module Base { model Vehicles_WheelOlds { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheelolds, shader = vehiclewheel, } model Vehicles_WheelRoyale1 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_royale1, shader = vehiclewheel, } model Vehicles_WheelRoyale2 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_royale2, shader = vehiclewheel, } model Vehicles_WheelRoyale3 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_royale3, shader = vehiclewheel, } model Vehicles_WheelRoyale4 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_royale4, shader = vehiclewheel, } model Vehicles_WheelRoyale5 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_royale5, shader = vehiclewheel, } model Vehicles_WheelPoncho { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheelponcho, shader = vehiclewheel, } model Vehicles_WheelPoncho2 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheelponcho2, shader = vehiclewheel, } model Vehicles_WheelPoncho3 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheelponcho3, shader = vehiclewheel, } model Vehicles_WheelPoncho4 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheelponcho4, shader = vehiclewheel, } model Vehicles_Wheelpickup88 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_pickup88, shader = vehiclewheel, } model Vehicles_Wheelpickup76 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_franklin100, shader = vehiclewheel, } model Vehicles_Wheelsub88 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_sub88, shader = vehiclewheel, } model Vehicles_Wheelpickup88Cop { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_pickup88_cop, shader = vehiclewheel, } model Vehicles_Wheelpickup73 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_pickup73, shader = vehiclewheel, } model Vehicles_Wheelpickup73black { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_pickup73black, shader = vehiclewheel, } model Vehicles_Wheelvette { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_vette, shader = vehiclewheel, } model Vehicles_WheelRedTurbine1 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_redturbine1, shader = vehiclewheel, } model Vehicles_WheelBoogie { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_boogie, shader = vehiclewheel, } model Vehicles_WheelColt { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_colt, shader = vehiclewheel, } model Vehicles_WheelColt2 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_colt2, shader = vehiclewheel, } model Vehicles_WheelMB500 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_mb500, shader = vehiclewheel, } model Vehicles_WheelGeep { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_geep, shader = vehiclewheel, } model Vehicles_WheelSundance { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_sundance, shader = vehiclewheel, } model Vehicles_WheelSwiffer { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_swiffer, shader = vehiclewheel, } model Vehicles_WheelFlexplorer { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_flexplorer, shader = vehiclewheel, } model Vehicles_WheelOldsmobuick { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_oldsmobuick, shader = vehiclewheel, } model Vehicles_Wheel240 { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_240, shader = vehiclewheel, } model Vehicles_Wheel280sport { mesh = Vehicles_Wheel, texture = Vehicles/vehicle_wheel_280sport, shader = vehiclewheel, } }