module Base { model Vehicles_SUVSmashedRear { mesh = vehicles/Vehicles_SUVCRASH_Rear, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle SUVSmashedRear { template! = SUV, model { file = Vehicles_SUVSmashedRear, scale = 1.7600, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_suv_gold, } skin { texture = Vehicles/vehicle_suv_silver, } skin { texture = Vehicles/vehicle_suv_black, } skin { texture = Vehicles/vehicle_suv_green, } skin { texture = Vehicles/vehicle_suv_red, } skin { texture = Vehicles/vehicle_suv_white, } skin { texture = Vehicles/vehicle_suv_gray, } skin { texture = Vehicles/vehicle_suv_dkgreen, } skin { texture = Vehicles/vehicle_suv_blue, } skin { texture = Vehicles/vehicle_suv_tan, } skin { texture = Vehicles/vehicle_suv_dkblue, } skin { texture = Vehicles/vehicle_suv_cran, } skin { texture = Vehicles/vehicle_suv_dkred, } skin { texture = Vehicles/vehicle_suv_white2, } skin { texture = Vehicles/vehicle_suv_black2, } skin { texture = Vehicles/vehicle_suv_dkgreen2, } skin { texture = Vehicles/vehicle_suv_dkblue2, } skin { texture = Vehicles/vehicle_suv_cran2, } } model Vehicles_SUVSmashedRight { mesh = vehicles/Vehicles_SUVCRASH_Right, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle SUVSmashedRight { template! = SUV, model { file = Vehicles_SUVSmashedRight, scale = 1.7600, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_suv_gold, } skin { texture = Vehicles/vehicle_suv_silver, } skin { texture = Vehicles/vehicle_suv_black, } skin { texture = Vehicles/vehicle_suv_green, } skin { texture = Vehicles/vehicle_suv_red, } skin { texture = Vehicles/vehicle_suv_white, } skin { texture = Vehicles/vehicle_suv_gray, } skin { texture = Vehicles/vehicle_suv_dkgreen, } skin { texture = Vehicles/vehicle_suv_blue, } skin { texture = Vehicles/vehicle_suv_tan, } skin { texture = Vehicles/vehicle_suv_dkblue, } skin { texture = Vehicles/vehicle_suv_cran, } skin { texture = Vehicles/vehicle_suv_dkred, } skin { texture = Vehicles/vehicle_suv_white2, } skin { texture = Vehicles/vehicle_suv_black2, } skin { texture = Vehicles/vehicle_suv_dkgreen2, } skin { texture = Vehicles/vehicle_suv_dkblue2, } skin { texture = Vehicles/vehicle_suv_cran2, } } model Vehicles_SUVSmashedLeft { mesh = vehicles/Vehicles_SUVCRASH_Left, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle SUVSmashedLeft { template! = SUV, model { file = Vehicles_SUVSmashedLeft, scale = 1.7600, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_suv_gold, } skin { texture = Vehicles/vehicle_suv_silver, } skin { texture = Vehicles/vehicle_suv_black, } skin { texture = Vehicles/vehicle_suv_green, } skin { texture = Vehicles/vehicle_suv_red, } skin { texture = Vehicles/vehicle_suv_white, } skin { texture = Vehicles/vehicle_suv_gray, } skin { texture = Vehicles/vehicle_suv_dkgreen, } skin { texture = Vehicles/vehicle_suv_blue, } skin { texture = Vehicles/vehicle_suv_tan, } skin { texture = Vehicles/vehicle_suv_dkblue, } skin { texture = Vehicles/vehicle_suv_cran, } skin { texture = Vehicles/vehicle_suv_dkred, } skin { texture = Vehicles/vehicle_suv_white2, } skin { texture = Vehicles/vehicle_suv_black2, } skin { texture = Vehicles/vehicle_suv_dkgreen2, } skin { texture = Vehicles/vehicle_suv_dkblue2, } skin { texture = Vehicles/vehicle_suv_cran2, } } model Vehicles_SUVSmashedFront { mesh = vehicles/Vehicles_SUVCRASH_Front, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle SUVSmashedFront { template! = SUV, model { file = Vehicles_SUVSmashedFront, scale = 1.7600, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_suv_gold, } skin { texture = Vehicles/vehicle_suv_silver, } skin { texture = Vehicles/vehicle_suv_black, } skin { texture = Vehicles/vehicle_suv_green, } skin { texture = Vehicles/vehicle_suv_red, } skin { texture = Vehicles/vehicle_suv_white, } skin { texture = Vehicles/vehicle_suv_gray, } skin { texture = Vehicles/vehicle_suv_dkgreen, } skin { texture = Vehicles/vehicle_suv_blue, } skin { texture = Vehicles/vehicle_suv_tan, } skin { texture = Vehicles/vehicle_suv_dkblue, } skin { texture = Vehicles/vehicle_suv_cran, } skin { texture = Vehicles/vehicle_suv_dkred, } skin { texture = Vehicles/vehicle_suv_white2, } skin { texture = Vehicles/vehicle_suv_black2, } skin { texture = Vehicles/vehicle_suv_dkgreen2, } skin { texture = Vehicles/vehicle_suv_dkblue2, } skin { texture = Vehicles/vehicle_suv_cran2, } } }