tire* { model InflatedTirePlusWheel { file = Vehicles_Wheelpickup73, } } template = Brake, part Brake* { table install { skills = Mechanics:6, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:6, recipes = Intermediate Mechanics, } } template = Suspension, part Suspension* { table install { skills = Mechanics:6, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:6, recipes = Intermediate Mechanics, } } template = Radio, template = Headlight, attachment trailer { offset = 0.0000 -0.2747 -1.1648, rotate = 0.0000 0.0000 0.0000, zoffset = -1, } attachment trailerfront { offset = 0.0000 -0.2747 1.1758, rotate = 0.0000 0.0000 0.0000, zoffset = 1, } } }