module Base { model Vehicles_StepVanSmashedRear { mesh = vehicles/Vehicle_StepVanCRASH_Rear, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle StepVanSmashedRear { template! = StepVan, model { file = Vehicles_StepVanSmashedRear, scale = 2.0000, offset = 0.0000 0.4725 0.0000, } skin { texture = Vehicles/vehicle_stepvanshell, } skin { texture = Vehicles/vehicle_stepvangray, } skin { texture = Vehicles/vehicle_stepvanblue, } skin { texture = Vehicles/vehicle_stepvanred, } skin { texture = Vehicles/vehicle_stepvanblack, } skin { texture = Vehicles/vehicle_stepvanorange, } skin { texture = Vehicles/vehicle_stepvanvalu, } skin { texture = Vehicles/vehicle_stepvanstryder, } } model Vehicles_StepVanSmashedRight { mesh = vehicles/Vehicle_StepVanCRASH_Right, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle StepVanSmashedRight { template! = StepVan, model { file = Vehicles_StepVanSmashedRight, scale = 2.0000, offset = 0.0000 0.4725 0.0000, } skin { texture = Vehicles/vehicle_stepvanshell, } skin { texture = Vehicles/vehicle_stepvangray, } skin { texture = Vehicles/vehicle_stepvanblue, } skin { texture = Vehicles/vehicle_stepvanred, } skin { texture = Vehicles/vehicle_stepvanblack, } skin { texture = Vehicles/vehicle_stepvanorange, } skin { texture = Vehicles/vehicle_stepvanvalu, } skin { texture = Vehicles/vehicle_stepvanstryder, } } model Vehicles_StepVanSmashedLeft { mesh = vehicles/Vehicle_StepVanSMASH_Left, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle StepVanSmashedLeft { template! = StepVan, model { file = Vehicles_StepVanSmashedLeft, scale = 2.0000, offset = 0.0000 0.4725 0.0000, } skin { texture = Vehicles/vehicle_stepvanshell, } skin { texture = Vehicles/vehicle_stepvangray, } skin { texture = Vehicles/vehicle_stepvanblue, } skin { texture = Vehicles/vehicle_stepvanred, } skin { texture = Vehicles/vehicle_stepvanblack, } skin { texture = Vehicles/vehicle_stepvanorange, } skin { texture = Vehicles/vehicle_stepvanvalu, } skin { texture = Vehicles/vehicle_stepvanstryder, } } model Vehicles_StepVanSmashedFront { mesh = vehicles/Vehicle_StepVanSMASH_Front, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle StepVanSmashedFront { template! = StepVan, model { file = Vehicles_StepVanSmashedFront, scale = 2.0000, offset = 0.0000 0.4725 0.0000, } skin { texture = Vehicles/vehicle_stepvanshell, } skin { texture = Vehicles/vehicle_stepvangray, } skin { texture = Vehicles/vehicle_stepvanblue, } skin { texture = Vehicles/vehicle_stepvanred, } skin { texture = Vehicles/vehicle_stepvanblack, } skin { texture = Vehicles/vehicle_stepvanorange, } skin { texture = Vehicles/vehicle_stepvanvalu, } skin { texture = Vehicles/vehicle_stepvanstryder, } } model Vehicles_StepVanMailSmashedRear { mesh = vehicles/Vehicle_StepVanCRASH_Rear, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle StepVanMailSmashedRear { template! = StepVanMail, model { file = Vehicles_StepVanMailSmashedRear, scale = 2.0000, offset = 0.0000 0.4505 0.0000, } skin { texture = Vehicles/vehicle_stepvanmailshell, } } model Vehicles_StepVanMailSmashedRight { mesh = vehicles/Vehicle_StepVanCRASH_Right, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle StepVanMailSmashedRight { template! = StepVanMail, model { file = Vehicles_StepVanMailSmashedRight, scale = 2.0000, offset = 0.0000 0.4505 0.0000, } skin { texture = Vehicles/vehicle_stepvanmailshell, } } model Vehicles_StepVanMailSmashedLeft { mesh = vehicles/Vehicle_StepVanSMASH_Left, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle StepVanMailSmashedLeft { template! = StepVanMail, model { file = Vehicles_StepVanMailSmashedLeft, scale = 2.0000, offset = 0.0000 0.4505 0.0000, } skin { texture = Vehicles/vehicle_stepvanmailshell, } } model Vehicles_StepVanMailSmashedFront { mesh = vehicles/Vehicle_StepVanSMASH_Front, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle StepVanMailSmashedFront { template! = StepVanMail, model { file = Vehicles_StepVanMailSmashedFront, scale = 2.0000, offset = 0.0000 0.4505 0.0000, } skin { texture = Vehicles/vehicle_stepvanmailshell, } } }