module Base { model Vehicles_Ambulance { mesh = vehicles/Vehicles_VanAmbulance, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.01, } vehicle VanAmbulance { mechanicType = 2, engineRepairLevel = 5, playerDamageProtection = 1.3, engineRPMType = van, model { file = Vehicles_Ambulance, scale = 1.8200, offset = 0.0000 0.3516 0.0000, } spawnOffsetY = 0.3119014, skin { texture = Vehicles/vehicle_vvvanambulanceshell, } textureMask = Vehicles/vehicle_vvvanambulance_mask, textureLights = Vehicles/vehicle_vvvanambulance_lights, textureDamage1Overlay = Vehicles/Veh_Blood_Mask, textureDamage2Overlay = Vehicles/Veh_Blood_Hvy, textureDamage1Shell = Vehicles/Veh_Damage1, textureDamage2Shell = Vehicles/Veh_Damage2, textureRust = Vehicles/Veh_RustDIRTONLY, lightbar { soundSiren = VehicleSiren, leftCol = 0;0;1, rightCol = 0;0;1, } sound { engine = VehicleEngineVan, engineStart = VehicleEngineVan, engineTurnOff = VehicleEngineVan, horn = VehicleHornVan, ignitionFail = VehicleIgnitionFailVan, } extents = 0.9341 0.8901 2.3297, mass = 1060, physicsChassisShape = 0.9341 0.8901 2.3297, centerOfMassOffset = 0.0000 0.4505 0.0000, extentsOffset = 0.8 0.8, seatNumber = 2, engineForce = 4000, engineQuality = 75, engineLoudness = 110, maxSpeed = 80f, brakingForce = 80, stoppingMovementForce = 4.0f, rollInfluence = 0.6f, steeringIncrement = 0.03, steeringClamp = 0.3, suspensionStiffness = 40, suspensionCompression = 3.83, suspensionDamping = 2.88, maxSuspensionTravelCm = 10, suspensionRestLength = 0.2, wheelFriction = 1.6f, frontEndHealth = 150, rearEndHealth = 150, seats = 2, isSmallVehicle = false, wheel FrontLeft { front = true, offset = 0.3626 -0.4176 0.8681, radius = 0.15f, width = 0.2f, } wheel FrontRight { front = true, offset = -0.3626 -0.4176 0.8681, radius = 0.15f, width = 0.2f, } wheel RearLeft { front = false, offset = 0.3626 -0.4176 -0.5385, radius = 0.15f, width = 0.2f, } wheel RearRight { front = false, offset = -0.3626 -0.4176 -0.5385, radius = 0.15f, width = 0.2f, } template = PassengerSeat2, passenger FrontLeft { position inside { offset = 0.1923 -0.0989 0.4286, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 0.6044 -0.4780 0.4011, rotate = 0.0000 0.0000 0.0000, area = SeatFrontLeft, } } passenger FrontRight { position inside { offset = -0.1923 -0.0989 0.4286, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -0.6044 -0.4780 0.4011, rotate = 0.0000 0.0000 0.0000, area = SeatFrontRight, } } area Engine { xywh = 0.0000 1.4011 0.9341 0.4725, } area TruckBed { xywh = 0.0000 -1.4011 0.9341 0.4725, } area SeatFrontLeft { xywh = 0.7033 0.4011 0.4725 0.4725, } area SeatFrontRight { xywh = -0.7033 0.4011 0.4725 0.4725, } area SeatMiddleLeft { xywh = 0.2308 -1.4011 0.4725 0.4725, } area SeatMiddleRight { xywh = -0.2308 -1.4011 0.4725 0.4725, } area SeatRearRight { xywh = -0.2308 -1.4011 0.4725 0.4725, } area SeatRearLeft { xywh = 0.2308 -1.4011 0.4725 0.4725, } area GasTank { xywh = 0.7033 -0.6978 0.4725 0.4725, } area TireFrontLeft { xywh = 0.7033 0.8681 0.4725 0.4725, } area TireFrontRight { xywh = -0.7033 0.8681 0.4725 0.4725, } area TireRearLeft { xywh = 0.7033 -0.5385 0.4725 0.4725, } area TireRearRight { xywh = -0.7033 -0.5385 0.4725 0.4725, } template = Trunk/part/TruckBed, part TruckBed { container { capacity = 130, } } template = Seat/part/SeatFrontLeft, template = Seat/part/SeatFrontRight, part Seat* { table install { skills = Mechanics:2, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:2, recipes = Intermediate Mechanics, } } template = GloveBox, template = GasTank, part GasTank { install { skills = Mechanics:7, recipes = Intermediate Mechanics, } uninstall { skills = Mechanics:7, recipes = Intermediate Mechanics, } } template = Battery, template = Engine, template = Muffler, part Muffler { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = EngineDoor, part EngineDoor { anim Open { sound = VehicleHoodOpenVan, } anim Close { sound = VehicleHoodCloseVan, } table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } part Heater { category = engine, lua { update = Vehicles.Update.Heater, } } part PassengerCompartment { category = nodisplay, lua { update = Vehicles.Update.PassengerCompartment, } } template = Windshield/part/Windshield, template = Windshield/part/WindshieldRear, part Windshield* { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } part WindshieldRear { table install { requireInstalled = DoorRear, } } template = Window/part/WindowFrontLeft, template = Window/part/WindowFrontRight, part Window* { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = Door/part/DoorFrontLeft, template = Door/part/DoorFrontRight, template = Door/part/DoorRear, part Door* { anim Open { sound = VehicleDoorOpenVan, } anim Close { sound = VehicleDoorCloseVan, } anim Lock { sound = LockVehicleDoorVan, } anim Unlock { sound = UnlockVehicleDoorVan, } anim IsLocked { sound = VehicleDoorIsLockedVan, } table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } part DoorRear { anim Open { sound = VehicleTrunkOpenVan, } anim Close { sound = VehicleTrunkCloseVan, } table uninstall { requireUninstalled = WindshieldRear, } hasLightsRear = true, } template = Tire, part Tire* { model InflatedTirePlusWheel { file = Vehicles_Wheelpickup73, } } template = Brake, part Brake* { table install { skills = Mechanics:6, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:6, recipes = Intermediate Mechanics, } } template = Suspension, part Suspension* { table install { skills = Mechanics:6, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:6, recipes = Intermediate Mechanics, } } template = Radio, part Radio* { itemType = Radio.HamRadio1, } template = Headlight, attachment trailer { offset = 0.0000 -0.2747 -1.1813, rotate = 0.0000 0.0000 0.0000, zoffset = -1, } attachment trailerfront { offset = 0.0000 -0.2747 1.1703, rotate = 0.0000 0.0000 0.0000, zoffset = 1, } } }