module Base { model Vehicles_CarNormal_Burnt { mesh = vehicles/Vehicles_CarNormal_Burnt, shader = vehicle, scale = 0.01, } vehicle CarNormalBurnt { model { file = Vehicles_CarNormal_Burnt, scale = 1.7300, offset = 0.0000 0.3297 0.0000, } spawnOffsetY = 0.19999991, skin { texture = Vehicles/royale_burnt, } extents = 0.8022 0.6593 2.6044, mass = 500, centerOfMassOffset = 0.0000 0.3242 0.0000, physicsChassisShape = 0.8022 0.6593 2.6044, attachment trailer { offset = 0.0000 -0.2637 -1.3242, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3352 1.3297, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_SmallCar_Burnt { mesh = vehicles/Vehicles_SmallCar_Burnt, shader = vehicle, static = TRUE, scale = 0.01, } vehicle SmallCarBurnt { model { file = Vehicles_SmallCar_Burnt, scale = 1.7400, offset = 0.0000 0.3022 0.0000, } spawnOffsetY = -0.10000008, skin { texture = Vehicles/vehicles_smallcar_burnt, } extents = 0.7473 0.6044 1.8571, mass = 400, centerOfMassOffset = 0.0000 0.3022 0.0000, physicsChassisShape = 0.7473 0.6044 1.8571, attachment trailerfront { offset = 0.0000 -0.2418 0.6264, rotate = 0.0000 0.0000 0.0000, } attachment trailer { offset = 0.0000 -0.2088 -0.9231, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_SmallCar02Burnt { mesh = vehicles/Vehicles_SmallCar02Burnt, shader = vehicle, scale = 0.01, } vehicle SmallCar02Burnt { model { file = Vehicles_SmallCar02Burnt, scale = 1.6200, offset = 0.0000 0.3352 0.0000, } spawnOffsetY = 0.19999991, skin { texture = Vehicles/vehicles_smallcar02_burnt, } extents = 0.8022 0.6703 2.1868, mass = 400, centerOfMassOffset = 0.0000 0.3352 0.0000, physicsChassisShape = 0.8022 0.6703 2.1868, attachment trailer { offset = 0.0000 -0.3352 -1.0714, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.2967 1.1099, rotate = 0.0000 0.0000 0.0000, } } vehicle TaxiBurnt { model { file = Vehicles_CarNormal_Burnt, scale = 1.7300, offset = 0.0000 0.3297 0.0000, } spawnOffsetY = 0.19999991, skin { texture = Vehicles/royale_burnt_taxi, } extents = 0.9011 0.6593 2.5055, mass = 500, centerOfMassOffset = 0.0000 0.3297 0.0000, physicsChassisShape = 0.9011 0.6593 2.5055, attachment trailer { offset = 0.0000 -0.1923 -1.3736, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3242 1.3462, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_ModernCar02Burnt { mesh = vehicles/Vehicles_ModernCar02_Burnt, shader = vehicle, scale = 0.01, } vehicle ModernCar02Burnt { model { file = Vehicles_ModernCar02Burnt, scale = 1.6500, offset = 0.0000 0.2912 0.0000, } spawnOffsetY = 0.099999994, skin { texture = Vehicles/vehicles_moderncar02_burnt, } extents = 0.6813 0.6374 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.2912 0.0000, physicsChassisShape = 0.6813 0.6374 2.1868, attachment trailer { offset = 0.0000 -0.2802 -1.1538, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3242 1.1978, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_ModernCarBurnt { mesh = vehicles/Vehicles_ModernCarBurnt, shader = vehicle, scale = 0.01, } vehicle ModernCarBurnt { model { file = Vehicles_ModernCarBurnt, scale = 1.7500, offset = 0.0000 0.2912 0.0000, } spawnOffsetY = 0.099999994, skin { texture = Vehicles/vehicles_moderncar_burnt, } extents = 1.0000 0.5604 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.2912 0.0000, physicsChassisShape = 1.0000 0.5604 2.1868, attachment trailer { offset = 0.0000 -0.2857 -1.1484, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3077 1.1758, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_NormalCar_BurntPolice { mesh = vehicles/Vehicles_NormalCar_BurntPolice, shader = vehicle, static = TRUE, scale = 0.01, } vehicle NormalCarBurntPolice { model { file = Vehicles_NormalCar_BurntPolice, scale = 1.7300, offset = 0.0000 0.3176 0.0000, } spawnOffsetY = 0.64999986, skin { texture = Vehicles/royale_burnt_police, } skin { texture = Vehicles/royale_burnt_sheriff, } skin { texture = Vehicles/royale_burnt_trooper, } extents = 0.9059 0.6000 2.6000, mass = 500, centerOfMassOffset = 0.0000 0.3176 0.0000, physicsChassisShape = 0.9059 0.6000 2.6000, attachment trailer { offset = 0.0000 -0.3353 -1.3059, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3294 1.3529, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_LuxuryCarBurnt { mesh = vehicles/Vehicles_LuxuryCarBurnt, shader = vehicle, scale = 0.01, } vehicle LuxuryCarBurnt { model { file = Vehicles_LuxuryCarBurnt, scale = 1.3700, offset = 0.0000 0.3889 0.0000, } spawnOffsetY = 0.19999991, skin { texture = Vehicles/vehicles_luxurycar_burnt, } extents = 1.0988 0.8025 2.8025, mass = 500, centerOfMassOffset = 0.0000 0.3889 0.0000, physicsChassisShape = 1.0988 0.8025 2.8025, attachment trailer { offset = 0.0000 -0.3333 -1.4815, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3765 1.5185, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_PickUpBurnt { mesh = vehicles/Vehicles_PickUpBurnt, shader = vehicle, static = TRUE, scale = 0.01, } vehicle PickupBurnt { model { file = Vehicles_PickupBurnt, scale = 1.9500, offset = 0.0000 0.3462 0.0000, } spawnOffsetY = 0.24999994, skin { texture = Vehicles/vv_88pickup_burnt, } extents = 0.8022 0.7033 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.3462 0.0000, physicsChassisShape = 0.8022 0.7033 2.1868, attachment trailer { offset = 0.0000 -0.3352 -1.1648, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3626 1.1374, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_PickUpVanBurnt { mesh = vehicles/Vehicles_PickUpVanBurnt, shader = vehicle, scale = 0.01, } vehicle PickUpVanBurnt { model { file = Vehicles_PickUpVanBurnt, scale = 1.9500, offset = 0.0000 0.3516 0.0000, } spawnOffsetY = 0.24999994, skin { texture = Vehicles/vehicle_pickupvan88_sub_burnt, } extents = 0.6813 0.6374 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.3297 0.0000, physicsChassisShape = 0.6813 0.6374 2.1868, attachment trailer { offset = 0.0000 -0.3516 -1.1978, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3352 1.1758, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_PickUpVanLightsBurnt { mesh = vehicles/Vehicles_PickUpVanLightsBurnt, shader = vehicle, static = TRUE, scale = 0.01, } vehicle PickUpVanLightsBurnt { model { file = Vehicles_PickUpVanLightsBurnt, scale = 1.9500, offset = 0.0000 0.3407 0.0000, } spawnOffsetY = 0.24999994, skin { texture = Vehicles/vehicle_pickupvan88_sub_fire_burnt, } skin { texture = Vehicles/vehicle_pickupvan88_sub_sheriff_burnt, } skin { texture = Vehicles/vehicle_pickupvan88_sub_police_burnt, } extents = 0.6813 0.7033 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.3407 0.0000, physicsChassisShape = 0.6813 0.7033 2.1868, attachment trailer { offset = 0.0000 -0.3297 -1.1758, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3242 1.1868, rotate = 0.0000 0.0000 0.0000, } } vehicle PickupSpecialBurnt { model { file = Vehicles_PickupBurnt, scale = 1.9500, offset = 0.0000 0.3462 0.0000, } spawnOffsetY = 0.1499999, skin { texture = Vehicles/vv_88pickup_ranger_burnt, } skin { texture = Vehicles/vv_88pickup_fossoil_burnt, } skin { texture = Vehicles/vv_88pickup_dot_burnt, } skin { texture = Vehicles/vv_88pickup_fd_burnt, } extents = 0.8022 0.6593 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.3462 0.0000, physicsChassisShape = 0.8022 0.6593 2.1868, attachment trailer { offset = 0.0000 -0.2967 -1.1648, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3187 1.1374, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_SUV_Burnt { mesh = vehicles/Vehicles_SUV_Burnt, shader = vehicle, scale = 0.01, } vehicle SUVBurnt { model { file = Vehicles_SUV_Burnt, scale = 1.7600, offset = 0.0000 0.3297 0.0000, } spawnOffsetY = 0.24999978, skin { texture = Vehicles/vehicles_suv_burnt, } extents = 0.9011 0.6593 2.1868, mass = 500, centerOfMassOffset = 0.0000 0.3297 0.0000, physicsChassisShape = 0.9011 0.6593 2.1868, attachment trailer { offset = 0.0000 -0.3297 -1.0989, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3297 1.0989, rotate = 0.0000 0.0000 0.0000, } } model Vehicles_OffRoadBurnt { mesh = vehicles/Vehicles_OffRoadBurnt, shader = vehicle, scale = 0.01, } vehicle OffRoadBurnt { model { file = Vehicles_OffRoadBurnt, scale = 1.7500, offset = 0.0000 0.3407 0.0000, } spawnOffsetY = 0.24999978, skin { texture = Vehicles/vehicles_offroad_burnt, } extents = 0.8022 0.7143 1.7473, mass = 400, centerOfMassOffset = 0.0000 0.3571 0.0000, physicsChassisShape = 0.8022 0.7143 1.7473, attachment trailer { offset = 0.0000 -0.3846 -0.8846, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -0.3462 0.9286, rotate = 0.0000 0.0000 0.0000, } } }